1. Oaken Tower
  2. News

Oaken Tower News

Post-update patch: v0.2.8.1

[p]Post-update patch.[/p][p]Thank you for the amazing feedback on the dual-encounters.[/p][p][/p][p]🔸 Bugfix: The Pyramid (Cursed item) gave debuffs twice by accident.[/p][p]🔸 Cursed Shield (Cursed Item) buffed: 10 shield --> 15 shield.[/p][p]🔸 After gathering feedback the bleed cap was removed.[/p][p][/p][p]Balance tweaks:[/p][p]🟢 Heavy Armor (encounter option from Blacksmith): Start each fight with 150 shield --> 200 shield.[/p][p]🟢 Cutlass (Legendary): 2.9s cooldown --> 2.7s cooldown.[/p][p]🟢 Batwing (Legendary): 5.8s cooldown --> 5.7s cooldown.[/p][p]🟢 Twillight's Edge (Common): Start of Combat: Permanently gain +5 damage --> +7 damage.[/p][p]🟢 Hunter's Tome (Rare): 3.1s cooldown --> 3s cooldown.[/p][p]🟢 Cobalt Spear (Legendary) 3.3s cooldown --> 3.2s cooldown.[/p][p]🟢 Chopper (Common): 3.6s cooldown --> 3.4s cooldown.[/p][p]🟢 Arcane Orb (Epic): 7.2s cooldown --> 7s cooldown.[/p][p]🟢 Flare (Common): 4.8s cooldown --> 4.5s cooldown.[/p][p]🔴 Blazing Bull (Epic): 3.2s cooldown --> 3.3s cooldown.[/p][p][/p][p]//Bocary[/p][p][/p]

v0.2.8 | New Encounter + Double-Encounter feature

Patch v0.2.8
[h3]Greetings, Oaklings.[/h3][p][/p][h2]Main Menu updated:[/h2][p]🔸 Added a message to notify players about the game state.[/p][p]🔸 Patch notes button added in the Menu.[/p][p]🔸 Moved the Wishlist Button[/p][p]🔸 Changed the "Demo" label to "Open Beta"[/p][p][/p][p][/p][h2]New day 9 Encounter: Count Vlado[/h2][p][/p][p]Option one: Gain his amulet.
You gain a tripled Nightquill.[/p][p][/p][p]Option two: Cursed Artifact.
You gain a chest that you can open to discover a cursed artifact.[/p][p]These are special items, and there are 5 in total (you will be able to discover 1 of 3 chosen randomly).[/p][p][/p][p][/p][h2]Double encounters![/h2][p]In the endavour of balancing and trying to specifically balance player agency vs RNG I am trying out double encounters.[/p][p]On days 4, 6 and 9 you will now be presented with 2 encounters, and you will be able to pick one of them.[/p][p]This is an experimental approach, and we will see how it feels in the meta.[/p][p][/p][p][/p][h2]Other[/h2][p]🔸Bleed is now capped at 50.[/p][p]🔸The game now remembers your fullscreen/windowed setting.[/p][p]🔸The "Connection Lost: 403" issue that a handful of players experienced has been fixed. If this issue occurs and you press the "Retry" button, it will no longer happen.[/p][p][/p][p][/p][h2]Balance:[/h2][p]🟢Regular Bow (Common): 10 damage --> 12 damage[/p][p]🔴Refined Spear (Common): 20 damage --> 15 damage[/p][p]🔴Redemption (Legendary): 75 heal --> 50 heal | 4.2s cooldown --> 4.5s cooldown.[/p][p]🔴Flamy War Axe (Legendary): 15 burn --> 10 burn | 2.8s cooldown --> 2.9s cooldown.[/p][p][/p][p]As always, the PvP environment will need appx. 1 hour to adjust and rotate out old builds from the build pool.[/p][p][/p][p]//Bocary[/p]

Patch v0.2.7.4

[h3]Patch v0.2.7.4[/h3][p][/p][h3]Balance:[/h3][p]//Dev comment: 15 gold items generally provided a pretty huge amount of tempo and are being nerfed to open up for more early strategies.[/p][p]🔴 Novice Blade (Common): 20 damage --> 15 damage.[/p][p]🔴 Bone Club (Common): 35 damage --> 25 damage.[/p][p]🔴 Regular Bow (Common): 15 damage --> 10 damage.[/p][p]🔴 Refined Spear (Common): 2.2s cooldown --> 2.3s cooldown.[/p][p][/p][p]🔴 Emerald Sword (Legendary): 40 gold --> 45 gold | 2.1s cooldown --> 2.3s cooldown.[/p][p]🔴 Shardfang (Legendary): 45 gold --> 55 gold[/p][p]🟢 Fire Orb (Epic): 6s cooldown --> 5s cooldown.[/p][p][/p][h3]Encounters:[/h3][p]🟢 Take My Bow (Elven Archer, day 6): Gain a Regular Bow with "Elven" and +4 multicast --> +5 multicast.[/p][p][/p][h3]Other:[/h3][p]🔸 The word "permanently" was added to Executioner's text.[/p][p]🔸 Fixed a crash when you lucky rolled into "shop only contains items you own" but you owned 0 items.[/p][p]🔸 Value Potion and Royal Drops can no longer be used on an item being discovered from a triple chest.[/p][p][/p][p]Great things are in the works - hang tight[/p][p][/p][p]//Bocary[/p][p][/p]

Patch v0.2.7.3

[h3]Patch v0.2.7.2[/h3][p][/p][p]Balance:[/p][p]🟢Executioner: 40% crit --> 10% crit | Ability --> "Start of Combat: Gain +30% crit chance."[/p][p]🔴Sage left option: Sacred Touch --> Make an item Holy (drag item here)[/p][p]🔴Lyra left option: Northern Blessing --> Gain a Frozen Orb and make an item Frosty (drag item here)[/p][p][/p][p]//Bocary[/p]

Patch v0.2.7.2

[h3]Patch v0.2.7.2[/h3][p][/p][p]The matchmaking system has now been enabled![/p][p]In ranked, you will only be matched against people in your matchmaking bucket:[/p][p]🔸 Bronze + Silver[/p][p]🔸 Gold + Emerald + Diamond + Master[/p][p]🔸 Grandmaster[/p][p][/p][p]You can now hover your opponent's avatar to see their Rating, Lives and Trophies.[/p][p][/p][p]Balance:[/p][p]🟢 Master Alderos (Day 9): Gain a level and 15 gold --> 20 gold | Upgrade an epic item --> Upgrade an epic item and gain 15 gold.[/p][p]🔴 Lyra (Day 9) Northern Offering: Gain 2x frost essence --> Gain 1x Frost Essence and a Frozen Orb.[/p][p]🔴 Bulwark (Rare): 3.4s cooldown --> 3.6s cooldown.[/p][p][/p][p][/p][p]🔸Fixed the placement of enemy encounter history.[/p][p][/p][p][/p]