1. Grand Class Melee 2
  2. News

Grand Class Melee 2 News

GCM2 v1.1.8 Changelog



GCM2 V1.1.8 CHANGELOG
  • Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters)
  • A few bugs in the 8th round job sprite casting animations fixed
  • "Start Game" at the title menu now reads "To Battle!"
  • Adjustable round time under Gameplay options now includes a 1:30 setting
  • The spritesheet for Whirlwind has been added to "Tools & Resources\Assets\Ability Effects" having been accidentally omitted previously
  • The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, necessary for updating any newly-uploaded mods


To all those intending to celebrate in spooky fashion, Happy Halloween! Go ahead and smush a few virtual pumpkins to get in the spirit :)

GCM2 v1.1.8 Changelog



GCM2 V1.1.8 CHANGELOG
  • Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters)
  • A few bugs in the 8th round job sprite casting animations fixed
  • "Start Game" at the title menu now reads "To Battle!"
  • Adjustable round time under Gameplay options now includes a 1:30 setting
  • The spritesheet for Whirlwind has been added to "Tools & Resources\Assets\Ability Effects" having been accidentally omitted previously
  • The Mod Uploader tool has been updated to v1.1 and now accepts 10-digit fileIDs, necessary for updating any newly-uploaded mods


To all those intending to celebrate in spooky fashion, Happy Halloween! Go ahead and smush a few virtual pumpkins to get in the spirit :)

v1.1.7 changelog:

General:
  • Monsters have been added to the game. These creatures wander mindlessly, and drop a heart when killed.
  • One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin.


Cosmetic Changes:

[List]The credit screen now acknowledges the team the monster sprites were originally designed for.


Bug Fixes:
  • Players should no longer jump around when they start a round in a tree or other obstacle.
  • When the Wild Snare ability ends, the grass and water textures around the player should now properly revert to their original pallet.
  • Skeletons should no longer be able to pick up health drops.
  • Various other bug fixes.

v1.1.7 changelog:

General:
  • Monsters have been added to the game. These are currently just a taste of what is about to come in our next big patch. In the current version, they will wander mindlessly, but soon they'll be ready to fight back in the coming Survival Mode!
  • One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin.


Cosmetic Changes:

[List]The credit screen now acknowledges the team the monster sprites were originally designed for.


Bug Fixes:
  • Players should no longer jump around when they start a round in a tree or other obstacle.
  • When the Wild Snare ability ends, the grass and water textures around the player should now properly revert to their original pallet.
  • Skeletons should no longer be able to pick up health drops.
  • Various other bug fixes.

Survival Mode News!

It's high time we share a look at some of what's going on in the upcoming monster survival mode! :D



In this mode, each round features a set of evil portals that each spawn monsters specific to the biome. A portal contains a set number of monsters and defeating all of them collapses that portal, but not before spitting out a sinister shadow version of whichever player dealt the final blow. The round is over when all portals are destroyed and all enemies on the map are dispatched.

Currently, each biome has 2 unique monsters, have a look at those below (as well as a bunch of assorted GIFs of survival mode stuff)!















There's still work to do on this mode but we're well underway. Thanks for playing GCM2! :)