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Debugging Hero News

Minor Update [2025/06/10]

Item Adjustments

  • To redesign potion-focused builds, some potion-type items have been temporarily removed.
  • Health Potion and Sticky Potion are temporarily excluded.
  • Swift Potion has been renamed to Ring of Agility.


New Item

Manual: Agility

  • Changes charged attacks into multi-hit attacks that scale with Kirara's attack speed.
  • Cannot be used together with Manual: Strength.


Bug Fixes

  • Fixed a bug that occurred when manipulating the Holy Grenade card.
  • Fixed an issue where players could proceed to the next map without selecting a clear reward.
  • Fixed a bug where allies became overly clustered when transitioning to the next map, disrupting their movement.


Settings

  • Added a "Low-Performance Lighting" option to the settings.

Update [2025/06/09]

[p]Map Clear Reward Reroll Feature Added[/p][p][/p]
  • [p]You can now refresh the reward list up to 4 times.[/p]
  • [p]Reroll charges are restored by defeating bosses.[/p]
[p][/p][p]Normal Monster Adjustment[/p]
  • [p]Reduced Strength stats for mid-to-late-game monsters and increased their damage multipliers.[/p]
[p][/p][p]In the later stages, monster stats were disproportionately high compared to variable cards, which significantly reduced the usefulness of debugging.[/p][p]To address this, Strength stats have been lowered while maintaining overall damage by increasing the damage multiplier. This enhances the impact of Strength debuffs.[/p][p]Additionally, when using a Hypnosis Coin to convert late-game monsters into allies, their high damage multiplier will allow for better scaling potential.[/p][p][/p][p]Boss Monster Adjustment[/p]
  • [p]Simplified the stat increase algorithm upon phase transitions.[/p]
  • [p]Reduced damage multipliers and increased Strength stats for early-to-mid-game bosses.[/p]
[p][/p][p]Previously, when a boss changed phases, stats increased based on the following conditions:[/p]
  1. [p]If a specific stat had been heavily reduced by debugging, it would increase significantly.[/p]
  2. [p]If not, all stats would increase evenly, with the total amount being greater than in case 1.[/p]
[p]This system was intended to reward targeted stat reduction, but due to a lack of explanation, many players misunderstood it as the boss simply "undoing your debugging," causing frustration.[/p][p]This update removes condition 1, so stats will no longer spike back after heavy debuffing.[/p][p][/p]

Minor Update [2025/06/08]

Gameplay Adjustments

  • The damage of trap cards obtained as rewards now scales with Kirara’s Strength stat.


New Item

Cloak of Wind

  • Appears when holding the Swift Potion.
  • Kirara unleashes a multi-hit attack when dashing, with the number of hits scaling based on her Attack Speed.

Minor Update [2025/06/07]

Gameplay Adjustments

  • Increased the number of item slots from 6 to 8.
  • Monsters now move in the opposite direction when performing a backstep near a wall.
  • Reduced knockback effects on boss monsters.

Update [2025/06/06]

[p]QoL Improvements[/p][p][/p]
  • [p]The difficulty selection UI has been improved.[/p]
  • [p]After completing the tutorial, the game now automatically transitions to the difficulty selection screen.[/p]
[p][/p][p]Item Adjustments[/p][p][/p][p]Mana Buckler[/p][p][/p]
  • [p]An item removed in the demo version has been reintroduced with a new effect.[/p]
  • [p]When Kirara reflects an enemy projectile, a portion of her \[Durability] is directly added to the projectile’s damage.[/p]
  • [p]This also applies to projectiles reflected through the Mirror Shield ability.[/p]
[p][/p][p]Ribbon[/p]
  • [p]Increased the shared Positive Debugging rate for allies. \[Base: 20% → 30%][/p]
[p][/p][p]Piercing Arrow[/p]
  • [p]Added a Debug Value Amplification effect for all projectiles.[/p]
[p][/p][p]Throwing Daggers[/p]
  • [p]Changed the effect so that Kirara now throws daggers when performing a normal attack, instead of during a dash.[/p]
[p][/p][p]Swift Potion[/p]
  • [p]Removed the Attack Speed Debugging amplification effect that was previously granted through item upgrades.[/p]
  • [p]Added a new effect that reduces Kirara’s dash cooldown.[/p]
[p][/p][p]These changes aim to buff underused items and expand viable build options by introducing synergies between items.[/p][p]Below is a sample gameplay video showcasing a projectile-focused build using the reworked items.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][p]Bug Fixes[/p]
  • [p]Enemy projectiles are now forcefully removed when a boss clear cutscene begins,[/p]
  • [p]resolving an issue where lingering projectiles could damage the player during cutscenes.[/p]
[p][/p]