1. Die For The Lich
  2. News

Die For The Lich News

NEW WEAPONS + BALACING

[p][/p][p]UPDATE 0.8.2 is NOW LIVE![/p][p]We have been in the kitchen cooking this update and cannot be more excited to share it with you guys.[/p][p][/p][h2]So what's new?[/h2]
  • [p]8 New weapons[/p]
  • [p]The Forsaken playable character now has their own starting weapons[/p]
  • [p]Trinket map node - getting new trinkets has never been easier[/p]
  • [p]Adjusted the loot drop on each act[/p]
  • [p]New item rarities to reflect the new loot drop rates[/p]
  • [p]Visual rarity in the collection tab[/p]
  • [p]Adjusted some enemy behaviors[/p]
[p][/p][h2]CHANGELOG[/h2][p][/p][h3]Added:[/h3][p]Weapons:[/p]
  • [p][c]Forsaken Blade.[/c][/p]
  • [p][c]Forsaken Buckler.[/c][/p]
  • [p][c]Molten Six.[/c][/p]
  • [p][c]Oracle Lance.[/c][/p]
  • [p][c]Venom Guard.[/c][/p]
  • [p][c]Moon Buckler.[/c][/p]
  • [p][c]Rogue Buckler.[/c][/p]
  • [p][c]Jester Guard.[/c][/p]
[p]Other:[/p]
  • [p][c]Trinket Chests spawns in the middle of Act 1 and Act 2.[/c][/p]
  • [p][c]Collection items display rarity.[/c][/p]
[p][/p][h3]Changed:[/h3][p]Weapons:[/p]
  • [p][c]Chain Armor ability needs 4 damage instead of 5 to gain 1 armor.[/c][/p]
  • [p][c]Dragon shield critical from 14 to 10 and gives 6 stacks of Pending Armor.[/c][/p]
  • [p][c]Moon Slicer can reroll any object instead of just die.[/c][/p]
  • [p][c]Oracle Shield predicts one random die on critical.[/c][/p]
  • [p][c]Sharp Stone critical from 13 to 9.[/c][/p]
  • [p][c]Swing Blade critical from 18 to 10.[/c][/p]
[p]Enemies:[/p]
  • [p][c]Gargoyle casts Aggro and defends self.[/c][/p]
  • [p][c]Vetala Skeleton casts Bones buff on the player.[/c][/p]
  • [p][c]White Lady casts Blemish on the player.[/c][/p]
[p]General Balance:[/p]
  • [p][c]Level up also heals the player.[/c][/p]
  • [p][c]Counter buff better description and halving next action's amount.[/c][/p]
  • [p][c]Starter chest gives a set of 1 rare die with 2 common dice and 1 weapon.[/c][/p]
  • [p][c]Regular battles give one more die as an option.[/c][/p]
  • [p][c]Regular battles in Act 3 don't offer coins.[/c][/p]
  • [p][c]Legendary dice cost 2 coins instead of 3.[/c][/p]
  • [p][c]Act 2 extra shop.[/c][/p]
  • [p][c]Act 3 before healing always have a shop.[/c][/p]
  • [p][c]Abyss Buff trigger on attacks even if blocked.[/c][/p]
  • [p][c]Blemish buff only triggers on shield uses.[/c][/p]
[p]Rarity:[/p]
  • [p][c]Moon Slicer to Rare[/c][/p]
  • [p][c]Swing Blade to Rare[/c][/p]
  • [p][c]Sharp Stone rarity from Rare to Uncommon.[/c][/p]
  • [p][c]Ability Coins from Uncommon to Rare.[/c][/p]
  • [p][c]Ability Hooks from Rare to Uncommon.[/c][/p]
  • [p][c]Ashen D4 from Uncommon to Common.[/c][/p]
  • [p][c]Ashen D12 from Uncommon to Rare.[/c][/p]
  • [p][c]Ashen D20 from Uncommon to Legendary.[/c][/p]
  • [p][c]Blemish D4 from Uncommon to Common.[/c][/p]
  • [p][c]Blood D4 and D6 from Uncommon to Common.[/c][/p]
  • [p][c]Bone Dice from Common to Uncommon.[/c][/p]
  • [p][c]Gambler D8 from Uncommon to Rare.[/c][/p]
  • [p][c]Gambler D12 from Rare to Legendary.[/c][/p]
  • [p][c]Leather Dice from Rare to Uncommon.[/c][/p]
  • [p][c]Lucky D12 from Rare to Legendary.[/c][/p]
  • [p][c]Mirror D4 from Uncommon to Common.[/c][/p]
  • [p][c]Mirror D20 from Uncommon to Rare.[/c][/p]
  • [p][c]Plated D4 and D6 from Rare to Uncommon.[/c][/p]
  • [p][c]Poison D4 and D6 from Rare to Legendary.[/c][/p]
  • [p][c]Soul D12 from Uncommon to Rare.[/c][/p]
  • [p][c]Spike D12 from Uncommon to Rare.[/c][/p]
  • [p][c]Tray Bound D4 from Uncommon to Common.[/c][/p]
[p]Descriptions:[/p]
  • [p][c]Descriptions for Ghost Mask, Snake Dagger, Poison, Bedeviled Curse[/c][/p]
  • [p][c]Abyss Die description[/c][/p]
  • [p][c]Abyss Buff description[/c][/p]
[p][/p][h3]Fixed:[/h3]
  • [p][c]Debt curse causes weapon to stay with +4 counter.[/c][/p]
  • [p][c]Curse visual stays after curse is resolved.[/c][/p]
  • [p][c]After removing an object from the board won't trigger the critical or remove the failed state.[/c][/p]
  • [p][c]Rerolling dice with grave reroll won't trigger the critical.[/c][/p]
  • [p][c]Blood Moon buff can leave enemy at 0 hp if attacked twice in the action.[/c][/p]
  • [p][c]Chest goes back in ground instead of closing.[/c][/p]
  • [p][c]Can play daily again if internet connection is lost during run.[/c][/p]
  • [p][c]Data leaks (battle backgrounds, weapon attacks, ability cards).[/c][/p]
  • [p][c]Getting the same battles in a row.[/c][/p]
  • [p][c]Applying debuff/buff to a dead target.[/c][/p]
  • [p][c]Blood Moon music distortion.[/c][/p]
  • [p][c]Perfect Run achievement explot after loading.[/c][/p]
[p][/p][p]May the dice roll in your favor![/p][p][/p]

Balancing and bug fixing - 0.8.1

[p]We are bringing a 'small' patch update to the game. We addressed a few bugs and balancing issues.[/p][p]We have been hard at work addressing all of these issues since we launched the game. We really hope everyone has a smoother ride from now on, but it is early access and bugs and balancing issues are bound to happen. [/p][p]Let us know if you find any more issues and thank you to our community for helping out![/p][p][/p][p]Changelog:[/p][p][c]\[added] Buff Bones Explosion blinking.
\[added] Illeiro locked objects have a description.
\[changed] Ammit won't buff with Aggro.
\[changed] Temper buff from 50 stacks to 20 stacks.
\[changed] Strigoi does less damage when in a group.
\[changed] Bedeviled Tears to 7 stacks.
\[changed] Bedeviled Tears die type increases with each expiration.
\[changed] Regular battles reward with coins depending on the rarity of the die that is paired with, for rare and legendary get 2 coins and for common and uncommon get 1 coin.
\[changed] Dante and The Forsaken's starting decks.
\[changed] Bedeviled Blade critical effect returns all dice to the tray after use.
\[changed] Elite battles balanced group of enemies.
\[changed] Illeiro locked objects will roll no matter the conditions of the board.
\[changed] Act 1 enemies deal less damage.
\[changed] Act 1 weapon chests higher loot rarity.
\[changed] Shop dialog disabled.
\[changed] Player needs less xp to level up.
\[changed] Black Shuck and Black Stag give 12 xp instead of 10.
\[fixed] Cross Necklace not healing at all.
\[fixed] Cursed weapons remove stacks on use.
\[fixed] Abyss buff removing a curse after target buff trigger.
\[fixed] Vampire buff heals on target death.
\[fixed] Vampire buff heals over the health lost.
\[fixed] Groundhog Day achievement not unlocking.
\[fixed] Game crash after hitting adjecent targets with the abyss buff and not having an abyss die on the board.
\[fixed] Not registering killing Ankou before stags.
\[fixed] Abilities repeating after save & load.
\[fixed] Black Shuck pelt doesn't scale hp, but only max hp.
\[fixed] Load a save after an act is completed skips an act.
\[fixed] Score didn't save between save & exit.
\[fixed] Abyss debuff curses not working the Critical Guard buff.
[/c][/p]

EARLY ACCESS IS OUT NOW!

[p]We are officially entering Early Access and we cannot be more excited to share what we've been working on since the last demo update![/p][p][/p][p][/p][h3]THREE ACTS[/h3][p]In the demo everyone got the chance to explore the graveyard and take their stab at Ankou.[/p][p]In this release we are bringing TWO more stages (Acts) to the game. Now the fun will be tripled.[/p][p]New bosses and enemies are waiting for you, many of them will not go easy on you like the black shuck does.[/p][p][/p][h3]NEW PLAYABLE CHARACTER[/h3][p]Once you beat the third act you will unlock a new playable character.[/p][p]The Forsaken one will cry alongside you as you struggle to hit that next critical.[/p][p][/p][p][/p][h3]WEAPONS, DICE, TRINKETS AND ABILITIES[/h3][p]More MORE MOOOREE![/p][p]Many more weapons, dice and trinkets have been added that will spice things up.[/p][p]We have an icicle that will freeze your rolled dice. [/p][p]A stopwatch that will reroll your lowest rolled die on the board.[/p][p]Blood dice that return to you when you kill an enemy.[/p][p]Thin Silence is a sword that grows as you slay monsters.[/p][p]Rose Guard will protect you with thorns.[/p][p]An ability that will make you not spend your coins in Charon's shop.[/p][p]And many many many MORE![/p][p][/p][p]For a bit of posterity (and the curiosity of any prospective buyers) the count at launch is:[/p]
  • [p]3 Characters[/p]
  • [p]51 Weapons[/p]
  • [p]13 Abilities[/p]
  • [p]25 Dice types[/p]
  • [p]28 Trinkets [/p][p][/p]
[h3]SAVE & LOAD[/h3][p]You guys screamed at us for not having save and load options and we listened.[/p][p]You will never be late for work again. Just save the game and continue whenever you have the time to roll some dice.[/p][p](This is something you cannot do in a Daily Run)[/p][p][/p][h3]ACHIEVEMENTS[/h3][p]We have added 11 unique achievements for those that are looking for an extra challenge.[/p][p]The plan is to add more that are tailored to specific challenges as we grow the game.[/p][p][/p][p][/p][p]I hope everyone enjoys the fruits of our labor.[/p][p]You can also join our discord server if you have any fun and exciting idea, report bugs or just want to hangout.[/p][p][/p][h3]ANOTHER ROGUELIKE?[/h3][p]Hello all, this is Graeme from 2 Left Thumbs (Publisher of Die For The Lich).[/p][p]I wanted to take a moment to share another strategic roguelike, that also had its start as a Newgrounds demo! Underboard is a tactical team-building auto-battler roguelike. If that sounds appealing to you, please be sure to check out its demo and drop it a Wishlist.[/p][p][/p][p][dynamiclink][/dynamiclink]Thanks for all your support![/p]

STEAM NEXT FEST + Release Date!

[h2]New Demo for Steam Next Fest?[/h2][p]It has been two months since the last update, time flies, eh?[/p][p]This update brings a long awaited feature to the demo, Lich's Abyss (endless mode)!
Not anyone can enter, first you have to... well, we won't spoil it for you.
If you find your way in, be warned, those who dare to enter are all forgotten and lost to time! [/p][p][/p][p][/p][p][/p][h2]Can you enter endless mode in the daily seed?[/h2][p]Yes.[/p][p][/p][h2]Release Date[/h2][p]We will release Early Access on November 10th... THIS YEAR![/p][p]Yes that's right. you heard this correct, you'll be able to give us money real soon.[/p][p][/p][h2]Updates on the full game?[/h2][p]We've been hard at work on Act 2 and Act 3, we've added a bunch of more weapons, dice, trinkets and enemies.
As you know in the demo, you reach the Church, slay Ankou and the game ends abruptly, just as you got some really interesting gear. But here's a sneak peek of Act 2... and would you look at that, you can make new friends!
[/p][p][/p][h3]Changelog v0.7.2[/h3][p]added: Endless mode[/p][p]added: UI depth counter[/p][p]added: Lich Bound buff[/p][p]added: Options button for swift mode[/p][p]added: Display depth on game over[/p][p]changed: Zombie casts armor on self instead of Rotten Chance[/p][p]changed: Score calculation[/p][p]changed: Capped level 10 and max 5 abilities. [/p][p]changed: Crow Skull discards objects [/p][p]changed: Fishhook returns only dice[/p][p]changed: Abyss Chest appearance[/p][p]changed: Eye patch is legendary, Ghost Skull is now rare[/p][p]changed: Undertaker now has an Obsidian D4 [/p][p]changed: Dragon shield give 3 stacks[/p][p]changed: New enemy combinations in battles[/p][p]changed: Credits for beta testers[/p][p]fixed: Hover info clipping[/p][p]fixed: Shopkeeper dialog close after abandon[/p][p]fixed: Can't pause after dying from enemies[/p][p]fixed: Unlucky curse triggers on rerolls & none user rolls[/p][p]fixed: Fishhook returns dice and jester pitchfork critical still rolls those dice[/p][p][/p][p]Our friends at countlessnights and Headless who share the same publisher as us (2 Left Thumbs) and are also releasing demos for this Steam Next Fest. If you like what you see you should give those games a try.[/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p]Thank you for giving our game a chance and see you in the leaderboards![/p]

The Small Much Needed Update! (v0.7.1)

[p]We try our best to keep the game polished and bug free and this patch should fix up a bunch of issues.[/p][p][/p][p]Hey look, you can see the curses now![/p][p][/p][p][/p][p]We got a new Bug Report Form, it's a quick way to make sure a bug is reported without being lost in the sauce.[/p][p][/p][p][/p][p]Make sure to join the Discord Server, it's the fastest way to keep up with the development.[/p][p][/p][p]v0.7.1 Changelogs:[/p]
  • [p]Blood Moon 2 stacks.[/p]
  • [p]'Broken Crystal Ball' makes 3 random low dice predictions.[/p]
  • [p]Angel statue now reveals what curse the weapon has.[/p]
  • [p]Angel curses are seeded.[/p]
  • [p]Report bugs link.[/p]
  • [p]Blood moon polish.[/p]
  • [p]Rare shields are less rare in the weapon chest.[/p]
  • [p]Hover info in daily menu added.[/p]
  • [p]Calculating score accounts for healing.[/p]
  • [p]Fixed some weapons costs in the shop.[/p]
  • [p]'Tenacious Targe' changed to uncommon.[/p]
  • [p]Shopkeeper dialog.[/p]
  • [p]Dice fusion accepts special dice on left side.[/p]
  • [p]Dialog hides on map toggle.[/p]
  • [p]Battle chests dice rarity fixed.[/p]
  • [p]Buffs trigger quicker.[/p]
  • [p]Fixed rotten chance missing D4 rolls.[/p]
  • [p]'Draw' buff renamed to 'Fetch'.[/p]
  • [p]Fixed lagging cursor.[/p]
[p][/p][p]Cheers![/p]