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Phantasmal News

Update 21 Released: New Rooms





Hey All,
Apologies for the delay - the new update has been released with the 2 new rooms. Unfortunately due to a version control error on our part we lost the previous changes.

Thanks for your patience!

Also we finally have @Iasperic's name up on the wall now too in the main room. Thanks to Iasperic for helping us sort out a major memory leak issue a while back! ːPhantasmalSkullː

Also massive shout out to the amazing video makers! I've been a bit preoccupied with a few other to-dos lately and haven't been checking the video section, but there are a ton of amazing videos there!!! ːsteamhappyː

http://steamcommunity.com/app/342550/videos/?p=1&browsefilter=mostrecent

Special thanks to:
Retro_Princess
Templa6 (Lots of videos!)
FizzleXMutt (Lots of videos!)
Nitek
DidiCardoso
The Ghost of Chev Chelios
The Mighty GI
CorwiN
Unviversal Gaming Reviews
Nokzen
|-|3££ioT [] |2.!.P.
Youtube: Tkillaahh
[ST]FaiLbI4

Update 21 Released: New Rooms





Hey All,
Apologies for the delay - the new update has been released with the 2 new rooms. Unfortunately due to a version control error on our part we lost the previous changes.

Thanks for your patience!

Also we finally have @Iasperic's name up on the wall now too in the main room. Thanks to Iasperic for helping us sort out a major memory leak issue a while back! :PhantasmalSkull:

Also massive shout out to the amazing video makers! I've been a bit preoccupied with a few other to-dos lately and haven't been checking the video section, but there are a ton of amazing videos there!!! ːsteamhappyː

http://steamcommunity.com/app/342550/videos/?p=1&browsefilter=mostrecent

Special thanks to:
Retro_Princess
Templa6 (Lots of videos!)
FizzleXMutt (Lots of videos!)
Nitek
DidiCardoso
The Ghost of Chev Chelios
The Mighty GI
CorwiN
Unviversal Gaming Reviews
Nokzen
|-|3££ioT [] |2.!.P.
Youtube: Tkillaahh
[ST]FaiLbI4

Slight delays to the new content

Hey Guys,
Apologies in the delays to the new rooms! We've had some issues with our version control, which has resulted in the loss of a significant chunk of the new content. ːsteamfacepalmː

We'll have to redo most of it again in the coming weeks, but it will be there! Sorry again for the hassle everyone, we will be back on track again soon.
Ash

Slight delays to the new content

Hey Guys,
Apologies in the delays to the new rooms! We've had some issues with our version control, which has resulted in the loss of a significant chunk of the new content. ːsteamfacepalmː

We'll have to redo most of it again in the coming weeks, but it will be there! Sorry again for the hassle everyone, we will be back on track again soon.
Ash

Update 20: Major UI Overhaul, and Out-Of-Memory Fix

Hey All,
We’ve finally got the overhauled build ready! ːPhantasmalSeekerː

Here is a short video overview of the latest changes:
https://youtu.be/_uFnkUqxA4w

Apologies for the time it took to get sorted. A lot of fundamental changes were necessary to replace the deprecated UI we had, and upgrade to a much newer Unity version.

The new UI should be a lot cleaner than the old one. ːPhantasmalEyeː

We’ve also changed the fundamental structure of the level generation now, so hopefully this will address most of the memory issues that some users were having.

Just note that with the new UI, we will have some teething issues. There are currently a couple of issues including the key mapping, which currently doesn’t take effect until the game is restarted. We’ll truck on and iron these out.

We’ll also be looking at making those new room variants next!

Once again thanks to our awesome, awesome players! ːsteamhappyːːPhantasmalEyeː

Shout outs for some players who have taken some awesome screenshots lately:

  • Dopefish
  • BLACKxMETANK
  • templa6[KSDBL]
  • Craik
  • Allaweh


Thanks to Jackhk2016wh for some great suggestions!

Ash

p.s. stay tuned for details of a new game prototype we've started experimenting with. It will be similar in the horror themes, but multiplayer! ːPhantasmalSkullː

EDIT 2 July: The Config Keys issue has now been fixed.