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Airships: Conquer the Skies News

Version 1.1.6

  • Increased unrest benefits and penalties from reputation.
  • Post-game stats now include a graph of reputation.
  • Can no longer intercept and fight allied fleets without declaring war.
  • AI no longer asks you to help besiege a city using a fleet consisting of a single supply ship.
  • AI should no longer ask for your help to besiege a city and then get cold feet and turn its fleet around.
  • Editing an AI offer to include a payment now works.
  • Stopped ships with lots of sails from constantly emitting sail flap sounds.
  • Giant spiders no longer explode when killed.
  • The E/I keys now re-hide empire stats/diplomacy as well as showing them.
  • Gaining a tech that's in your research queue now removes it from the queue so it doesn't get re-researched.
  • If you have enqueued a non-default choice tech (eg Free Press) and then also enqueue a tech that has that as a prerequisite (eg Bureaucracy), the game will no longer incorrectly enqueue the default choice (eg Surveillance State) as well.


Version 1.1.5.1

Minor update fixing a desync bug caused by Suspendium rays.

Version 1.1.5

  • AI control is now available in all combat modes, including conquest, multiplayer, and missions.
  • Fixed bug where crew would get caught in a loop of alternating between manning sickbay and fetching wounded for the sickbay.
  • Visiting bees or wasps with the same ship a second time no longer prevents the nest from launching its flyers.
  • After an intercept, your fleet must now return to a port rather than being able to do another intercept immediately, to prevent players from repeatedly re-intercepting and fleeing from the same fleet.
  • When fleeing from being intercepted, the game now informs you that you will lose your whole fleet.
  • Waves in Per Fess heraldry layout are now displayed correctly.
  • The game now knows the plural of "worm eye".
  • Limping back now displays accurate travel time.
  • Zoom in/out keys are now remappable.
  • AI less likely to flood the player with low chance of success spy actions.
  • AI less likely to diplomatically interact with non-adjacent empires.
  • Cleaned up duplicate English translation keys.
  • Fixed some minor/rare crashes and GUI problems.


Health is slowly improving. Work on Heroes and Villains proceeds. All is well.

Health Update and Other News

So about a week ago I had a heart attack, which is not something I can recommend. I'm now recovering reasonably well, but I'm still pretty tired and have to go through physical rehab.

Of course that does mean that the Heroes & Villains DLC will be delayed. But I was intentionally vague with the promised release date, exactly because with a solo dev, random events can cause delays. So the promised release date hasn't changed - it's still sometime in 2023.

In other news, I am happy to report that the next AMD driver update should contain a fix for the problems in Airships from their end as well. If you continue experiencing graphical problems, do let me know.

Also, there's been a report that the antivirus software MalwareBytes might be causing the game to crash. If the game is crashing to desktop with no error message, do check if your antivirus software might be killing it off. False positives do happen on occasion.

Development on Heroes & Villains was going well before the whole heart attack thing. I was working on diplomatic incidents, and there should be about 40 different ones in the game, all of them involving an interaction - a crisis or opportunity - between two empires.

I also plan to write a few dev blog posts soon, about the details of the AMD bug, and about map generation, which should hopefully be interesting.

For now, I leave you with another three hero / villain portraits:



Edit Thank you so much for all your well wishes. I feel loved and appreciated. I'm recovering and starting to feel less tired, taking my meds, doing physiotherapy, etc. So I don't plan to die anytime soon.

Version 1.1.4 - AMD Fix

If you previously experienced glitches or crashes using an AMD graphics card, this update should fix these. Also, if you set the game to graphics compatibility mode to make it work on your AMD card, you should now be able to turn that off - and turn on lighting effects, and get a faster, prettier game.



Note that this fix is really a workaround for a bug (or multiple bugs) in the AMD driver. I'm talking to AMD as well and hope they'll eventually resolve it on their end.