[p]It’s been a while huh?! Back at the end of August I put an internal goal on myself to finish all of the 100% important and difficult to implement content before the end of September. And now that we’re here I have to announce that…
I completely succeeded in that!!! Every main thing and every main goal in the game has been implemented, and it feels surreal to say that! That’s of course not to say the game is 100% finished, there’s a lot of polishing, balancing and side content still left to do, but the main course is there, which brings me to the next point…[/p][p][/p][hr][/hr][p][/p]
RELEASE DATE
[p]Dice A Million will be releasing in
January 2026. You hear me?!
January 2026!!! I originally wanted to release at the end of 2025 as some of you may know, but I made the decision to take these final months of the year to polish the heck out of the game, and make sure I serve you the finest gambling-sazoned meal I can…[/p][p]To put you in perspective, my most advanced testers have still not unlocked everything, and some have +100 hours clocked in... There's currently a total of 125 achievements, and there will certainly be more, I think closer to 160.[/p][p]And yes, every achievement is a new in-game item you will be able to unlock… and if you think that’s a lot, that’s just the locked out stuff and not every new item…[/p][p][/p][p]
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[/p][p]Also! Some of you have been wondering what will happen with your demo savefiles after the full game is out, so I made sure save data will be compatible and transferable to the full version![/p][p]When launching the game for the first time it will ask you if you wanna keep your demo save files or start from scratch, and although I think the game will be a different enough experience that would benefit from you starting all over again, I completely understand if you wanna get to the new content immediately and not lose progress. If you keep your demo save files, steam will instantly grant you every achievement you should have unlocked based on your progress.[/p][p][/p][p]Lastly I wanted to talk about HANDS. The final release will contain 10 VERY different hands, with different abilities and different playstyles. The main 3 present in the demo are the most basic ones really, the rest is generally way more advanced and with more unique mechanics. (and each one will have its own unlocks of course!)[/p][p][/p][p]
-Can you add one more hand please?[/p][p]
-I said 10[/p][p]
-But...[/p][p]
-I SAID 10.[/p][p][/p][hr][/hr][p][/p]
OCTOBER STEAM NEXT FEST
[p]Buuut that doesn’t mean you’re gonna be in complete content drought until January cause I’m happy to announce Dice A Million will be taking part on this
Steam Next Fest, starting 13th of October! And to celebrate that, I’ll be pushing a small content update to the demo, mostly focusing on a new feature I wanted to test before release, challenges![/p][p][/p][h2]CHALLENGES[/h2][p][/p][p]
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[/p][p]There’s gonna be around 10 at launch, they are very varied and will force you to learn new ways to tinker with all the dice. There’s gonna be hard ones and there’s gonna be wacky ones, so I thought the best way to show you would be including one of each type in the demo![/p][p][/p][p]
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[/p][p]Regarding unlocks, as a player I don’t like when games offer side optional content like this but don’t reward me with anything after doing it, buuut I also REALLY don’t like when other games lock very important stuff behind this optional content, so I decided to stick with a middle ground.[/p][p]Every challenge will unlock a new background type you can select from the menu! They’re of course purely cosmetic and won’t affect the gameplay at all, but they will for sure make your game look way more personal and cool![/p][p][/p][p]
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[/p][h2]NEW ANIMATIONS & UI[/h2][p]Besides finishing all the main content, I’ve been polishing up a lot of stuff in the game, take a look at this sick new Boss intro cutscene I made![/p][p][/p][p]
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[/p][p][/p][p]I also redid the explosion and burn animations since, let’s be clear, they were so bad lmao[/p][p]Here are some before and after comparisons:[/p][p][/p][p]
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[/p][p][/p][p]Another change you've been requesting for a long time is visual difference for all the enchantments![/p][p][/p][p]
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[/p][p]I opted by giving they all different icons for quick and easy identification, I know some make more sense than others, but the important part is that they're all distinct enough so your brain can eventually associate them with their respective enchantments.[/p][p]They're from left to right: Loyalty, Eternal, Wealth, Laconism, Echo, Perennial[/p][p][/p][p]Lastly, as you may have noticed in previous screenshots, I added a custom mouse cursor to the game! And it even changes based on which character you are playing as![/p][p]
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[/p][p]Not sure any of this will be making it into the next fest demo update, as I want to focus on the challenges for that, but we’ll see :)[/p][p][/p][h2]NEW DICE & RINGS[/h2][p]Of course, full release will bring A LOT of new dice and new rings! I’m not sure I’ll be including any on the demo update, just because I feel like it already has a ton of content, and I don’t wanna spoil too much past this point. Besides, the full release will be only a couple of months away, so I’m sure y’all will be able to wait a bit…[/p][p]But for now, I’ll show you some of what I’ve been working on! Take a look at Copper Die![/p][p][/p][p]
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[/p][p]New member of the metal die family, and although this one’s a bit different, it's really powerful when used correctly. It can really help you out if you manage to charge it up![/p][p]Now let’s take a look at a pretty advanced ring I teased the other day on the
discord server…[/p][p][/p][p]
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[/p][p]Risky one, but I personally always take it when I play, very dangerous but also very fun when it hits, and don’t we all play games to have fun?[/p][p]Also, this one's a very advanced unlock, hence its more complex mechanic, so you won't be seeing this one for a while, but I still wanted to show you...[/p][p][/p][p]Now I honestly wasn’t gonna show any more rings but man this is for that one person that reacts to every single one of my discord announcements with the water tap emoji. Fine, have this, are you happy now?!?[/p][p]
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[/p][hr][/hr][p][/p][p]Phew, that was a lot wasn’t it? I really can’t stress enough how thankful I am that you guys are enjoying my silly little game this much (even if it is still a demo!!). A lot of big games came out recently (been playing a ton of silksong too…) and the videogame industry feels like an open ocean full of very big sharks trying to eat you alive, and here I am on my little corner rolling dice and hoping for the best, and hoping you like the result!![/p][p]Back in June I had 1.8k wishlists and I was hoping Steam Next Fest would bring me to 7k, the magic number you need for Steam to acknowledge you on launch or something. So now it feels surreal finally walking into Next Fest with almost 18k wishlists. Thank you, from the bottom of my heart, I hope you love what I’ve been cooking [/p][p][/p][p][/p][p][/p][p][/p][p]
-So... just one more hand please...[/p][p]-
I SAID NO.[/p]