1. Zombie Graveyard Simulator
  2. News

Zombie Graveyard Simulator News

Quick Save & Quick Management | Patch Notes - v1.3.0

[p]Hi Gravediggers! 🧟‍♂️[/p][p]Today’s update brings highly-requested features, quality-of-life improvements, and important bug fixes. We heard your feedback loud and clear, Quick Save was requested frequently, so we moved it up in our plans to get it to you sooner![/p][p]Here’s everything new in this update:[/p][p][/p][h3]💾 Custom Save System[/h3][carousel][/carousel]
  • [p]You can now Quick Save from the pause menu during daytime![/p]
  • [p]Added save date/time indicator so you can see when you last saved.[/p][p][/p]
[h3]📈 New Management App[/h3][p]A big new tool to track your progress:[/p][carousel][/carousel]
  • [p]Track visitor trends to see what’s popular and what's not.[/p]
  • [p]View visitor counts for the last 10 days and visitor activities from the last 5 days.[/p]
  • [p]Check detailed statistics on your income.[/p]
  • [p]See a complete list of all buried bodies, including how much money you've earned from each grave.[/p]
[p]Note: The Management App begins tracking data after this update! Previous progress won’t appear.[/p][p][/p][h3]🌙 Relaxed Mode Preset & Custom Modifiers[/h3][p][/p][p]Relaxed Mode is now a preset of custom modifiers! You can now change & tune the game to your liking:[/p]
  • [p]New Zombie Waves difficulty settings: Relaxed, Easy, Normal, Hard[/p]
  • [p]Toggle Longer Days (On/Off).[/p]
  • [p]Toggle Energy System (On/Off). Disabling this means actions won’t require energy![/p]
  • [p]Toggle Preparation Phase (On/Off). Previously always active in Relaxed Mode.[/p]
[p]Note: You don't need to start a new game to change the options, you can change them in the settings menu. Just make sure to check if the settings are correct after the update!
[/p][h3]📊 Reputation Score System[/h3][p]Your actions now directly impact your graveyard’s popularity:[/p]
  • [p]Doing things right grants points, mistakes lower your score.[/p]
  • [p]Your reputation determines visitor likelihood and affects your overall success.[/p]
[p][/p][h3]⚙️ Performance & Compatibility[/h3]
  • [p]Added AMD FSR support for improved performance and visuals.[/p]
  • [p]Optimized GPU usage to reduce overall load.[/p]
  • [p]Improved optimization to minimize FPS spikes.[/p]
  • [p]Better scaling for Quality Presets (Low, Medium, High now clearer and more consistent).[/p]
[p][/p][h3]🔧 Bug Fixes & Improvements[/h3]
  • [p]Added Camera Smoothing option in Settings for smoother camera motion (ideal for controllers).[/p]
  • [p]Fixed controller not working on some panels (like Game Over) — now fully functional.[/p]
  • [p]Added Steam Deck button prompts for Steam Deck players.[/p]
  • [p]Re-mapped default controller buttons: Pause button now opens Pause Menu, Back button opens Inventory.[/p]
  • [p]Improved damage value for R500 Revolver and DMR-14 Rifle.[/p]
  • [p]Fixed Fertilizer Machine bug where compost boxes couldn’t be picked up after saving/loading.[/p]
  • [p]Fixed early payment calculation error in the loan system.[/p]
  • [p]Fixed an issue where money and item notifications could get stuck on screen.[/p]
  • [p]Fixed localization issues in French and German, along with general translation fixes.[/p]
  • [p]Fixed a bug that allowed graves to be destroyed while a visitor was actively visiting them.[/p]
  • [p]Fixed balance issues related to overall game difficulty.[/p]
  • [p]Fixed an issue that prevented grave and gravestone placement after loading a saved game.[/p]
  • [p]Fixed Technician Employee going to trash without a trash bag.[/p]
  • [p]Crematorium ovens now show a burning indicator if you’re holding a corpse.[/p]
  • [p]Various Input System updates for better controller detection.[/p]
  • [p]Fixed bug where a corpse could disappear when trying to take it back from the furnace.[/p]
  • [p]Fixed Gardener Employee leaving the farm area to grab items from storage unnecessarily.[/p]
[p][/p][p][/p][p]Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help![/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]

Decorations & Stand Upgrades | Patch Notes - v1.2.9

[p]Hi Gravediggers! 🧟‍♂️[/p][p]Today’s patch brings a wide range of improvements including station upgrades, new decorations, and quality-of-life fixes to enhance your graveyard management experience. [/p][p]Also we created a new poll to chose upcoming weapons, scroll to bottom to read more![/p][p]Here’s what’s new in this update:[/p][p][/p][h3]🪴 New Decorations & Visual Improvements[/h3][carousel][/carousel]
  • [p]Modular stone tiles with corner and edge pieces for clean paths[/p]
  • [p]2 updated and 2 brand-new flower pots[/p]
  • [p]Empty flower pot that can be filled with any decorative bush[/p]
  • [p]4 new short decorative fences[/p]
  • [p]2 new garden lights[/p]
  • [p]Large floodlight for wide-area illumination[/p]
  • [p]Visual improvements made to Graveyard's walls, gates, and pillars[/p]
[p][/p][h3]🌸 Flower Stand Upgrades & Special Requirements System[/h3][carousel][/carousel]
  • [p]Added new Special Requirement System for upgrades, some of them now require special requirements (such as Sell X amount bouquets for Flower Stand, Cremate X amount bodies for Crematorium)[/p]
  • [p]Slider UI added to track special conditions progress and overall unlocks[/p]
  • [p]Added Speaker Upgrade to increase visitor patience while queuing for Flower Stand[/p]
  • [p]Crate Expansion Upgrade doubles flower storage capacity for Flower Stand[/p]
  • [p]Fragrance Dispenser Upgrade increases flower sale chance for Flower Stand[/p]
  • [p]Assigned flower types now shown as “Assigned Flower” in the description box[/p]
  • [p]3D “Low Stock!” warning appears when overall flower stock is low[/p]
[p][/p][h3]🎯 Gameplay & Mechanics Improvements[/h3][p][/p]
  • [p]Graves now spawn a zombie when completely destroyed[/p]
  • [p]Turrets now avoid shooting barricades if they’re in the line of sight, reducing wasted ammo[/p]
  • [p]Turrets now aim at zombie bodies instead of their center, improving accuracy when zombies crouch to eat graves or get too close[/p]
  • [p]Shovel can now be bought back from the Market if accidentally sold[/p]
  • [p]Guns with magazines now preserve the chamber round when reloading[/p]
  • [p]Graveyard area slightly expanded for better symmetry and pathing[/p]
[p][/p][h3]📦 Inventory & Market Enhancements[/h3][p][/p]
  • [p]Added sort options to Inventory and Storage (Default or by Category)[/p]
  • [p]Added filter tabs in Inventory and Storage for categories like Souvenirs and Ammunition[/p]
  • [p]Market now shows how many of each selected item you own in both Inventory and Storage[/p]
  • [p]Warning UI has been added to items that cannot be sold in the market.[/p]
  • [p]Warning UI has been added to items that you don't have enough of to sell.[/p]
[p][/p][h3]🧼 Bug Fixes & QoL[/h3]
  • [p]Fixed issue where Gravekeeper Employee cleaning would drain Player’s stamina[/p]
  • [p]HireWire UI now shows job descriptions for each Employee[/p]
  • [p]Florist Employee notifications now include the missing flower’s name if unavailable[/p]
  • [p]Fixed issue where damaged graves didn’t display indicators[/p]
  • [p]Fixed bug causing corpses to get stuck when quickly picked up from the Wheelbarrow[/p]
  • [p]Fixed early payment calculation error in the loan system[/p]
  • [p]Fixed issue preventing visitors from picking up the first placed urn[/p]
  • [p]Fixed unfair pricing behavior in the sell system[/p]
  • [p]Average daily income now displayed for each buried grave[/p]
  • [p]Localization improvements across several languages[/p]
[p][/p][hr][/hr][p][/p][h3]🗳️ Vote for the Next Weapons![/h3][p]We’re adding new weapons as part of upcoming roadmap updates and we want you to help decide which ones should we add and which ones should be first![/p][p]Head over to our Discord server and check the #dev-updates channel to vote in the first weapon poll. Once we have a winner, we’ll launch another poll… and keep going until we have a full lineup![/p][p][/p][p]Thanks again for your continued support, bug reports, and feedback. We’re hard at work shaping the future of the graveyard with your help![/p]
  • [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]

Roadmap Revealed!

[p]Hi Gravediggers! 🧟‍♂️[/p][p]Since launch, we’ve been carefully listening to your feedback and combining it with our long-term vision for the game.[/p][p]After weeks of planning and iteration...[/p][p][/p][h3]Here’s the official Zombie Graveyard Simulator Roadmap 🗺️[/h3][p][/p][p][/p][h3]🎉 Thank you for making this possible![/h3][p]The game has only been out for a short time, but already:[/p]
  • [p]We’ve reached over 10,000 players[/p]
  • [p]You’ve left 175+ positive reviews[/p]
  • [p]And you’ve sent us hundreds of thoughtful ideas, bug reports, and feature suggestions[/p]
[p]We’re incredibly grateful for your passion and support, this roadmap exists because of you![/p][p][/p][h3] 🗺️What’s in the roadmap?[/h3][p]This roadmap outlines the 4 major content phases we’re working on, each introducing new gameplay systems, stations, employees, upgrades, and more.[/p][p]While every phase brings its own unique content, they all raise the level cap and add new decorations and items to enhance your experience.[/p][p]Please keep in mind that this roadmap reflects our current vision and is subject to change. Features may shift, expand, or evolve based on your feedback and development priorities.[/p][p][/p][h3] ⚰️ PHASE 1 – Tools of the Trade[/h3][p]We’re starting with systems that expand your daily routine:[/p]
  • [p]Unlock Packing Station to deliver ashes in decorative urns and souvenirs[/p]
  • [p]Unlock Custom Urn Station to customize urns with different motifs[/p]
  • [p]Play blackjack and minesweeper on your PC when you need a break[/p]
  • [p]Adopt a loyal dog that helps defend your graveyard at night[/p]
  • [p]Enjoy more Relaxed Mode options: No Stamina, No Zombies at Night, Longer Days...[/p]
  • [p]Track your Graveyard’s Reputation and influence visitor behavior[/p]
  • [p]Access a detailed Graveyard Management Panel[/p]
  • [p]New Language Support![/p]
[p][/p][hr][/hr][p][/p][h3]🕯️ PHASE 2 – The Chapel Awakens[/h3][p]The chapel becomes more than just a pretty building:[/p]
  • [p]Host interactive sermons to boost visitor morale and donations[/p]
  • [p]Unlock Confession Booth to hear visitors’ confessions and earn rewards[/p]
  • [p]Hire a Priest, Pianist, and a Custodian to run Chapel efficiently[/p]
  • [p]Unlock Public Restrooms (and monetize them!)[/p]
  • [p]Weather effects that impact the mood and visuals[/p]
  • [p]Beware the terrifying Blood Moon zombie waves[/p]
[p][/p][hr][/hr][p][/p][h3]🧳 PHASE 3 – Distant Calls[/h3][p]Things go beyond the cemetery walls:[/p]
  • [p]Unlock a Radio Station for off-map missions (such as cleaning a house from zombies or collecting & defending a supply drop)[/p]
  • [p]Unlock the Stone Quarry and craft special gravestones in your Workshop[/p]
  • [p]Sell rare corpse valuables via a new Auction App[/p]
  • [p]New decorative Grave Frames and stones[/p]
  • [p]Utilize the Grave Collapse system to reuse old plots[/p]
  • [p]Encounter a mysterious new zombie type[/p]
[p][/p][hr][/hr][p][/p][h3]🧪 PHASE 4 – Science of the Dead[/h3][p]Time to research, upgrade, and survive smarter:[/p]
  • [p]Unlock a Zombie Research Lab to capture, harvest, and craft secret formulas[/p]
  • [p]Employees now have energy and require rest[/p]
  • [p]Unlock and upgrade a Break Room to keep your team in shape[/p]
  • [p]Strengthen your defenses with Upgradeable Barricades[/p]
  • [p]Manual save system[/p]
  • [p]New weapons to aid your survival[/p]
  • [p]Yet another new zombie type enters the scene[/p]
  • [p]Even more Language Support [/p]
[p][/p][h3]🕓 What about release dates?[/h3][p]We’re not setting fixed deadlines because we want to focus on quality and polish, not rushing features out the door. Each phase will be released as soon as it’s ready, shaped by your feedback and our development pace. [/p][p][/p][h3]🔮 Future Plans[/h3][p]We’ve got big ideas beyond this Roadmap and some based on player requests, others part of our dream features. [/p][p]Among the most requested features is:[/p]
  • [p]"Will you add multiplayer?" [/p]
  • [p]"I want to manage the graveyard with my friend!"[/p]
[p]🤝We agree! Multiplayer/Co-op is absolutely one of the most requested features. But it’s a major technical undertaking, and we want to be 100% sure the core game is expanded, strong, balanced and fun![/p][p]That’s why it’s not included in this roadmap just yet, but it’s definitely part of our future plans.[/p][p][/p][p]So stay tuned, your feedback continues to shape Zombie Graveyard Simulator![/p]

Better Chapel & Smarter AI | Patch Notes - v1.2.5

[p]Hi Gravediggers, 🧟‍♂️[/p][p]We’re back with another patch filled with improvements, new features, and a few long-awaited fixes![/p][p]We’re still working on our roadmap to give you a clearer picture of what’s coming next. It’s shaping up nicely and we’ll be sharing it soon![/p][p][/p][p]Here’s what’s included in this update:[/p]
  • [p]The Chapel interior has been updated to feel more atmospheric, it’s no longer just a room with benches. Something new might be waiting here soon…[/p]
[carousel][/carousel]
  • [p]Completely overhauled pathfinding system for both Employees and Visitors. Movements are now smoother, more natural, and less prone to getting stuck (we hope!)[/p]
  • [p]Employees and Visitors can now vault over fences just like the player[/p]
[p][/p]
  • [p]Florist Employee will now restock stands when no visitors are waiting[/p]
  • [p]Added the ability to pause Employees without firing them, useful if you want them to just stand by[/p]
[p][/p]
  • [p]You can now sell unwanted items in the Dark Market at half price by switching to Selling Mode[/p]
[p][/p]
  • [p]Added Buy/Sell whole stack toggle to the Dark Market UI for faster transactions[/p]
[p][/p]
  • [p]Rotten corpses no longer disappear instantly, they now turn into rotten bags and can be removed manually if you threw them into trash container[/p]
  • [p]Added auto-scroll navigation to Inventory and Storage UI when using a controller[/p]
  • [p]Fixed an issue where scrolling down in Inventory and Storage would not work as intended[/p]
  • [p]Fixed a issue where some buildable objects could be duplicated[/p]
  • [p]Fixed an issue causing Hulk and Armored zombies’ health to multiply incorrectly[/p]
  • [p]Fixed a issue that blocked the Souvenir Shop Tutorial progress[/p]
  • [p]Added an “I’m Stuck” button to Pause Menu for emergencies. If you get stuck, just press it![/p]
  • [p]Fixed a bug where gravestones and defense structures lost their cleanliness/durability after loading a save[/p]
  • [p]Fixed a rare Storage lockup bug when picking up an item at the same time as the Gardener Employee[/p]
  • [p]Balance changes for turrets[/p][p][/p]
[p]As always, thank you for the feedback, bug reports, and love you’ve been sending. We’re working hard to keep the graveyard running smoothly and more updates are already on the way.[/p]
  • [p]💬 Feel free to join our Discord to share feedback, ideas, or just say hi[/p]

Big Zombie Alert 🚨 | Patch Notes - v1.2.2

[p][/p][p]Hi Gravediggers, 🧟‍♂️[/p][p]Today’s update brings a solid batch of improvements, fixes, and a few new functions to make your graveyard duties smoother!

We’re also working on a roadmap to give you a clearer view of what’s coming next and we’ll be sharing it soon![/p][p]Here’s everything included in this patch:[/p]
  • [p]Added new zombie type: Hulk – a stronger and more aggressive zombie that uses a Charge attack when it spots you from a distance. If it hits you, it’s going to hurt.[/p]
[p][/p]
  • [p]Added vaulting you can now jump over fences using the Jump key[/p]
[p][/p]
  • [p]You can now dig up filled graves using the shovel[/p]
  • [p]You can now completely destroy graves with the hammer[/p]
  • [p]You can now destroy Planter Boxes using the hammer[/p]
  • [p]Added filter category options to the Storage UI (like the Inventory UI)[/p]
  • [p]Fixed an issue where the Storage UI wouldn’t open properly[/p]
  • [p]Technician employee's task priority has been updated, they now clean trash first, then repair defenses[/p]
  • [p]Removed the Decay system from defense objects, it was causing confusion and unnecessary breakdowns[/p]
  • [p]Fixed bug where corpses placed on the ground could fall through the terrain after loading a save[/p]
  • [p]The dead tree at the edge of the map can now be removed[/p]
  • [p]Removed grid smoothing for grave placement, you can now place graves more precisely and symmetrically[/p]
  • [p]Fixed collider issue with the trash container interaction[/p]
  • [p]Fixed an issue where employees could get stuck while cremating[/p]
  • [p]Fixed a bug where carrying a corpse while an employee uses the furnace would break the held corpse[/p]
  • [p]Fixed bug where corpses weren’t removed from the pickup vehicle after auto-pickup[/p]
  • [p]Added new default zombie models[/p]
  • [p]Updated zombie wave configurations, nights now feature more varied wave types and enemy counts[/p]
  • [p]Fixed an issue where the Brush animation would play when collecting water while holding the Brush[/p]
  • [p]Prevented employees from interrupting the player while working on graves[/p]
  • [p]Prevented employees from interrupting the player while working on Planter Boxes[/p]
  • [p]Minor game balance adjustments[/p]
  • [p]General performance improvements[/p][p][/p]
[p]As always, thank you all for playing, reviewing, bug reporting, and helping us push this little graveyard forward.[/p]
  • [p]💬Feel free to Join our Discord to share feedback, ideas, or just say hi![/p]
[p][/p]