Zombie Research Lab & New Barricades | Major Patch Notes - v1.4.6
[p]Hi Gravediggers! 🧟♂️[/p][p]This update introduces a brand-new Research Lab and Upgradeable Barricades, giving you more ways to turn zombies into profit and to hold the line when night falls![/p][p]Here’s what’s new:
[/p][h3]🧪 Research Lab & Bio Processing[/h3][carousel]![]()
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[/carousel][p]Dead zombies aren’t going to waste anymore. They’re now part of your production line![/p]![]()
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[/p][h3]🛡️ Upgradeable Barricades[/h3][carousel]![]()
[/carousel][p]Your defenses are no longer just throwaway planks.[/p]
[/p][h3]🧪 Research Lab & Bio Processing[/h3][carousel]
- [p]Zombies that die during the night are now collected and stored in the Research Lab morgue[/p]
- [p]From there, you can move them to the Resurrection Table and bring them back as controlled test subjects[/p]
- [p]Revived zombies can be placed into special cages, and each zombie type generates unique special resources over time[/p]
- [p]You can unlock multiple cages to speed up your resource production and build a proper bio-factory[/p]
- [p]These resources can be:[/p]
- [p]Sold directly at base value[/p]
- [p]Or processed at the Lab crafting station into items like Gore Bait, Red Serum, or valuables like Alpha Cure for much higher profit[/p]
- [p]All bio products can be sold through the new BioSell App on your computer, so you can manage the whole process from storage to sale in one place[/p]
[/p][h3]🛡️ Upgradeable Barricades[/h3][carousel]
- [p]Barricades can now be upgraded through 3 tiers[/p]
- [p]Each tier increases health and durability, making them last much longer against stronger waves[/p]
- [p]You can transform a basic wooden board into a reinforced plank, and eventually into a sturdy metal barricade[/p]
- [p]This gives you more control over how you build your defenses: light and cheap, or heavy and long-lasting[/p]
- [p]Fixed an issue where ammo items duplicated when they were left on the ground and the game was reloaded[/p]
- [p]Fixed a bug where cleaning stains in the Chapel caused the player to lose energy instead of the employee[/p]
- [p]Adjusted seed prices for better economic balance and progression[/p]
- [p]Fixed an issue at the Urn Station that caused all urns in the same category to be consumed[/p]
- [p]Fixed a bug where the courier sometimes failed to arrive at the Delivery Station[/p]
- [p]Fixed an issue where employees were not loading correctly when entering the game[/p]
- [p]Localization improvements and text fixes across multiple languages
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- [p]💬 Feel free to join our Discord to report bugs, share ideas, or just say hi![/p]