Visuals update
Greetings, Lords!
Visuals of the game has been improved.
Full changelog:
- New Fog of War
- New Void
- Units outlines and shadows
- One click orders and new cursors in battles
- Other changes
- Bug fixes
Details below!
[h2]New Fog of War[/h2]
The Fog now works like in classic RTS games. The first layer is complete darkness, hiding everything that has never been explored. The second layer is a subtle shadow that covers areas you've already explored but are not currently visible.

[h2]New Void[/h2]
The Void is a key element in this game — let’s just say it plays a titled role. 😄

From a lore perspective, it surrounds all the lands that still exist in this world. Sooner or later, it will likely consume all life... and it needs to look magnificent while doing so!

[h2]Units outlines and shadows[/h2]
It's not a game-changer, but I believe it enhances the overall feel of the game. Units now have outlines that appear in a few situations: when you hover the mouse cursor over them, and when they're performing an action.

Additionally, every unit now has a shadow.

[h2]One click orders and new cursors in battles[/h2]
Sometimes, less is more :)
With this patch, you no longer need to click twice to issue an order during battles. Now, simply hovering the mouse cursor over a tile will prompt the game to automatically select a target or calculate a path. One click is all it takes to perform the action.
To make this change clear and intuitive, I've added new cursors for melee attacks, ranged attacks, spell casting, ability usage, and unit selection.

[h2]Other changes[/h2]
- With new Fog of War I had to change Scouting Decree from Order faction
- Cartographer's House increases every team and structure vision range on the world map
- Towns gold income has been increased from 25 to 50 and Treasury is now increasing this value to 100 gold
- Longbow costs less now, only 150 gold and 5 wood
- Spacebar only center camera on your capital (before it was selecting it and enters the capital panel if capital was already selected)
- New skull icon; also used in battles, when min damage is higher that target's hit points so so killing the unit is certain
- Menu screens loads faster now
Now I'm going to focus on 3rd campaign for the Early Access version, so I might be quiet for some time.
Take care!
— Mateusz from Boargames










