1. Lords of the Void
  2. News

Lords of the Void News

With a hammer, arrow, spell and skill

Greetings, Lords!


Welcome to the very first developer's log for Lords of the Void! Through these logs, we’ll keep you updated on the latest news about the game, including completed features and what we’re currently working on.

It all began with the concept of unit classes. The most common approach in games is to divide units into two categories: melee and ranged. Lords of the Void takes a different approach, offering four distinct types of units: Warriors (melee), Shooters (ranged), Magicians (spellcasters, as long as they have mana), and Barriers (units that don’t perform standard attacks but have unique and useful abilities).

[h2]Warriors[/h2]
Warriors are typically the toughest units with the highest health points and damage output. However, they can only engage in close combat. Every unit in Lords of the Void has its own set of abilities, and mastering their use is key to victory.



[h2]Shooters[/h2]
Shooters are effective at range, but they deal only half damage in melee combat, so it’s crucial to keep them protected in the backline. A shooter's range stat is essential, as it determines their effectiveness at various distances. Attacks within the unit's range deal full (100%) damage, but if the target is outside that range, the damage is reduced to 60%. Interestingly, if an enemy is within two tiles of a shooter, the damage is significantly increased to 140%!



However, shooters cannot attack if an enemy is adjacent to them. The bonus damage is powerful, but positioning is key.

[h2]Magicians[/h2]
Magicians cast spells using mana points. Depending on the type of magician, their spells can deal damage to single or multiple targets, summon creatures, block sections of the battlefield, polymorph enemies, teleport allies, and more. While these abilities are potent, they come with a limitation: mana points. Each spell has a mana cost, and if you’re not careful, your magicians can quickly run out of mana.



[h2]Barriers[/h2]
Barriers cannot attack or counterattack, but each one has a unique and valuable ability. Some may explode, damaging all adjacent units. Others can transfer their own hit points to heal an ally, while some can block certain areas of the battlefield or even swap positions with a selected enemy.



Leveling Up
Each unit gains experience from battles and can level up, increasing its hit points and damage by 10%.

In the end, the key to success in Lords of the Void lies in finding the right combination of units and abilities.

[h2]Are You a Streamer?[/h2]
Do you stream turn-based strategy games, or are you interested in starting? We’d love to have you join the Lords of the Void community as a streamer! By streaming the game, you’ll be among the first to receive Early Access, and you’ll have an important influence on the development of the game.

Join us on our Discord channel and become Lords of the Void streamer!

That’s all for now. Take care!
— Mateusz from Boargames

Demo Patch Notes - 19.02.2025



Welcome Lords!
A new patch is here.

Updates:
  • increased sounds limit to avoid audio chaos, when area ability is used
  • unit's status effects are grouped (previously there could be only one, single effect on a unit)
  • first Prologue/Tutorial mission update after feedback: there was a moment when game expected from player to hire few units into Capital's garrison, to have at least 3 units there. The player couldn't play until this condition was fulfilled. At this point, the game might seems to be bugged, but it was not a bug, it was a feature! Anyway... the game is not blocking the player anymore there
  • Prologue has been renamed to Tutorial and moved outside of Campaign panel


Bug fixes:
  • fix for portal pathfinding: game automatically finds paths with considering portals and town portals. It's a tricky mechanism and it likes bugs... there was some rare situation when it didn't worked correctly and now it should be fixed
  • bug fixed that crashes battle result panel, in case when Sorcerer was a last enemy and he kills himself with his own spell
  • Sparks spell was using same sound effect as Energy Bolt spell, by mistake
  • small fixes here and there


Few words about Early Access:
  • all four factions are ready
  • Map Editor is also done and ready. In our plan that tool was going to be released a month or two after Early Access, but! I have finished it already so it it will be available since day 1
  • first mission of first campaign is now in progress. This is the last chapter to do for Lords of the Void! (I was waiting for this moment for a looooong time)


That's all for now.
Feel free to comment, thank you for playing Lords of the Void, take care!
Mateusz from Boargames.

Demo Patch Notes - 31.01.2025



Welcome Lords!
A tiny update this time. Most of the work goes now into Early Access version.

Bug fixes:
  • another one in the Marketplace
  • AI Biogolem was healing a summoned creature, even when the creature had full hitpoints
  • Determined status had a case when it didn't work properly
  • Protection effect sometimes didn't show up


Have you seen "How to play?" video on our YouTube channel? If not here is the link:

https://www.youtube.com/watch?v=Ioez70ag6UE

Thank you for playing Lords of the Void, take care!
Mateusz from Boargames.

Demo Patch Notes - 25.01.2025



Welcome Lords!
We would like to share information about today's update.

Updates:
  • Prologue, mission 1: now finishing an optional quest with taking control over Patatuf Dwelling will add Patatuf to Adalbert's team (if his team has less than 6 units)
  • Dwellings now have a greater variety of units with template: two creatures from Dwelling + one random, basic unit (this way battles with Dwellings creatures should be more interesting)
  • autosave has been expanded to five autosaves
  • visited Ruins are not marked as a special places anymore
  • all texts about a reason why an action cannot be performed got a shadow to the font, to make them more readable
  • tile section graphic is now above map object graphic (so it will be easier to see that Team can reach a Capital)
  • Province will be unselected now when game has to show Team's move range
Bug fixes:
  • Prologue, mission 1: bug fixed that allow player to have more than 6 units in Adalbert's team
  • bug fixed that shows recruit icons on Neutral/enemy Teams
  • screen changes bug fixed
  • bug fixed that allow player to cheat in Marketplace
  • in some cases, game didn't check if there are any actions left, so the end turn button was not marked with green color properly
  • bug fixed that was blocking Neutral-Hostile from attacking Neutral Structures
  • bug fixed that was blocking player from attacking Neutral Structures if they were previously allied
  • bug fixed that allowed player to get Mechagolem from Laboratory (Ruin), even if there was no place for a new unit in the Team
  • Ruins texts corrections


Coming soon: "How to play?" video that presents core features of the game.

Feel free to add any comments and share your opinion with us. With your help, the game might be even better :)

Thank you for playing Lords of the Void, take care!
Mateusz from Boargames.