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Eastern Era — Demo Update #6 | October 18, 2025

[p]【Bug Fixes】[/p]
  1. [p]Fixed incorrect health bar display in the left-side list and above characters after death.[/p]
  2. [p]Resolved an issue where exploration behavior was not controlled by mining objectives.[/p]
  3. [p]Fixed inconsistency between the selected protagonist's avatar and the dialogue portrait.[/p]
  4. [p]Fixed an issue where books were not discarded when recruitment occurred during reading.[/p]
[p]【Optimizations & Additions】[/p]
  1. [p]Optimized icons for the Dragon Subduing series of moves.[/p]
  2. [p]Adjusted item decay so that items no longer turn into trash.[/p]
  3. [p]Optimized iron, silver, and gold ore nodes in scenes to produce some stones as byproducts.[/p]
  4. [p]Adjusted the durability of armor.[/p]
  5. [p]Reduced the skill points for secret manuals after starting a new game.[/p]
  6. [p]Adjusted the game so that characters can only recover their energy 30 seconds after leaving combat.[/p]
  7. [p]Added a feature where the name of treated injuries is displayed above characters after healing.[/p]
  8. [p]Updated mushroom models to better match their planted appearance.[/p]
  9. [p]Added new moves—"Seeing Dragon in the Field," "Overbearing Dragon's Regret," and "Dragon Fights in the Wild"—as drops from mechanical dragons.[/p]
  10. [p]Added prompts in scenes to indicate when disciples lack required clothing.[/p]
  11. [p]Optimized tooltips for "Armor," "Accessories," and "Tools" to clearly display fixed values or percentages for attributes.[/p]
  12. [p]Added display for recruitment and controlled character attacks.[/p]
  13. [p]Adjusted the growth time display for kudzu vines.[/p]
  14. [p]Optimized the footprint size of the blacksmithing station.[/p]
  15. [p]Refined the values for health limits added by martial arts to specific body parts.[/p]

Eastern Era — Demo Update #5 | October 17, 2025

[h3]I. Bug Fixes[/h3]
  1. [p]Fixed an issue caused by healing actions.[/p]
  2. [p]Fixed an issue related to character clothing after loading a save.[/p]
  3. [p]Fixed an issue where traits granted by disciple realms and their attribute bonuses caused characters not to fully recover HP.[/p]
  4. [p]Fixed an issue with abnormal Qi recovery for disciples during combat.[/p]
  5. [p]Fixed incorrect material quantity display in recipe details.[/p]
  6. [p]Fixed an issue where recruitment prompts appeared even when no one was recruited.[/p]
  7. [p]Fixed an issue where realm-level traits were not taking effect.[/p]
  8. [p]Fixed a crash caused by failed monster generation.[/p]
  9. [p]Fixed an issue where the HP bar did not display when injured in certain cases.[/p]
  10. [p]Fixed a conflict issue between newly selected and previously selected random traits.[/p]
  11. [p]Fixed a crash caused by building placement.[/p]
[h3]II. Optimizations & Adjustments[/h3]
  1. [p]Adjusted HP values for Bandits, Mechanized Dragons, and Zombies.[/p]
  2. [p]Adjusted animal spawn rules.[/p]
  3. [p]Added idle (wandering) animations.[/p]
  4. [p]Added a prompt when attempting to equip an item already equipped by another disciple.[/p]
  5. [p]Bear attacks now include a knockdown effect.[/p]
  6. [p]Deer attacks now include a knockback effect.[/p]
  7. [p]Reduced weaving time.[/p]
  8. [p]Improved the balance of aptitude and comprehension for actively joining disciples.[/p]
  9. [p]Reduced excessively strong equipment stat modifiers.[/p]
  10. [p]Optimized experience display for martial arts at max level.[/p]
  11. [p]Added a clearer visual indicator and cursor style for commanding disciples during recruitment mode.[/p]

Eastern Era — Demo Update #4| October 16, 2025

[p]🛠️ Bug Fixes[/p]
  1. [p]Fixed an issue where cotton could be harvested infinitely.[/p]
  2. [p]Fixed an issue where multi-person furniture (e.g., double bed) could not be used by multiple characters.[/p]
  3. [p]Fixed a bug where cultivation tendencies were lost after saving and loading.[/p]
  4. [p]Fixed an issue where duplicate equipment appeared after loading a save when changing gear.[/p]
  5. [p]Fixed a problem where fuel continued to consume even after turning off devices.[/p]
  6. [p]Fixed an issue where the “Ancient Tomb Sect” scenario incorrectly granted extra skill points.[/p]
  7. [p]Fixed a bug where increasing max HP while at low health could cause instant death.[/p]
  8. [p]Fixed abnormal resistance probability for control skills such as knockback.[/p]
  9. [p]Fixed an issue preventing removal of collectible items when building structures.[/p]
[p][/p][p]⚙️ Optimizations & Adjustments[/p]
  1. [p]Improved the quality of starting equipment.[/p]
  2. [p]Enhanced companion stats in the “Ancient Tomb Sect” scenario.[/p]
  3. [p]Added real-time grid count display when placing multiple buildings at once.[/p]
  4. [p]Added attack indicators when right-clicking enemies during recruitment mode.[/p]
  5. [p]When changing martial arts, the “Unequip” button is hidden if the selected type is an inner skill.[/p]
  6. [p]Added operation hints in both the building list and character creation interfaces.[/p]
  7. [p]Page tabs are now hidden when the building list contains only one page.[/p]
  8. [p]Item count statistics will still display even when the quantity is 0.[/p]
  9. [p]Added team awareness range settings – allies only detect within a set range.[/p]
  10. [p]Revised combat schedule categories to improve control priority.[/p]
  11. [p]Improved responsiveness when commanding recruited characters.[/p]
  12. [p]Reduced weaving workload by 50%.[/p]
  13. [p]Updated well model visuals.[/p]
  14. [p]Improved localization and multilingual support.[/p]
  15. [p]Removed fuel requirements for lamps and lighting fixtures.[/p]
  16. [p]Updated the farmland UI layout.[/p]
  17. [p]Added three new selectable moves from Dragon Subduing Palm at the start, and reduced martial skill exchange costs.[/p]
  18. [p]The Mechanical Dragon can now drop: Tai Chi Divine Art, Flying Swallow Piercing the Willow, Pure Yang Ultimate Skill, gold-tier equipment, and advanced healing items.[/p]

Eastern Era - Demo Third Update (2025/10/15)

[p]【Bug Fixes】[/p]
  1. [p]Fixed text getting stuck on the UI after successful research completion.[/p]
  2. [p]Fixed incorrect and non-refreshing stock quantity in the material Tooltip within the production menu.[/p]
  3. [p]Fixed an issue where inputting the protagonist's name could truncate the final Pinyin character due to IME limitations.[/p]
  4. [p]Fixed the temperature resistance attribute on armor, allowing it to function correctly.[/p]
  5. [p]Fixed a crash when observing plants after loading a saved game.[/p]
  6. [p]Fixed text garbling issues in the multilingual versions.[/p]
  7. [p]Fixed a bug preventing production under specific abnormal operations.[/p]
  8. [p]Fixed bugs causing getting stuck during construction and demolition actions.[/p]
  9. [p]Fixed a bug where characters would not haul a type of food after being forbidden from eating it.[/p]
  10. [p]Fixed a crash when adjusting work priority using the Shift key.[/p]
[p]【Optimizations & New Additions】[/p]
  1. [p]Optimized the UI layout for internal skill cultivation progress to prevent text overlap in multilingual displays.[/p]
  2. [p]Optimized auto-save intervals, adding 5-minute and 15-minute options.[/p]
  3. [p]Increased the attack power of mechanical crossbows.[/p]
  4. [p]Improved the interaction effects for the Hot Spring and Cuju (ancient football).[/p]
  5. [p]Reduced the drop in action priority caused by increased distance.[/p]
  6. [p]Adjusted action categories to optimize the daily schedule effect.[/p]
  7. [p]Increased the restoration effects of basic food items.[/p]
  8. [p]Adjusted the protagonist's base attributes upwards (requires a new game to take effect).[/p]
  9. [p]Optimized the double-click selection to select surrounding objects of the same type.[/p]
  10. [p]Optimized the frame selection of objects.[/p]
  11. [p]Fixed abnormal selection issues with crops.[/p]
  12. [p]Improved the display of text that previously overflowed its boundaries.[/p]
  13. [p]Adjusted the timing of mountain bandit attacks.[/p]

Sect Genesis Demo - Second Update (2025/10/14)

[p]【Bug Fixes】[/p]
  1. [p]Adjusted the room temperature UI display.[/p]
  2. [p]Fixed an issue preventing the creation of construction/demolition actions due to incorrect button state settings.[/p]
  3. [p]Fixed an issue where rapidly clicking the close button could skip the new player tutorial pop-up.[/p]
  4. [p]Fixed the "Near Death" tip persisting after a disciple's death.[/p]
  5. [p]Corrected the incorrect playtime display on the save/load interface.[/p]
  6. [p]Fixed a crash related to removing players from hunger, breakdown, and idle prompts upon death.[/p]
  7. [p]Fixed various shortcut key issues.[/p]
  8. [p]Fixed an issue where adding fuel would sometimes fail.[/p]
  9. [p]Fixed issues with the quantity input box in the crafting menu.[/p]
  10. [p]Fixed destroyed or under-construction buildings being incorrectly displayed as "Closed."[/p]
  11. [p]Fixed a bug where clicking a character's avatar would cause the camera to jump to an abnormal position.[/p]
[p]【Optimizations & New Additions】[/p]
  1. [p]Campfire fuel consumption speed reduced by 33%.[/p]
  2. [p]Removed the health bar UI from carts.[/p]
  3. [p]Adjusted the Mechanic Dragon's actual attack to match its animation; it now deals Qi damage to enemies within its flame range (Difficulty increased).[/p]
  4. [p]Unlocked the "Pancake" recipe at the stone stove through technology research.[/p]
  5. [p]Increased the initial ground resources by adding 40 units of dried meat.[/p]
  6. [p]Changed some attributes to display as percentages in the character details interface.[/p]
  7. [p]Slightly reduced the feeding frequency for all animals.[/p]
  8. [p]Doubled the stone yield from all stone mines.[/p]
  9. [p]All stone mines now respawn every 10 to 15 days.[/p]
  10. [p]Reduced the probability of characters receiving head injuries by 50%.[/p]
  11. [p]Increased the work priority for cooking tasks.[/p]
  12. [p]Reduced the character hunger depletion rate by 20%.[/p]
  13. [p]Adjusted the model size of apricot trees at different growth stages.[/p]
  14. [p]Increased the light radius/value for light sources like oil lamps.[/p]
  15. [p]Added new interactive animations and behaviors for the Ancient Sword Sculpture.[/p]
  16. [p]Adjusted the effect of lighting on character mood.[/p]
  17. [p]Rebalanced the temperature tolerance and sleep requirements for mountain bandits.[/p]
  18. [p]Adjusted the number of attacking mountain bandits.[/p]
  19. [p]Adjusted mountain bandit loot: drop chances, added low, medium, and high-grade healing medicine to their drop table.[/p]
  20. [p]Added a sound effect when clicking on farmlands.[/p]
  21. [p]Added support for Korean, German, Spanish, and Russian languages.[/p]
  22. [p]Optimized the display of Dantian Opening experience percentage; now truncates decimals without rounding up.[/p]
  23. [p]Optimized the display format in the character detailed attributes panel.[/p]
  24. [p]Improved the text style of main menu buttons. Optimized the save/load UI.[/p]
  25. [p]Optimized the refresh logic for the technology purchase button's availability when resources change.[/p]
  26. [p]Optimized reading books: Added checks for book availability and current use state to prevent multiple characters from reading the same book simultaneously.[/p]