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Eastern Era — Demo Update #5 | October 17, 2025

[h3]I. Bug Fixes[/h3]
  1. [p]Fixed an issue caused by healing actions.[/p]
  2. [p]Fixed an issue related to character clothing after loading a save.[/p]
  3. [p]Fixed an issue where traits granted by disciple realms and their attribute bonuses caused characters not to fully recover HP.[/p]
  4. [p]Fixed an issue with abnormal Qi recovery for disciples during combat.[/p]
  5. [p]Fixed incorrect material quantity display in recipe details.[/p]
  6. [p]Fixed an issue where recruitment prompts appeared even when no one was recruited.[/p]
  7. [p]Fixed an issue where realm-level traits were not taking effect.[/p]
  8. [p]Fixed a crash caused by failed monster generation.[/p]
  9. [p]Fixed an issue where the HP bar did not display when injured in certain cases.[/p]
  10. [p]Fixed a conflict issue between newly selected and previously selected random traits.[/p]
  11. [p]Fixed a crash caused by building placement.[/p]
[h3]II. Optimizations & Adjustments[/h3]
  1. [p]Adjusted HP values for Bandits, Mechanized Dragons, and Zombies.[/p]
  2. [p]Adjusted animal spawn rules.[/p]
  3. [p]Added idle (wandering) animations.[/p]
  4. [p]Added a prompt when attempting to equip an item already equipped by another disciple.[/p]
  5. [p]Bear attacks now include a knockdown effect.[/p]
  6. [p]Deer attacks now include a knockback effect.[/p]
  7. [p]Reduced weaving time.[/p]
  8. [p]Improved the balance of aptitude and comprehension for actively joining disciples.[/p]
  9. [p]Reduced excessively strong equipment stat modifiers.[/p]
  10. [p]Optimized experience display for martial arts at max level.[/p]
  11. [p]Added a clearer visual indicator and cursor style for commanding disciples during recruitment mode.[/p]

Eastern Era — Demo Update #4| October 16, 2025

[p]🛠️ Bug Fixes[/p]
  1. [p]Fixed an issue where cotton could be harvested infinitely.[/p]
  2. [p]Fixed an issue where multi-person furniture (e.g., double bed) could not be used by multiple characters.[/p]
  3. [p]Fixed a bug where cultivation tendencies were lost after saving and loading.[/p]
  4. [p]Fixed an issue where duplicate equipment appeared after loading a save when changing gear.[/p]
  5. [p]Fixed a problem where fuel continued to consume even after turning off devices.[/p]
  6. [p]Fixed an issue where the “Ancient Tomb Sect” scenario incorrectly granted extra skill points.[/p]
  7. [p]Fixed a bug where increasing max HP while at low health could cause instant death.[/p]
  8. [p]Fixed abnormal resistance probability for control skills such as knockback.[/p]
  9. [p]Fixed an issue preventing removal of collectible items when building structures.[/p]
[p][/p][p]⚙️ Optimizations & Adjustments[/p]
  1. [p]Improved the quality of starting equipment.[/p]
  2. [p]Enhanced companion stats in the “Ancient Tomb Sect” scenario.[/p]
  3. [p]Added real-time grid count display when placing multiple buildings at once.[/p]
  4. [p]Added attack indicators when right-clicking enemies during recruitment mode.[/p]
  5. [p]When changing martial arts, the “Unequip” button is hidden if the selected type is an inner skill.[/p]
  6. [p]Added operation hints in both the building list and character creation interfaces.[/p]
  7. [p]Page tabs are now hidden when the building list contains only one page.[/p]
  8. [p]Item count statistics will still display even when the quantity is 0.[/p]
  9. [p]Added team awareness range settings – allies only detect within a set range.[/p]
  10. [p]Revised combat schedule categories to improve control priority.[/p]
  11. [p]Improved responsiveness when commanding recruited characters.[/p]
  12. [p]Reduced weaving workload by 50%.[/p]
  13. [p]Updated well model visuals.[/p]
  14. [p]Improved localization and multilingual support.[/p]
  15. [p]Removed fuel requirements for lamps and lighting fixtures.[/p]
  16. [p]Updated the farmland UI layout.[/p]
  17. [p]Added three new selectable moves from Dragon Subduing Palm at the start, and reduced martial skill exchange costs.[/p]
  18. [p]The Mechanical Dragon can now drop: Tai Chi Divine Art, Flying Swallow Piercing the Willow, Pure Yang Ultimate Skill, gold-tier equipment, and advanced healing items.[/p]

Eastern Era - Demo Third Update (2025/10/15)

[p]【Bug Fixes】[/p]
  1. [p]Fixed text getting stuck on the UI after successful research completion.[/p]
  2. [p]Fixed incorrect and non-refreshing stock quantity in the material Tooltip within the production menu.[/p]
  3. [p]Fixed an issue where inputting the protagonist's name could truncate the final Pinyin character due to IME limitations.[/p]
  4. [p]Fixed the temperature resistance attribute on armor, allowing it to function correctly.[/p]
  5. [p]Fixed a crash when observing plants after loading a saved game.[/p]
  6. [p]Fixed text garbling issues in the multilingual versions.[/p]
  7. [p]Fixed a bug preventing production under specific abnormal operations.[/p]
  8. [p]Fixed bugs causing getting stuck during construction and demolition actions.[/p]
  9. [p]Fixed a bug where characters would not haul a type of food after being forbidden from eating it.[/p]
  10. [p]Fixed a crash when adjusting work priority using the Shift key.[/p]
[p]【Optimizations & New Additions】[/p]
  1. [p]Optimized the UI layout for internal skill cultivation progress to prevent text overlap in multilingual displays.[/p]
  2. [p]Optimized auto-save intervals, adding 5-minute and 15-minute options.[/p]
  3. [p]Increased the attack power of mechanical crossbows.[/p]
  4. [p]Improved the interaction effects for the Hot Spring and Cuju (ancient football).[/p]
  5. [p]Reduced the drop in action priority caused by increased distance.[/p]
  6. [p]Adjusted action categories to optimize the daily schedule effect.[/p]
  7. [p]Increased the restoration effects of basic food items.[/p]
  8. [p]Adjusted the protagonist's base attributes upwards (requires a new game to take effect).[/p]
  9. [p]Optimized the double-click selection to select surrounding objects of the same type.[/p]
  10. [p]Optimized the frame selection of objects.[/p]
  11. [p]Fixed abnormal selection issues with crops.[/p]
  12. [p]Improved the display of text that previously overflowed its boundaries.[/p]
  13. [p]Adjusted the timing of mountain bandit attacks.[/p]

Sect Genesis Demo - Second Update (2025/10/14)

[p]【Bug Fixes】[/p]
  1. [p]Adjusted the room temperature UI display.[/p]
  2. [p]Fixed an issue preventing the creation of construction/demolition actions due to incorrect button state settings.[/p]
  3. [p]Fixed an issue where rapidly clicking the close button could skip the new player tutorial pop-up.[/p]
  4. [p]Fixed the "Near Death" tip persisting after a disciple's death.[/p]
  5. [p]Corrected the incorrect playtime display on the save/load interface.[/p]
  6. [p]Fixed a crash related to removing players from hunger, breakdown, and idle prompts upon death.[/p]
  7. [p]Fixed various shortcut key issues.[/p]
  8. [p]Fixed an issue where adding fuel would sometimes fail.[/p]
  9. [p]Fixed issues with the quantity input box in the crafting menu.[/p]
  10. [p]Fixed destroyed or under-construction buildings being incorrectly displayed as "Closed."[/p]
  11. [p]Fixed a bug where clicking a character's avatar would cause the camera to jump to an abnormal position.[/p]
[p]【Optimizations & New Additions】[/p]
  1. [p]Campfire fuel consumption speed reduced by 33%.[/p]
  2. [p]Removed the health bar UI from carts.[/p]
  3. [p]Adjusted the Mechanic Dragon's actual attack to match its animation; it now deals Qi damage to enemies within its flame range (Difficulty increased).[/p]
  4. [p]Unlocked the "Pancake" recipe at the stone stove through technology research.[/p]
  5. [p]Increased the initial ground resources by adding 40 units of dried meat.[/p]
  6. [p]Changed some attributes to display as percentages in the character details interface.[/p]
  7. [p]Slightly reduced the feeding frequency for all animals.[/p]
  8. [p]Doubled the stone yield from all stone mines.[/p]
  9. [p]All stone mines now respawn every 10 to 15 days.[/p]
  10. [p]Reduced the probability of characters receiving head injuries by 50%.[/p]
  11. [p]Increased the work priority for cooking tasks.[/p]
  12. [p]Reduced the character hunger depletion rate by 20%.[/p]
  13. [p]Adjusted the model size of apricot trees at different growth stages.[/p]
  14. [p]Increased the light radius/value for light sources like oil lamps.[/p]
  15. [p]Added new interactive animations and behaviors for the Ancient Sword Sculpture.[/p]
  16. [p]Adjusted the effect of lighting on character mood.[/p]
  17. [p]Rebalanced the temperature tolerance and sleep requirements for mountain bandits.[/p]
  18. [p]Adjusted the number of attacking mountain bandits.[/p]
  19. [p]Adjusted mountain bandit loot: drop chances, added low, medium, and high-grade healing medicine to their drop table.[/p]
  20. [p]Added a sound effect when clicking on farmlands.[/p]
  21. [p]Added support for Korean, German, Spanish, and Russian languages.[/p]
  22. [p]Optimized the display of Dantian Opening experience percentage; now truncates decimals without rounding up.[/p]
  23. [p]Optimized the display format in the character detailed attributes panel.[/p]
  24. [p]Improved the text style of main menu buttons. Optimized the save/load UI.[/p]
  25. [p]Optimized the refresh logic for the technology purchase button's availability when resources change.[/p]
  26. [p]Optimized reading books: Added checks for book availability and current use state to prevent multiple characters from reading the same book simultaneously.[/p]

Eastern Era Live

[p]To escape from pursuit, as the leader of your sect, guide your disciples to rise again! Engage in farming and hunting, train in martial arts, and forge weapons and armor. Build your sect's base and fortifications from the ground up to survive in this perilous, ambition-filled martial world![/p][p] [/p]