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2 New Blocks & Bug Fixes | Update V1.01-11100

Hello Everyone!

Today we’ve got another update for you, our first since Besiege left early access!
This update, Version 1.01, adds 2 new blocks for the newly established Automation category and some fixes for minor bugs that have been reported since the V1.0 release.

The team’s been super excited to see everyone enjoying the V1.0 launch and they’ve been working round-the-clock to get this next update done as quickly as possible!

If you didn’t see our preview development post, here’s a quick rundown of what the new blocks do:

The Anglometer
This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. The block should allow you to create gyroscopes and stabilization systems for your machines.





The Speedometer
The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself.





We’re already seeing some awesome machines made with the Automation blocks added in V1.0 and we’re super excited to see what you guys create with these 2 new ones!

Follow us on Twitter to stay up to date with what we’re working on, and see some of the awesome creations the community is coming up with!

Thank you to everyone for all the support and positive feedback following Besiege’s release and we hope you enjoy this update!

Cheers,
Von


Changelog V1.01-11100:

ADDITIONS:
Speedometer Block
Anglometer Block

FIXES:
Fixed 'Stuck on Initializing' issue by ignoring the RemoteFile logic when CloudSaving is turned off
Setting no emulate key will now not throw errors
Fixed World Conquerer achievement firing in first Krolmar zone
Valfross unlock text is now "CONQUER TOLBRYND TO UNLOCK" in title screen
Fixed some display issues on the krolmar level select in terms of conquered marking
Fixed altimeter height being displaying wrongly in misty mountain
Fixed logic gate input names
Making preextension work while bounds are disabled and allow intersection enabled, even if something is in the way to be consistent with when bounds are enabled.

CHANGES:
optimised textures for automation blocks
Made automation blocks with dials place upright when on top of the machine per default
removing debug log for falling ai
key in krolmar vault level ignored by splash force

for modders: Make LevelXMLLoader public instead of internal so mods can access it

More Blocks in The Works!

Hello Everyone!

Hope you’re all enjoying the V1.0 update! The team & I have been eagly watching people’s reactions and feedback on the new content, it's great to see so many people having fun with Besiege!

We’ve been overwhelmed by the positive reception you guys have given to the new Automation/Logic blocks, it’s awesome to see all the innovative creations people are coming up with!

With that in mind we’ve begun thinking about what other Automation/Logic blocks we could add to Besiege and we’ve got some rough plans for a couple that we’d like to share with you here! (Keep in mind these are work-in-progress & subject to change)

The Speedometer Concept
The name’s pretty self explanatory for this one. The Speedometer is a new logic block that will emulate a key press when your machine reaches or drops below a certain speed. You will of course be able to adjust the speed in the blocks settings yourself!



The Angle Detector Concept
This block detects angles on a single axis, emulating a key press when an angle is met or exceeded. This block should allow you to create gyroscopes and stabilization systems for your machines! The angle the block detects you’ll be able to edit in the settings.



We’re hoping to get these blocks worked up and implemented into the game very soon, so you can expect another small update in the next couple of weeks!

Thanks again to everyone for the good wishes and congratulations following the V1.0 launch, we really appreciate it guys!

Cheers,
Von

Besiege V1.0 Is Out Now



Hello Everyone!

Today we are proud to announce that Besiege V1.0 has been released, bringing the game out of early access!

Version V1.0 brings the final island for Besiege’s singleplayer campaign, Krolmar. Krolmar is an ancient & mysterious desert island, filled with new enemies to slaughter, fortresses to obliterate & secret magics to unravel. With it’s stunning visuals and challenging levels, Krolmar brings a fitting finale to the campaign.



In addition to the new island, V1.0 also brings a new category of block to Besiege, Logic/Automation blocks. These blocks allow you to create automated mechanisms for machines, performing several actions in a sequence with the push of a single button, or automating actions using the various sensor blocks!

V1.0 includes 4 Logic/Automation Blocks, here’s a breakdown of what they do:



As with all our updates, version 1.0 comes with a large number of bug fixes, polishing the game off to it’s fully released state!

You may also be wondering what’s next for Besiege and Spiderling. We plan to continue working on Besiege, improving the game & prototyping experimental features!



Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Spiderling
Twitter: https://twitter.com/spiderlinggames
Facebook: https://www.facebook.com/spiderlinggames/
Youtube: https://www.youtube.com/user/SpiderlingGames



In line with our original Early Access plan Besieges price will be increasing in 1 weeks time,after the release sale has finished, so if you haven’t picked up the game yet then now is the best time to grab yourself a copy!

We hope you’re all as excited as we are to see Besiege leave early access! As always, thank you to everyone for your support and participation in what has been an incredible journey!

We hope you all enjoy the update!
Thanks again,
The Spiderling Team

PS: You can read the full changelog here: http://forum.spiderlinggames.co.uk/index.php?threads/version-1-0-changelog.15659/#post-43993

#BesiegeV1

Besiege V1.0 & Full Release on 18th of February!



Hello Everyone!

Today we are proud to announce that Besiege V1.0 will be released on the 18th of February, bringing the game out of early access! #BesiegeV1

What will be in the V1.0 update I hear you ask? Well, let’s dive right into it shall we?

First and foremost V1.0 will bring the final island for Besiege’s singleplayer campaign, Krolmar. Krolmar is an ancient & mysterious desert island, filled with new enemies to slaughter, fortresses to obliterate & secret magics to unravel. With it’s stunning visuals and challenging levels, Krolmar brings a fitting finale to the campaign.



In addition to the new island, V1.0 will also bring a new category of block to Besiege, Logic/Automation blocks. These blocks will allow you to create automated mechanisms for machines, performing several actions in a sequence with the push of a single button, or automating actions using the various sensor blocks!

V1.0 will include 4 Logic/Automation Blocks, here’s a breakdown of what they do:



As with all our updates, version 1.0 will come with a large number of bug fixes, polishing the game off to it’s fully released state!

You may also be wondering what’s next for Besiege and Spiderling. Post release we intend to keep working on Besiege, continuing to improve the game, as well as prototyping some experimental Besiege features!



Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Spiderling
Twitter: https://twitter.com/spiderlinggames
Facebook: https://www.facebook.com/spiderlinggames/
Youtube: https://www.youtube.com/user/SpiderlingGames



In line with our original Early Access plan, Besieges price will be increasing after the release of V1.0. Before the price increase however, Besiege will be on sale for 50% off, so if you haven’t picked up the game yet then the week after launch would be a great time to grab yourself a copy!

Just days to go now, we hope you’re all as excited as we are to see Besiege leave early access! As always, thank you to everyone for your support and participation in what has been an incredible journey!

We hope you all enjoy this next update!
Thanks again,
The Spiderling Team

#BesiegeV1

Building Guides Update | V0.86-10565

Hello Everyone!

Today we’ve got another update for you, V0.86-10565. In this update we’ve added a new guides system which will help less experienced players get to grips with the fundamentals of creating exciting machines and generally playing the game!



These new guides include several methods of steering design for ground vehicles and a tutorial for creating a working plane! We’ve also created diagramed guides on things like camera controls to make getting to grips with the game easier.



We hope you find this update useful, work also continues toward the final release version of Besiege, though at this time we can’t offer an ETA.

Cheers,
Von

Changelog V0.86-10565:

Additions
- Added GuideBook which has more thorough information on how the game works and how you build simple machines
- Added Music Toggle to the Options Menu (To match the in level drop down)
- Added a OSX translocated game launch warning

Chages:
- Made it easier to use selection or modify tools on blocks behind blocks like propellers.
- Made holding shift move the camera faster in all levels not just in Multiverse.

Fixes:
- Fixed an issue where if running steam version and saving or loading while steam wasn't running the game would throw an error.
- Tweaked Flying block collider slighty.
- Repaired Advanded Building Eraser Tool (appears when skins aren't enabled) undo and redo issues.
- Fixed a problem with the paint bucket tool when you use a drag box to paint many blocks with skins.