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Idle Together News

Crafting Menu Fix

Following this morning's update, I accidentally broke the crafting menu, but I just fixed it. My sincere apologies if you played on that version. I hope I won’t discover any major bugs, but it's not impossible, lol.

Keep sharing your feedback on the Discord server—it’s important for the future of the game !

Important Quality of Life Changes

This update was difficult for me to release because it required deep modifications to the game to fix bugs and optimize behaviors, which, of course, created new ones that will also take time to fix.

Here’s a summary of the changes :
  • Smart foresters will no longer all go to the same tree to replant it.
  • Foresters will no longer take 2 to 3 steps next to a tree stump before successfully replanting it.
  • Foresters will no longer replant multiple trees at the same time if they are very close to each other.
  • Foresters will now properly restock tree saplings as soon as their inventory is empty.
  • When moving a villager, it is no longer possible to trigger a click on a background element (tree, rock, bush, buildings, etc.).
  • Now, to collect a resource or open a building menu, you need to start your click on the entity and release the click while still hovering over it.
  • It is no longer possible to click on two resources of the same type simultaneously.
  • Experimental: The button that prevents other players from joining your lobby should now work (automatically kicking anyone who joins after the option is checked).
  • The game has been optimized to improve performance—nearly 10% of performance gains were achieved.
  • Fixed a multiplayer bug that prevented the button from properly toggling villagers between smart and dumb modes.

I am currently focusing on improving the existing game rather than creating new content. I want to establish a solid foundation before implementing new features. Thank you to those who provide regular feedback, helping me identify bugs and improve the game.

Early Week Update

  • Fixed level display when it gets very high.
  • Updated the crafting, job, and villager icons in the game.
  • Modified some icons in the constellation.
  • Added the T4 chest to the constellation.
  • Fixed a sound bug when right-clicking on certain icons.
  • Fixed a multiplayer sound bug when clicking the button to leave the game.
  • Added a click sound when pressing the button to leave the game.

The visuals were created by a kind contributor : Goteha

A huge thank you to him for his valuable help in the game's development !

The Mage Tower is operational !

We're reaching a major milestone in the game! I've just finished all the buildings in the game, along with their side menus. That doesn't mean I won't add more in the future, but all the ones listed in the game's roadmap are now available in-game !

Introducing the Mage Tower:

  • Increases XP gain by a fixed amount for each action that generates XP.
  • Increases XP gain with a multiplier for each action that generates XP.

This means you'll be able to level up even faster—not just your character, but also your professions.

For the calculation: the multiplier applies after adding the fixed amount, unlike the constellation, which multiplies before adding the bonus point. Note that the Mage Tower's multiplier also takes constellation bonuses into account.

EVERYTHING SYNERGIZES

Added new Steam achievements

  • Lumberjack : Reach level 10 in the profession
  • Miner : Reach level 5 in the profession
  • Harvester : Reach level 3 in the profession