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Romestead Playtest News

Playtest Patch Notes - Alpha 0.19.2_5

Change log
[p]General[/p]
  • [p]Added temporary chat message when spawn point is updated[/p]
  • [p]Fixed a bunch of crashes[/p]
[p]Buildings[/p]
  • [p]Biome based Buildings (see below)[/p]
  • [p]Quarry can now mine (and smelt) ores at specific levels and biomes[/p]
  • [p]Fixed some incorrect work recipe informations[/p]
  • [p]Fixed a bug where high-leveled farmsteads couldn't harvest beehives[/p]
  • [p]Removed strange interaction prompt on lumberyard (decorative) logpile[/p]
  • [p]Construction sites are now destroyed when removing town core, preventing follow-up issues [/p]
[p]Gods/Worship/Favor[/p]
  • [p]Fixed a bug where Ceres would not accept certain foods[/p]
  • [p]Fixed a bug that caused ground tiles to overwrite cliff tiles[/p]
[p]Items[/p]
  • [p]Fixed bug where Caestus would not deal weapon damage[/p]
  • [p]Adjusted some equipment prices[/p]
  • [p]Mechanicus set removed from droptables[/p]
  • [p]Sidegrades for volcano-tier armour added[/p]
  • [p]Fixed Mirror trinket[/p]
  • [p]increased monetary value of metal bars[/p]
[p]Dungeons & PoI's[/p]
  • [p]Fixed Hidden tree room droptable[/p]
  • [p]Added a small (temporary) droptable to puzzle chests[/p]
[p]Enemies[/p]
  • [p]Experimental Raid Change (See below)[/p]
[p]User Interface[/p]
  • [p]Players can now quick stack items into chests[/p]
  • [p]Custom stack size now allows manual input[/p]
  • [p]Fixed crash when splitting items onto a UI slot[/p]
  • [p]Cleaned up food tooltips[/p][p][/p]
Biome Based Buildings
[p]A long awaited feature to buildings hit Romestead today! Biome based buildings![/p][p]It has always been a vision that buildings should be impacted on where you build them. For example, some of you may have noticed that the market changes its stock in certain biomes, but this now applies to other buildings as well.[/p][p]When you place a building you'll be able to see the biome it's located in, and the effect that it provides. Lumberyards will be even more effective in the forest biome, and Blacksmiths do not require fuel in the volcanic biome. [/p][p]These are only two examples, as we'd like for you to explore the rest on your own as you expand your empire. This feature will be even more expanded on as development progresses.[/p][p][/p]
New Experimental Raid System
[p]We've noticed a growing dislike towards raids, and their unintended counter-exploration behaviour! So along with this update, we're testing a new way to fight raids.[/p][p]From now on, Raids are extremely rare. Instead, the carpenter now allows you to craft a new crafting station. The War Table[/p][p]This War Table lets you craft Declarations of War against your enemies, provoking them into attacking your town.[/p][p]Activating a declaration of war will start a raid against you, letting you control when and where you take on the fight. [/p][p]This system may change drastically (or vanish depending on opinions) over the next few weeks, so please let us know what you think![/p][p][/p][hr][/hr][p]...and some additional fixes and changes! [/p][p]Happy adventuring! [/p]

Playtest Patch Notes - Alpha 0.19.2_4

Change log
[p]General[/p]
  • [p]Fixed an issue where keybindings could not be changed because of an unsigned Controller binding[/p]
  • [p]Bows now deal tool damage in melee range[/p]
[p][/p][p]Buildings[/p]
  • [p]Removed unimplemented recipes from University[/p]
  • [p]Added new tiles to market (see items)[/p]
[p][/p][p]Items[/p]
  • [p]Changed name and ID of lobster trinket[/p]
  • [p]Added placeable ground tiles (dirt, grass, tall grass, sand, etc.)[/p]
[p][/p][p]Dungeons & PoI's[/p]
  • [p]Prevent dungeon gates from opening until all enemies are killed[/p]
[p][/p][p]Enemies[/p]
  • [p]Added new bears[/p]
  • [p]Reduced health of small scorpion[/p]
  • [p]Reduced health of Snakes[/p]
  • [p]Tiny Satyrs now abandon the catapult if a threat is nearby[/p]
  • [p]Updated broken droptables[/p]
  • [p]Put back burning fallen[/p]
  • [p]Fixed an issue causing goat to be stuck on ballista[/p]
  • [p]Vultures now only aggroes if it's day[/p]
  • [p]Changed vulture and phoenix aggro ranges[/p]
  • [p]Fixed bug causing vulture to not face downwards when standing on tree[/p]
[p][/p][p]Flora & Fauna[/p]
  • [p]Mushrooms are now farmable[/p]
[p][/p][p]UI[/p]
  • [p]Inventory slots now change colour based on rarity of the item inside it[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.2_2

Change log
[p][/p][p]Buildings[/p]
  • [p]Removed beehive from University[/p]
  • [p]More missing ID fixes[/p]
[p]Items[/p]
  • [p]Mechanicus hammer balanced[/p]
  • [p]Fixed Volumen Vitae recipe[/p]
  • [p]Fixed visual bug with the hook[/p]
[p]Dungeons & PoI's[/p]
  • [p]POI campfires can now be destroyed[/p]
[p]Bosses[/p]
  • [p]Desert boss is now completely immune to all damage except for explosive pots[/p]
[p]Citizens[/p]
  • [p]Temporarily removed citizen quests[/p]
[p]UI[/p]
  • [p]Fixed crash with the UI when using a controller[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.2

Change log
[p]General[/p]
  • [p]Temporarily removed Barracks from altar (not implemented yet)[/p]
  • [p]Fixed crash where throwing or picking up objects would crash the game[/p]
  • [p]Fixed crash where falling into water while carrying objects would crash the game[/p]
[p]Buildings[/p]
  • [p]Fixed Beehive recipes[/p]
  • [p]Fixed broken pottery recipes[/p]
  • [p]Fixed broken university recipes[/p]
  • [p]Velites armour no longer requires 4 armour pieces to craft[/p]
  • [p]Carpenter can now craft planks from logs[/p]
  • [p]Added collision to Brick Oven[/p]
  • [p]Iron can now be smelted with tier 2 blacksmith[/p]
  • [p]Unsmeltable items will now be thrown out of the blacksmith forge[/p]
    • [p]This includes ores that are too high tier for the blacksmith[/p]
[p]Constructions[/p]
  • [p]Fixed pottery upgrade showing up in workbench[/p]
  • [p]Fixed vertical bush collision[/p]
[p]Items[/p]
  • [p]Fixed missing Icon for Basic Supplies[/p]
  • [p]Tectonic weapons are now unlocked through boss quest[/p]
[p]Dungeons & PoI's[/p]
  • [p]Fixed Bearserker recipes in droptables[/p]
  • [p]Fixed Velites spear in droptables[/p]
  • [p]Research papers now drop in Volcanic biome[/p]
  • [p]Prevented point of interests to spawn too close to spawn[/p]
  • [p]Magma forges and feast tables no longer reset when the dungeon does[/p]
[p]Bosses[/p]
  • [p]Fixed issue where two owls would spawn from the egg[/p]
[p]Enemies[/p]
  • [p]Nerfed Blazing Elite enemies[/p]
  • [p]Buffed Verdant Elite enemies[/p]
[p]UI[/p]
  • [p]Changed icons for bludgeoning, slashing, and piercing damage[/p]
  • [p]Added new map icon for desert boss[/p]
  • [p]Fixed issue where Desert boss wouldn't show up on map after lighting statue[/p]
[p][/p][p]...as well as additional fixes and changes![/p][p][/p][p]Happy adventuring![/p]

Playtest Patch Notes - Alpha 0.19.1_22

[p]"It's like a whooole neeew gaaame..."[/p][p][/p][p]Greetings Romans! [/p][p][/p][p]Thank you so much for your unending patience! We're finally ready to present to you the next playtest update, bringing a whole cart-centipede's worth of features and fixes![/p][p][/p]
IMPORTANT INFO
[p]With the introduction of 0.19.1, a vast majority of your previously saved items will vanish completely or become debug icons, due a complete overhaul being done to item ID's, names, crafting recipes, and appearances. [/p][p]Additionally, your characters will most likely change appearance due to palettes and body type changes/additions.[/p][p][/p][p]We highly recommend creating a new world and character for this reason.[/p][p]We apologize for the inconvenience, but such is the nature of playtests![/p][p][/p][h2]Change log[/h2][p]General[/p]
  • [p]Added new player appearance options[/p]
  • [p]Added intro cinematic[/p]
  • [p]Added Velites as new player profession[/p]
  • [p]Made trees only plantable on dirt tiles[/p]
  • [p]Players can now toggle walking (CAPS LOCK by default)[/p]
  • [p]Updated Tutorial[/p]
  • [p]Improved instruments audio[/p]
  • [p]If spawn point is blocked it moves to a free space[/p]
  • [p]Replaced programmer art with proper art[/p]
  • [p]Updated throwing aim assist[/p]
[p]Buildings[/p]
  • [p]Added Brick Oven[/p]
  • [p]Added bricks as a resource[/p]
  • [p]Catapults have been buffed[/p]
  • [p]Catapults now deal siege damage to buildings[/p]
  • [p]The blacksmiths level now decides what ores can be smelted[/p]
  • [p]Altar can now be upgraded[/p]
    • [p]Players can now fast-travel between upgraded altars[/p]
  • [p]Building appearance updates[/p]
  • [p]New recipes added to Bakery[/p]
[p]Constructions[/p]
  • [p]Buckets are no longer consumed when building with Clay[/p]
  • [p]Workbenches can now be carried[/p]
  • [p]Updated construction requirements[/p]
[p]Items[/p]
  • [p]Major balancing to all combat numbers, Items, and stats[/p]
  • [p]Added new craftable Arrows[/p]
  • [p]Visual overhaul for all available armours and weapons[/p]
  • [p]Major changes to Boss-specific gear[/p]
  • [p]Added over
  • *65** new items to loot, craft, or equip![/p]
  • [p]Changed a bunch of crafting recipes[/p]
  • [p]Added a new weapon type[/p]
  • [p]Changed max value possible of coins in inventory[/p]
  • [p]Gem rarities set[/p]
  • [p]Removed schematics from flora[/p]
  • [p]Animal meat is consolidated into three tiers (small, medium, large)[/p]
[p]Dungeons & PoI's[/p]
  • [p]Added new dungeons & PoI's[/p]
  • [p]New dungeon entrance appearances[/p]
  • [p]Increased Satyr activity in desert[/p]
  • [p]Changes to Medusa dungeon[/p]
  • [p]Dungeon & PoI loot overhaul[/p]
    • [p] Themed dungeons now guarantee unique loot[/p]
    • [p] Unique armours now drop as schematics for your crafters[/p]
    • [p] Dungeons, PoIs, and challenge dungeons no longer share loot-tables[/p]
    • [p] Biome specific loot tables are even more diverse and separated[/p]
  • [p]Dungeons now spawn in difficulty-appropriate biomes[/p]
[p]Bosses[/p]
  • [p]Added Desert boss fight,[/p]
  • [p]Removed Guardian's Talon weapon from Minerva loot chest[/p]
    • [p]Players can now craft Guardian themed "Feathered" weapons from blacksmith,[/p]
  • [p]Fixed a bug that would cause Minerva's Owl Egg to not respawn,[/p]
[p]Enemies[/p]
  • [p]Added new enemies,[/p]
  • [p]Updated certain enemy sprites,[/p]
  • [p]Enemy AI and Combat ability overhaul,[/p]
  • [p]Reduced chance of spawning raids,[/p]
  • [p]Buffed aggro ranges,[/p]
  • [p]Fixed bug causing enemy ranged attacks to not hit players,[/p]
  • [p]Elite enemies now have unique modifiers and abilities,[/p]
  • [p]Added new raid,[/p]
  • [p]Added new creatures to desert biome,[/p]
  • [p]Rat Buffs,[/p]
[p]Citizens[/p]
  • [p]Added citizen quests,[/p]
  • [p]New citizen dialogue,[/p]
  • [p]More variations to citizen appearances,[/p]
  • [p]Citizens can no longer have contradicting traits,[/p]
  • [p]Citizens in Insula now walk around interacting with the town,[/p]
[p]Nature & Crops[/p]
  • [p]Added apple trees & seeds,[/p]
  • [p]Added apricot trees & seeds,[/p]
  • [p]Added Aloe seeds and farmable Aloe Vera,[/p]
  • [p]Trees now fall in the opposite direction of where they're struck,[/p]
  • [p]New seed appearances,[/p]
  • [p]Changed growth time and appearance for Ember Orchid,[/p]
[p]UI[/p]
  • [p]New UI appearances,[/p]
  • [p]More movable windows (Health bar, chat, notifications),[/p]
  • [p]Crafting windows overhaul,[/p]
  • [p]New crafting window UI,[/p]
  • [p]Player crafting window is now toggleable,[/p]
  • [p]Cauldron and Campfire now require interaction to show crafting window,[/p]
[p] ...and tonnes of additional fixes and changes [/p][p][/p][p]Finally, once upgraded, a new tier of progress has been unlocked in the altar! This allows for new building upgrades and recipes! [/p][p][/p][p]Happy Adventuring![/p]