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Paleolith News

Waking up thirsty: sleep system prototype

[p]In Paleolith, sleep isn’t just a menu option — it’s a real, animated action.
We’ve been working on a basic version of the sleep mechanic, and here’s how it works right now:[/p]
  • [p]The character lies down with a full-body animation[/p]
  • [p]Time speeds up — fatigue, thirst, hunger, and health change dynamically[/p]
  • [p]When thirst reaches a critical level, the character wakes up automatically[/p]
[previewyoutube][/previewyoutube][p]This is just one part of a larger system where your needs shape how long you can rest and what happens while you sleep. In future versions, shelter warmth, weather, and dreams will all affect sleep.[/p][p]💬 We’d be happy to hear what you think — feel free to leave a comment.[/p][p]🔥 If you’d like to help us move faster, support us on Patreon: https://www.patreon.com/paleolith[/p][p][/p]

Spear fishing prototype and reactive water

[p][/p][previewyoutube][/previewyoutube][p](Direct link, just in case)[/p][h3]Here’s a look at our spear fishing mechanic - now supported by a reactive water system.[/h3][p]The water responds to:
– fish movement
– player movement
– thrown objects like spears or rocks[/p][p]It’s intentionally hard to hit a moving fish - especially with imprecise tools and physical aiming. But when it works, it feels earned.[/p][p]This is still early and rough: some visual bugs remain, the spear is a placeholder, and wave settings need adjustment. But the interaction is starting to come together - and we’re excited to show you how it’s evolving.[/p][p][/p][p]Thank you for following Paleolith![/p][p]Even a small monthly pledge on Patreon helps us work faster - and believe in what we’re building.[/p][p][/p]

Core systems are starting to breathe – here's how it looks

[p]Hey everyone,[/p][p]We're making steady progress on the essential survival systems. Here’s a look at two core mechanics that are already playable: eating and fire maintenance.[/p][p](If this animation stutters or runs slowly on your device (especially on iOS), you can watch it on YouTube.)[/p][h3]🍎 Eating mechanic[/h3][p][/p][h3]🔥 Fueling the fire[/h3][p](If playback is choppy or unresponsive, you can see it smoothly on YouTube.)[/p][p][/p][p][/p][p]There’s still a lot of work ahead — visually, technically, and mechanically — but we’re aiming to get all core systems playable and functional before polishing visuals.[/p][p][/p][p]If you'd like to support the project and help us move faster, consider becoming a patron:
[/p][p]👉 https://www.patreon.com/paleolith[/p][p][/p][p]Thanks again for following our journey.
– The Paleolith team[/p]

🔥 Fire system – first look

Here’s a first look at our fire system in action. Everything you see is physical — no scripted burning
(Burning process below is sped up for clarity)
  • Logs burn down into chunks and disappear over time
  • Fire spreads between physically interacting logs
  • Sparks fly as wood crackles and shifts
  • Each log is a real object you can add to the fire

Next up: natural smoke, glowing embers, ash — and burning any stick you find in the woods.

Still early and rough, but already brings the fire to life.

Playtest signups now open

Thanks for following Paleolith!

We’ve just opened playtest signups for early builds of the game.

You can now request access on our Steam page:
🔗 Paleolith Steam page

No demo yet - the playtest is still some time away. But signing up now helps us plan and shape the test.

Thanks again for being here!