1. Horripilant
  2. News

Horripilant News

Horripilant Is OUT NOW!

[h2]KILL YOUR GOD. BECOME WORTHY.[/h2][p][/p][h3]Our Incremental Horror Game, Horripilant is OUT NOW! [/h3][p][/p][h3]Get it now here or bundled below with any of these other cool games below for a discount:[/h3][p][/p][h2]Horripilant 10% off Launch Discount[/h2][h3][dynamiclink][/dynamiclink][/h3][h2]Horripilant X FACEMINER [/h2][h2][dynamiclink][/dynamiclink][/h2][h2] Horripilant X DEFRAG [/h2][p][dynamiclink][/dynamiclink][/p][h2] Berry Bury Berry X Horripilant [/h2][p][dynamiclink][/dynamiclink][/p][h2] Horripilant X PAGER [/h2][p][dynamiclink][/dynamiclink][/p][h2] Horripilant X Maktala: Slime Lootfest [/h2][p][dynamiclink][/dynamiclink][/p][h2] Shelldiver x Horripilant [/h2][p][dynamiclink][/dynamiclink][/p][h2] Horripilant X Demon Dust [/h2][p][dynamiclink][/dynamiclink][/p][h2] The 18th Attic X Horripilant [/h2][p][dynamiclink][/dynamiclink][/p]
Black Lantern Collective Bundles:
[p][/p][h2]Horripilant X Caput Mortum [/h2][p][dynamiclink][/dynamiclink][/p][h2] Horripilant X No Players Online [/h2][p][dynamiclink][/dynamiclink][/p][p][/p][p] [/p]

Version 1.1

Version 1.1.0 is now LIVE
[p][/p]
✨ What’s new?
[p][/p][h2]Localization[/h2]
  • [p]Full and improved localization for most languages.[/p]
[h2]Sound[/h2]
  • [p]The ??? Encounter has new sound effects.[/p]
  • [p]The ??? has a new speaking sound.[/p]
  • [p]The ???? ???? has a new clicking sound.[/p]
  • [p]The purple rooms now has an extended track.[/p]
  • [p]The map has new hover on/off sounds.[/p]
  • [p]Impaling Familiars has a new sound.[/p]
  • [p]Getting a familiar has a new sound.[/p]
  • [p]Camp has new tracks.[/p]
  • [p]Spider has a new sound when attacking you.[/p]
  • [p]The Trader has a new speech sound.[/p]
  • [p]The entity in an unfortunate medical situation has a new speech sound.[/p]
[h2]Settings[/h2]
  • [p]A new “Frequent Sounds Volume” Slider which independently lowers the volume of material hits and combat sounds.[/p]
[p][/p]
⚙️ Changes
[p][/p][h2]Equipment[/h2]
  • [p]Base Crit Damage Multiplier: [c]1.1x[/c] → [c]1.25x[/c][/p]
[h2]Combat[/h2]
  • [p]The ?? Encounter now takes into account your damage boost.[/p]
  • [p]The ?? Encouter now has faster autoclick on buttons being held down.[/p]
[h2]Rebirth[/h2]
  • [p]Resilience[/p]
    • [p]Max Level: [c]10[/c] → [c]20[/c][/p]
[h2]Controller[/h2]
  • [p]Cursor is now hidden while using a Controller[/p]
  • [p]Spinboxes are now more granular at first when using a joystick to change its value, and increases its increments with time.[/p]
  • [p]Added a small deadzone for mouse movement to prevent Controller and Mouse mode from being grabbed back and forth.[/p]
[h2]Misc[/h2]
  • [p]The First Level Up dialogue is now forced on screen until it’s fully shown to prevent skipping it inadvertently.[/p]
  • [p]Migrated to Godot 4.6.1[/p]
  • [p]Updated Sentry’s addon.[/p]
  • [p]Tons of Localization fixes.[/p]
  • [p]Added a way to access the dev menu while on release build.[/p]
  • [p]Familiar names are now left aligned to prevent being pushed to the right by overflowing numbers.[/p]
  • [p]Draggable bars in settings now start and restart a 5 seconds timer before saving, instead of saving with each value change which could slow down devices with slow write speeds (eg Steam Deck on a MicroSD)[/p]
  • [p]Now preventing exit to menu from ending to prevent unintended behavior in other saves.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Fixed the game saving and writing to the settings file a bunch of times while opening the pause menu.[/p]
  • [p]Fixed some languages making the left panel in combat overflow.[/p]
  • [p]Window size capping logic now takes into account the task bar and window decorations for its available space.[/p]
  • [p]Now awaiting process frame before trying to grab the focus of a button.[/p]
  • [p]Now storing stats while unlocking achievements to make them appear when you unlock them.[/p]
  • [p]Set to nearest floor button is no longer made unclickable by the icon on top.[/p]
  • [p]Fixed the cost shown on the familiar bought screen.[/p]
  • [p]Fixed Supporter Edition DLC Detection and image loading.[/p]
  • [p]The skill tree music now loops correctly.[/p]
  • [p]Fixed Skill tree nodes descriptions not updating if the last skill node you hovered over was shown through panning the screen.[/p]
  • [p]Now awaiting process frame to set focus neighbour on material button.[/p]

Version 1.0 [Linux]

[p]Hey! So I'm still not quite sure why the games doesn't seem to run sometimes on my Linux VM, but it does run when ran through steam or if it's launched with the OpenGL Compatibility Renderer, so I'm pushing the update live for Linux, and I'm hoping it works for most people using Linux natively![/p][p][/p][p]For those who might have issues launching the base game, try out the new Compatibility Mode launch option![/p][p][/p][p][/p][p]If issues still persist, please share your logs with me via email -> support\[at]pasgame.ca or join the discord![/p][p][/p][p]How to find your logs? On Linux, they should be located here: [c]~/.local/share/godot/app_userdata/Horripilant/logs[/c][/p][p][/p][p]You can read the full 1.0 patch notes here: [dynamiclink][/dynamiclink][/p]

Version 1.0 [Windows Only]

[p]NOTE: This update across both demo and the full game is only live on Windows at the moment. For some reason the Linux build doesn't want to launch :( Will update as soon as I find a fix![/p][p][/p]
Version 1.0 is now LIVE!
[p][/p][p]Horripilant is now feature complete! Woohoo! I’m still expecting to update some tracks and complete the game’s localization before release, but the game is now entirely playable from start to finish! Exciting![/p][p][/p]
✨ What’s new?
  • [p]The final boss fight & end of the game is now accessible![/p]
  • [p]Endless mode is now accessible after you beat the main game.[/p]
  • [p]\[Experimental] Full controller support! - Please report of weird behavior if it happens! Lots of weird edge cases that will probably break things! Let me know if you find issues so I can fix em![/p]
  • [p]Achivements now have art! Thanks to Monster Lover![/p]
  • [p]Supporter Edition Support[/p]
[h2]Localization[/h2]
  • [p]Most languages localizations have been partially professionally reworked and looked over. With 100% completion expected before launch in a future update.[/p]
  • [p]Ukranian is now supported![/p]
  • [p]Italian is now supported![/p]
[h2]Sound[/h2]
  • [p]Every track and ambiance has been remade and is now custom built for the game.[/p]
  • [p]Material upgrade buttons now have unique hover and click sounds.[/p]
  • [p]The text typing sound is now a softer sound that’s softer.[/p]
  • [p]Combat has new sound effects.[/p]
  • [p]A lot of new sound effects across the game![/p]
  • [p]Different characters now have unique voices.[/p]
[p][/p]
⚙️ Changes
[h2]General[/h2]
  • [p]\[DEMO] The end of demo screen animation is now skipped if you’ve seen it before.[/p]
  • [p]While dialogues are in progress, the entire screen is now a button that continues the dialogue, and the rest of the screen is now darkened.[/p]
  • [p]The main camp site now correctly changes cursors based on what’s hovered.[/p]
  • [p]The camp area now shows a sparkle in the fire to indicate something in it and to indicate that there’s no further items that are to be picked up on re-turning off of the fire.[/p]
  • [p]Killing the ??? now has a nicer animation.[/p]
  • [p]Ringing the ??? now has a nicer animation and has a new sound effect.[/p]
  • [p]The ??? now glow upon being activated.[/p]
  • [p]Game Saves now create backups of the previous saves before saving a new one, as a failsafe in case saves get corrupted.[/p]
  • [p]The water visual in the ??? Grate Room have been updated.[/p]
[h2]Combat[/h2]
  • [p]Enemies now scale in while spawning, making it clearer that a new enemy is arriving.[/p]
  • [p]Critical hits animations now show up as orange.[/p]
[h2]Rebirth[/h2]
  • [p]Hoarder Skill[/p]
    • [p]Base Cost: [c]5[/c] → [c]20[/c][/p]
    • [p]Cost Multiplier: [c]100[/c] → [c]15[/c][/p]
[h2]Materials[/h2]
  • [p]Now changing cursors on material switcher hover.[/p]
  • [p]Changed material switcher hover/click sounds.[/p]
[h2]Settings[/h2]
  • [p]Default Music Volume is now set at 70%[/p]
[h2]Misc[/h2]
  • [p]Migrated to Godot 4.6[/p]
  • [p]Reworked the Music system to utilize less resources and fix unwanted behavior.[/p]
  • [p]A new debug menu is visible by pressing \[F3][/p]
  • [p]Reworked credits.[/p]
[p][/p]
🐛 Bug Fixes
  • [p]Now setting a minimum time to the enemy’s speed cap to prevent setting an enemy’s attack timer to 0.[/p]
  • [p]Now preventing new dialogue from happening with the shopkeep if dialogue is already in progress.[/p]
  • [p]Fixed an occurence of a game scene not being properly declared leading to undesired scene loading behavior.[/p]
  • [p]Fixed current run production boost being calculated multiple times and being displayed wrong.[/p]
  • [p]Statistics screen is no longer hidden under other panels such as away gain, which had made it hard to close.[/p]
  • [p]Combat timers now check to see if they’re inside the scene tree before trying to update.[/p]