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Toy Smash Kaboom! News

Come Challenge Us! Beat the Devs' Wild Builds and Win Rewards!

[p]Hello everyone![/p][p]We've rolled out Version 1.0.5 today, which includes fixes for several known issues and a round of balance adjustments (full details below).[/p][p][/p][p]But more importantly… the dev team couldn't resist joining the battle! 👊[/p][p][/p][p][/p][p][/p][h2]🏆 Community Challenge Event[/h2][p][/p][p]A Challenge Letter from the Dev Team:[/p][p][/p][p]We've been watching you in communities and across social media passionately theorycrafting, testing builds, and challenging each other.[/p][p][/p][p]While learning a lot from you, we also found ourselves couldn't help but jump into the action — after all, how could such a lively tabletop battlefield be missing the developers?[/p][p][/p][p]That said… after seeing what you toy masters are capable of, we knew we couldn't just walk in unprepared.[/p][p][/p][p]So, to avoid being instantly defeated, we decided to unleash developer power — We've "cheated" a little to create two defender lineups, each featuring mysterious new toys, and put them up as a challenge for everyone![/p][p][/p][p]The arena is set. Come and knock us off the throne![/p][p][/p][h3]Defender Lineups[/h3][p][/p][p]We've prepared two lineups for you to challenge. Feel free to take on either one![/p][p][/p][h3]\[Species Outburst] Boss_1: [/h3][p][/p][p][/p][h3]\[False Thor] Boss_2: [/h3][p][/p][p][/p][h3]Challenge Entry[/h3][p][/p][p][/p][p][/p][h3]Rewards[/h3]
  • [p]Lightning Fast (1 Winner)[/p]
    • [p]  Defeat \[Species Outburst] Boss_1 in the shortest time. (If tied, the lineup with the lower total cost wins)[/p]
  • [p]Best Value (1 Winner) Defeat \[False Thor] Boss_2 using the lowest-cost lineup.[/p]
  • [p]Creative Build (5 Winners) Selected from all submissions that defeat the dev lineups, based on creativity and effectiveness![/p][p][/p]
[p]Each winner receives a Steam gift card worth $10.[/p][p][/p][p]All winning lineups will be added to Challenge Mode, allowing all players to try them out![/p][p][/p][h3]Event Details[/h3][p][/p][p]Event Period[/p][p]The event will begin following the completion of the Version 1.0.5 update and end on December 31 (PST)[/p][p][/p][p]How to Participate[/p][p]We are launching this challenge across multiple social media platforms! Pick your favorite platform to upload your gameplay video, tag our official account, and then submit your entry via the Google Form below.[/p][p][/p][p]Google Form Link: https://forms.gle/xoNpttwXwAkoDM2Q7[/p][p][/p][p]Note: If your preferred platform isn't listed below, that's totally fine too! Just make sure to indicate your preferred platform when you submit via the Google Form.[/p][p][/p][p]X (Twitter)[/p][p]Share your challenge gameplay video with the hashtag #ToySmashKaboom and tag our official account @FreeParticle_US to enter the selection, then submit your tweet link via Google Form.[/p][p][/p][p]Reddit[/p][p]Post your challenge gameplay video within the community r/ToySmashKaboomGame/ using the flair #Event to enter the selection, then submit your post link via Google Form.[/p][p][/p][p]YouTube[/p][p]Upload your challenge gameplay video with the hashtag #ToySmashKaboom and mention our official account @FreeParticleStudio in the description, then submit your video link via Google Form.[/p][p][/p][p]Submission Notes[/p]
  • [p]Required: You must submit your entry via Google Form for it to count (so we can contact you if you win! :D)[/p]
  • [p]Only original lineups are allowed. If multiple submissions use identical lineups, the earliest posted one will be considered the winner.[/p]
  • [p]If you adapted another player's lineup, please explain your changes in the post.[/p]
  • [p]Videos must include the entire battle, from start to the results screen, with no obstruction of the timer.[/p]
  • [p]Videos must be unedited, raw gameplay recordings.[/p]
  • [p]Please include your lineup code in the description or comments.[/p]
  • [p]Any use of modifiers or external tools will result in disqualification.[/p][p][/p]
[p]Our defending codes are now live in Challenge Mode![/p][p][/p][p]Are you ready? It's time to prove your lineup strategy, showcase your wild creativity, and unleash your unique style! We're waiting for you to take us down![/p][p][/p][h2]Patchnotes[/h2][h3]New Features[/h3]
  • [p]Added Community Challenge Event[/p]
  • [p]Added Turkish language support[/p][p][/p]
[h3]Adjustments[/h3]
  • [p]Adjusted the Dodge mechanic:[/p]
    • [p]DMG from summons can be dodged.[/p]
    • [p]Fatigue DMG can no longer be dodged.[/p]
  • [p]Items can now be moved as a group when dragging them in the table[/p]
  • [p]Added a checkbox in Settings to set the zoomed-in view as the default[/p]
  • [p]Added a cursor sensitivity option for controller mode in Settings[/p]
  • [p]Added a one-click claim feature to the Diary[/p]
  • [p]You can now delete your shared lineup codes[/p]
  • [p]You can now favorite lineup codes[/p]
  • [p]Entry for Challenge Mode and Ranked Mode no longer conflict[/p][p][/p]
[h3]Balance[/h3]
  • [p]Removed the Summon-type tag from 3D Printing[/p]
  • [p]Electrified DMG can now be triggered even when a shield is active[/p]
  • [p]Summons[/p]
    • [p]Minimum attack interval set to 0.5 seconds[/p]
    • [p]Maximum movement speed bonus capped at +50%[/p]
    • [p]Maximum movement speed reduction capped at −50%[/p]
  • [p]Each stack of Haste now increases movement speed by 2.5%[/p]
  • [p]Block Warrior: HP 50 → 40, Knockback RES 1.2 → 1[/p]
  • [p]2-Stack Block Warrior: Knockback RES 1.25 → 1.1, Attack Interval 1.7s 2s, Max Attack Range: 4 → 3[/p]
  • [p]3-Stack Block Warrior: Knockback RES 1.3 → 1.2, Knockback Power 2.5 → 2, Attack Interval 1.7s → 2.2s, Max Attack Range 6 → 4[/p]
  • [p]4-Stack Block Warrior: Knockback Power 3 → 2, Movement Speed 1.1 → 1, Attack Interval 1.7s → 2.5s,Max Attack Range 8 → 5[/p]
  • [p]5-Stack Block Warrior: Knockback Power 3.5 → 2, Movement Speed 1.1 → 1, Attack Interval 1.7s → 2.5s, deleted additional Stun ability,Max Attack Range 10 → 7[/p]
  • [p]Top Dancer: Knockback RES 1.4→1.5[/p]
  • [p]Hamster Helicopter: Attack Range 14 → 16[/p]
  • [p]Hamster Air Wing: Attack Range 14 → 16[/p]
  • [p]Graveyard: HP 150 → 180, little skeleton summon cooldown 20s → 18s[/p]
  • [p]Hamster Hole: Hamster summon cooldown 13s → 12s[/p]
  • [p]Peapod Shooter: DMG 8 → 7[/p]
  • [p]Flaming Yarn Ball: Burn stacks 2 → 3[/p]
  • [p]Raging Rhino: HP 70 → 60[/p]
  • [p]Rhino No.2: HP 150 → 140, Shield stacks 80 → 70[/p]
  • [p]Captain Panda: DMG 25 → 20[/p]
  • [p]Gacha Machine:[/p]
    • [p]Fixed an issue where HP could not be deducted[/p]
    • [p]HP cost 50 → 40[/p]
  • [p]Nutcracker Captain: HP 250 → 220, Summon cooldown 20s → 22s[/p]
  • [p]Big Skeleton: Knockback RES 1.6 → 1.5[/p]
  • [p]Little Crocodile: HP 230 → 220[/p]
  • [p]Vengeful Hamster King:[/p]
    • [p]New ability: For each Hamster-type summoned unit that dies on the battlefield, the Hamster King gains 1 stack of Rage and 1 stack of Lifesteal[/p]
    • [p]DMG 25 → 20, HP 300 → 280[/p]
  • [p]Reactive Armor: Bravery stacks 3 → 2[/p]
  • [p]Mechanical Heart: Bravery stacks 5 → 3[/p]
  • [p]Tornado:[/p]
    • [p]Area bonus 25% → 12%[/p]
    • [p]Base DMG 4 → 5[/p]
    • [p]DMG per enemy bonus 1 → 2[/p]
  • [p]Invisibility Cloak: Dodge stacks 5 → 4[/p]
  • [p]Exploding Bubble: Stun chance 25% → 20%[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where Empty Box placed on spider webs would not function properly[/p]
  • [p]Fixed an issue where Pineapple Juice cooldown could not be accelerated[/p]
  • [p]Fixed an issue where images could disappear when clicking too quickly in the Pop-up Book[/p]
  • [p]Fixed an issue where Wormhole Zone failed to drop class-exclusive items[/p]
  • [p]Fixed an issue where Flame Zone did not affect certain items[/p]
  • [p]Fixed an issue where The A·L·I·E·N. could not attack enemy heroes under certain conditions[/p]
  • [p]Fixed an issue where the Magic Lamp bounus did not apply double effects correctly to Plant-type units[/p]
  • [p]Fixed an issue where the "Turn Targets into Dolls" effect could affect summons with control immunity[/p]
  • [p]Fixed abnormal bonus effects on items summoned via 3D Printing[/p]
  • [p]Fixed Lightning Talisman not affecting Lightning Vial[/p]
  • [p]Fixed several text description errors[/p][p][/p]
[hr][/hr][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p][p][/p][p]Get your lineup codes ready, see you in the game![/p]

Short Server Restart on Dec 14 at 12am PST

[p]Dear players,[/p][p]We plan to restart our online servers on December 14 at 12am PST for server optimization.[/p][p][/p][p]The maintenance is expected to take around 10 minutes.[/p][p][/p][p]Ongoing matches will not be interrupted, but lineup uploads will be temporarily unavailable during that time. Everything will return to normal once the server is back online.[/p][p][/p][p]Thank you for your understanding![/p]

Your Christmas Gift Has Arrived 🎁 Balance & Optimization

[p]Hi everyone![/p][p]It's been just a week since Toy Smash Kaboom! officially launched, and we want to express our heartfelt thanks for all your support. To celebrate the festive season, we've prepared a small holiday gift:[/p][p][/p][h3]Free Christmas-themed table and scene skins are now available![/h3][p][/p][p][/p][p][/p][p]After updating the game, you can change it via Main Menu → Diary (bottom-left) → Memory Film (bottom-left).[/p][p][/p][p][/p][p]We hope this brings a bit of warmth and winter cheer to your matches![/p][p][/p][p]But of course, beyond festive surprises, we know what matters most, and what everyone cares about the most, is the gameplay experience. With this update, we continue focusing on balance based on the feedback many of you have shared.[/p][p][/p][h3]Focus of This Update: Balance & Gameplay Improvements[/h3][p]From recent community discussions and reviews, we've received a lot of valuable insights about numerical balance and the relative strength of different builds.[/p][p][/p][p]For an asynchronous PvP game that emphasizes strategy and counterplay, balance tuning is an ongoing process, every adjustment may create new experiences. But rest assured: we are always carefully listening to all of your voices.[/p][p][/p][p]This update mainly focuses on two key goals:[/p]
  • [p]Smoother Match Flow: We've made adjustments to mechanics that felt too strong or too weak, ensuring more builds can consistently shine.[/p]
  • [p]Enhanced Strategic Depth: We want every battle to be more than just a clash of numbers, but a test of team-building, positioning, and timing.[/p][p][/p]
[p]We promise to maintain a steady update pace and continue improving the overall experience.[/p][p][/p][p]In addition, we will soon be sharing our upcoming Roadmap, including new gameplay ideas and deeper strategic directions.[/p][p][/p][p]We hope this will make every build you create, and every battle you fight, richer in possibilities and tactical options.[/p][p][/p][h3]New Features[/h3]
  • [p]Free Christmas-themed scene & table skins are now available![/p]
  • [p]Added more community-submitted lineup codes to Challenge Mode.[/p]
  • [p]Added Russian language support.[/p][p][/p]
[h3]Adjustments[/h3]
  • [p]Optimized the Wormhole Zone roll mechanism: item rolls now tend to provide options with similar value.[/p]
  • [p]You can now view item recipe in the Challenge Mode Archive.[/p]
  • [p]In Streamer Mode, the Toy Crafting event will no longer display the names of friends.[/p]
  • [p]Adjusted the drop rates for each quality to make Common items easier to obtain during the mid and late stages.[/p]
  • [p]Updated the descriptions for Hamster Hole, Hamster Mansion, Tombstone, Graveyard, and Gacha Machine to clarify that their summoned units will not inherit buff effects from the original items.[/p][p][/p]
[h3]Balance[/h3]
  • [p]Strength Duel: Now disables 4 random Magic items for both sides during the first 20 seconds of battle (instead of disabling all Magic items).[/p]
  • [p]Rock Superstar: Trigger chance 30% → 35%; Stun duration 4s → 3.5s.[/p]
  • [p]Rotating Gear: Now triggers once every 30 seconds.[/p]
  • [p]Grave Curse: Slow stacks 2 → 3.[/p]
  • [p]Dragon's Roar: Cooldown 20s → 25s.[/p]
  • [p]Exploding Bubble: DMG 6 → 5.[/p]
  • [p]War of Attrition: Now grants +5 Healing to your hero and all summons upon entering Fatigue.[/p]
  • [p]Glass Tabletop: Grants +2 Bravery to all your summons when triggered.[/p]
  • [p]Blazing Stage: Burn stacks 4 → 3; Haste stacks 4 → 3.[/p]
  • [p]3D Printing: Summoned units now inherit all buff effects from itself.[/p]
  • [p]Wind Chime: Haste 6 → 5.[/p]
  • [p]Polarity Shift: Multiple Polarity Shift effects on the same unit can only apply once.[/p]
  • [p]Glass Cannon: Multiple Glass Cannon effects on the same unit no longer stack.[/p]
  • [p]Blood Moon: New effect — triggers Poison on all summons at 30 seconds.[/p]
  • [p]Sun: New effect — triggers Fire on all summons at 30 seconds.[/p]
  • [p]Reactive Armor: Bravery stacks 5 → 3.[/p]
  • [p]Mechanical Heart: Bravery stacks 7 → 5.[/p]
  • [p]Shovel: Bravery stacks 2 → 1.[/p]
  • [p]Cheese: Heal stacks 20 → 18.[/p]
  • [p]Ice Cream: Heal stacks 20 → 18, Haste stacks 5 → 4.[/p]
  • [p]Tornado: Duration 4s → 5s.[/p]
  • [p]Scooter: Haste stacks 12 → 10.[/p]
  • [p]Eraser Little Brother: HP 30 → 35.[/p]
  • [p]Golden Kettle: Haste 5 → 4.[/p]
  • [p]Multi-Speaker / Flame Speaker / Stage Speaker: Cooldown 5s → 6s.[/p]
  • [p]Blaze Note Warrior: Cooldown 4s → 5s.[/p]
  • [p]Big Joker: AoE attack chance 50% → 70%.[/p]
  • [p]Captain Panda: ATK 30 → 25.[/p]
  • [p]Raging Rhino / Rhino No.2: Speed 1.4 → 1.3.[/p]
  • [p]Rubber Door: Knockback Power 7 → 8.[/p]
  • [p]Steel Beetle: Shield gain on hit 3 → 4.[/p]
  • [p]Bamboo Copter: Haste stacks 5 → 4.[/p]
  • [p]Mini Striking Note, Striking Note, Striking Duplet, Striking Triplet: Cooldown 6.5s → 7s[/p]
  • [p]Death Note Warrior: Enlarg stacks 1 → 2; AoE DMG 3 → 4[/p]
  • [p]Nameless Knight: DMG 30 → 35; HP 160 → 170[/p]
  • [p]TNT Barrel: Size 4 slots → 2 slots; Buff effect range 2 slots → 1 slot[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where post-battle DMG statistics were displayed incorrectly.[/p]
  • [p]Fixed a bug where heroes might appear stunned upon entering the shop.[/p]
  • [p]Fixed an issue where the visual effect range of Death Note Warrior's AoE attack was larger than the actual radius.[/p]
  • [p]Fixed a problem where Cookie Master could repeatedly add a "Food" tag to items that already had one.[/p]
  • [p]Fixed an issue where speech bubbles would not disappear when the game was paused.[/p]
[hr][/hr][p][/p][p]We'll be paying attention to how matches feel after this update, and we'll carefully review every piece of feedback from the community. Further fine-tuning and improvements will continue in the upcoming versions.[/p][p][/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p][p][/p]

Update 1.0.3 — Improved Item Drop Rates & Lower Event Requirements

[p]Hi everyone,[/p][p]Since launch, we’ve been carefully reading all your discussions and feedback, from the amazing lineup codes shared in the community to concerns about shop roll rates, balance, and the rank requirements for certain events.[/p][p][/p][p]With the goal of making builds more stable and the overall experience more friendly, this update focuses on reducing negative randomness and improving game flow and build depth.[/p][p][/p][p]To achieve this, we’ve made several optimizations to the Archive, item/hero pool mechanics, and unlock conditions for special events, helping your choices and builds align more closely with your expetitions, while still keeping the fun, surprises, and possibilities that randomness brings.[/p][p][/p][p]We’ll continue reading your feedback and will keep polishing these systems moving forward. Thank you for your patience and support![/p][p][/p][p]Here are the full patch notes for Version 1.0.3:[/p][p][/p][h2]New Features[/h2]
  • [p]Added universal-item filter and reset button to Archive[/p]
  • [p]Archive search now supports searching by stat keywords[/p][p][/p]
[h2]Adjustments[/h2]
  • [p]Items from the current class now appear more frequently, while items from unrelated classes for the same hero appear less often. Increased drop rates for items required in combination[/p]
  • [p]Rank requirements for certain special events have been lowered.[/p]
  • [p]Crocodile Wager has been updated with two options: Gain 7 Gold, or Wager on winning your next Challenge to gain 12 Gold. (This event no longer deducts Gold.)[/p]
  • [p]The following items are now included in the Puppet Musician class pool: Mini Note, Mini Striking Note, Striking Note, Flaming Note, Moonlight Note, Striking Duplet, Flaming Triplet, Flaming Duplet, Flaming Triplet, Meteor Note, etc.[/p]
  • [p]Clockwork Gear and Mechanical Gear have been added to the Dr. Hamster class pool.[/p][p][/p]
[h2]Balance[/h2]
  • [p]Rotating Gear: Now grants an additional 30 Shield when triggered[/p]
  • [p]Strength Duel: Duration 22s → 20s[/p]
  • [p]Bravery: Knockback Power+10% per stack → Knockback Power +1 per stack[/p]
  • [p]Shovel: 4 stacks of Bravery → 2 stacks of Bravery[/p]
  • [p]Blast Stone: Added to Naughty Andy’s class items; Rage stacks 1 → 2[/p]
  • [p]Mushroom Boy: Max HP 60 → 70[/p]
  • [p]Mushroom Warrior: Max HP 100 → 130[/p]
  • [p]Mushroom Elder: Max HP 140 → 180, buff area and related effects removed, new passive ability: “When HP drops below 50%, gain 10 stacks of Healing”[/p]
  • [p]Mushroom Chieftain: Max HP 200 → 250, buff area and related effects removed, new passive ability: “When HP drops below 50%, gain 10 stacks of Healing”. Attack effect updated: “Converts 2 stacks of the enemy’s Healing into 2 stacks of Poison”[/p]
  • [p]Frying Pan, Golden Frying Pan, Mega Golden Pan: Cooldown 7.5s → 8s[/p]
  • [p]Blue Skull: Recipe updated: Green Skull + Green Skull → Green Skull + Skull[/p]
  • [p]Ghost, Chubby Ghost, Prankster Ghost, Reaper, Pumpkin Demon, Big Skeleton, Skeleton King, Skeleton Captain: Revival chance set to 100%. Base stats slightly lowered[/p]
  • [p]Inspiring Note: Healing 15 → 12[/p]
  • [p]Striking Note: DMG 12 → 10[/p]
  • [p]Mothership: Control effects now apply to 2 targets simultaneously[/p]
  • [p]A·L·I·E·N: AoE attack now has an additional 50% chance to apply “Shrink”. Attack interval 3.5s → 2.5s. DMG 30 → 25[/p]
  • [p]Plant Zone: Healing 4 → 7[/p]
  • [p]Pumpkin: Stun chance 50% → 25%[/p]
  • [p]Dancing Cactus: Recipe updated: Cactus Ball + Mini Striking Note → Cactus Ball + Moonlight[/p]
  • [p]Peapod Shooter: HP 40 → 50, DMG 6 → 8[/p]
  • [p]Twin Peapod: HP 60 → 65, DMG 7 → 9[/p]
  • [p]Mega Peapod: HP 75 → 80, DMG 8 → 10[/p]
  • [p]Frost Peapod: DMG 10 → 11[/p]
  • [p]Sunflower: HP 40 → 50[/p]
  • [p]Big Sunflower: HP 90 → 100[/p]
  • [p]Magic Lamp: Weight changed to 0; Haste stacks from buff area 4 → 5[/p]
  • [p]Reaper Hat: Demon Hat + Demon Eye → Demon Hat + Demon Hat[/p]
  • [p]Lightsaber: Recipe updated: Hero's Sword + Moonlight NoteHero's Sword + Moonlight. Quality: Mythic → Legendary. Rage stacks: 2 → 1[/p][p][/p]
[h2]Bug Fixes[/h2]
  1. [p]Fixed an issue where the screen became blurred after checking item details on the battle result screen.[/p]
  2. [p]Fixed an issue where Strength Duel failed to block the use of Midas Touch.[/p]
  3. [p]Fixed incorrect description for Eternal Flame.[/p]
  4. [p]Fixed display issues after triggering the Crocodile Wager event, returning to the main menu, and re-entering.[/p]
  5. [p]Fixed abnormal trigger counting when Sonata effects interacted with each other.[/p]
  6. [p]Fixed an issue where the Midas Touch buff area failed to correctly grant Shields.[/p][p][/p]
[hr][/hr][p]Whether it’s a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

Short Server Restart on Dec 8 at 18:00 PST

[p]Dear players,[/p][p]We plan to restart our online servers on December 8 at 18:00 PST to fix an occasional issue where playerswere unable to upload their lineups or match with real players.[/p][p][/p][p]The maintenance is expected to take around 3 minutes.[/p][p][/p][p]Ongoing matches will not be interrupted, but lineup uploads will be temporarily unavailable during that time. Everything will return to normal once the server is back online.[/p][p][/p][p]Thank you for your understanding![/p]