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Toy Smash Kaboom! News

Version 1.0.10 Update | Balance Changes

[p]Hello everyone![/p][p]We've just released the 1.0.10 update. Please find the details below.[/p][p][/p][h2]Adjustments[/h2][p]Knockback RES Display[/p][p]Knockback Resistance is now displayed and calculated as a percentage (e.g., 50% means it can resist half of the knockback effect), with a maximum cap of 80%. Corresponding adjustments have also been made to buffs related to knockback, such as "Gain Weight" and "Enlarge".[/p][p](Note: The underlying knockback mechanics remain unchanged; this update only standardizes the value display and calculation.)[/p][p][/p][h2]Balance[/h2]
  • [p]Lantern Plant: Buff effect area type requirement changed to Water or Poison; Poison chance 60% → 75%[/p]
  • [p]5-Stack Block Warrior: New effect: On entry, applies 1 stack of Physical Vulnerability to all enemy summons[/p]
  • [p]Nameless Knight: Effect changed: Instantly executes targets when their HP falls below 40, cooldown 3s[/p]
  • [p]Bulldozer: Knockback RES 2.1 → 2. Displayed as Knockback RES 50%[/p]
  • [p]Tank: Knockback RES 2.2 → 2. Displayed as Knockback RES 50%[/p]
  • [p]Pirate Hat: Cooldown 1 → 1.5s, Burn removal 1 → 2 stacks[/p]
  • [p]Big Joker: Added Undead tag[/p]
  • [p]Lightning Sprite Vial: HP 200 → 215[/p]
  • [p]3D Printer: Trigger time 10s → 12s[/p]
  • [p]Gacha Machine: Buff effect area changed: melee summons in the area gain 2 stacks of Gain Weight[/p]
  • [p]Top Dancer: Movement speed 1.35 → 1.5[/p]
  • [p]Flame Top: Movement speed 1.35 → 1.5[/p]
  • [p]Skeleton Captain: New effect: Removes 1 stack of Burn per second[/p]
  • [p]Skeleton King: Rage granted on entry 5 → 6 stacks[/p]
  • [p]King of Rock: AoE DMG 5 7, and effect area slightly increases[/p]
  • [p]Mothership: Quality changed to Mythic[/p]
  • [p]Mushroom Chieftain: Healing stacks 12 → 15[/p]
  • [p]Gravity Hamster Ball: Knockback Power 7.5 → 6[/p]
  • [p]Mega Hamster Ball: Knockback Power 10 → 7.5, cooldown 18 → 19s[/p]
  • [p]Blaze Note Warrior: HP 190 → 200[/p]
  • [p]Reaper: Damage description corrected to 5× base DMG[/p]
  • [p]Pumpkin Demon: DMG 12 → 14[/p]
  • [p]Fang Crocodile: Poison chance 50% → 65%[/p]
  • [p]Food Army: New effect: If there are 3 different Food ally summons on the table, all ally Food summons convert 2 Burn stacks into 2 Healing stacks per second[/p]
  • [p]Card Master: Healing 5 → 6, DMG 5 → 6[/p]
  • [p]War of Attrition: Now triggers when the hero's HP falls below 50%[/p]
  • [p]Crit Boost: Crit DMG bonus per stack 10% → 8%[/p]
  • [p]Screaming Chicken, Screaming Chicken Plus: Knockback Power 4 → 3.5[/p]
  • [p]Wheel: Summons in buff effect area gain 0.3 movement speed[/p]
  • [p]Plague Card: Cooldown 14 → 11[/p]
  • [p]Spinach Can: Cooldown 2 → 1.5, buff effect area Enlarge stacks 3 → 4[/p]
  • [p]Bubble Gun: Remove Burn stacks 3 → 4[/p]
  • [p]Multi-Meteor Wand Burn stacks 4 → 2, meteor count 1 → 3[/p]
  • [p]Clockwork Gear: Cooldown 10s → 8.5s[/p]
  • [p]Mega Sunshine Vial: Burn stacks 4 → 3[/p]
  • [p]Sun Worship: New buff effect: Fire-type summons in the area gain 10% Max HP[/p]
  • [p]Blood Moon Worship: New buff effect: Poison-type summons in the area gain 10% Max HP[/p]
  • [p]Cosmic Cube: Reduces Magic DMG taken 20% → 25%[/p]
  • [p]Striking Duplet: DMG20 → 18[/p]
  • [p]Striking Triplet: DMG 25 → 28[/p]
  • [p]Rainbow Marble: Healing 8 → 10[/p]
  • [p]Golden Crop Circle: Slow stacks 2 → 3[/p]
  • [p]Dancing Cactus: Skill cooldown 6 → 6.5[/p]
  • [p]Giant Cactus: Initial Thorns stacks 10 → 8[/p]
  • [p]Base stats of ranged Game Buddy have been increased[/p][p][/p]
[p]The Spring Festival version is still under active development. We can't wait to share more with you soon, stay tuned![/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

Version 1.0.9 Update | Optimizations & Bug Fixes

[p]Hello everyone,[/p][p]We've just released Version 1.0.9 update. Here are the details:[/p][p][/p][h3]New Content[/h3]
  • [p]Winnner lineups from the Community Challenge have been added to Challenge Mode[/p][p][/p]
[h3]Optimizations[/h3]
  • [p]Optimized the drop rates of Mythic and Legendary items in the mid-to-late game, and adjusted the rates of Rare and Epic items accordingly[/p]
  • [p]Improved an issue where certain summons with limited attack ranges were unable to reach their full multi-target potential[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed incorrect stats for the Medium UFO and Mothership, as well as an issue where their multi-target attack functionality was not working properly.[/p]
  • [p]Fixed an incorrect chance description for Lantern Plant. The correct values are: 60% chance to throw 2 poison balls, and 30% chance to throw 3 poison balls[/p]
  • [p]Fixed an incorrect Japanese description for Strength Duel[/p]
  • [p]Fixed incorrect description for Dinosaur Helmet[/p]
  • [p]Fixed incorrect description for Fang Crocodile[/p][p][/p]
[p]The Spring Festival version is still under active development. We can't wait to share more with you soon, stay tuned![/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p][p][/p]

Community Event Winners Revealed! Spring Festival Update Preview

[p]Hello everyone![/p][p]We've just released Version 1.0.8, which primarily focuses on fixing known issues and optimizations.[/p][p]Along with the update, we are excited to announce the winners of our recent community events and share a sneak peek at our upcoming Spring Festival content![/p][p][/p][hr][/hr][h3]Giveaway Event Winners[/h3][p]We'd like to express our heartfelt gratitude to all creators who participated in the events![/p][p]We received many amazing submissions, and after following the contest rules and judging criteria, the following creators have won awards:[/p][p][/p][hr][/hr][h3]Community Challenge Event Winners[/h3][p]A huge thank you to every player who participated in the event. Your skill and creativity really impressed us![/p][p][/p][p]Winners List[/p][p]To all winners: Please keep an eye on your provided contact info (email/social DMs). We will be reaching out shortly to distribute your rewards![/p][p]Or you can join our official Discord and DM a Mod to claim your rewards![/p][p][/p][hr][/hr][h2]Version 1.0.8 Patchnotes[/h2][p][/p][h3]Optimizations[/h3]
  • [p]Optimized the appearance logic of slots, increased their drop rates in early game, and reduced the drop rates of basic slots in late game.[/p]
  • [p]Slightly increased drop rates of Common and Mythic items in the mid to late game, and reduced the drop rates of Epic items[/p]
[h3]Balance Adjustments[/h3]
  • [p]Chili Potion: New effect: Summons at buff area gain 60 Max HP[/p]
  • [p]Pen Holder Cannon: Added 4 slots of buff area[/p]
  • [p]Lantern Plant: Poison stack application chance 40%→60%[/p]
  • [p]Blaze Note Warrior: Max HP 180→190[/p]
  • [p]Nameless Knight: New effect: When attacked, 50% chance to gain 8 stacks of Shield[/p]
  • [p]Mushroom Chieftain: When HP falls below 50%, clears half of own debuff effects[/p]
  • [p]Mecha Rat: DMG 3→4[/p]
  • [p]Wheel Rat: DMG 6→7[/p]
  • [p]Armored Hamster: DMG 8→10[/p]
  • [p]Dino Hamster: DMG 10→12[/p]
  • [p]Spinach Can: Summons at buff area initially gain 3 stacks of Enlarge[/p]
  • [p]Magnetism: Chance 25%→30%[/p]
  • [p]Crop Circle: Teleported targets additionally gain 2 stacks of Slow[/p]
  • [p]Golden Crop Circle: Teleported targets additionally gain 2 stacks of Slow[/p]
  • [p]Mechanical Resistance: Additionally gains 10 stacks of Shield[/p]
  • [p]Screaming Chicken & Screaming Chicken Plus: Knockback Power 5→4[/p]
  • [p]Lightning Rod: Quality changed to Mythic[/p]
  • [p]Corrosive Bubble Gun: Quality changed to Mythic. Effect updated to: every 15s, the frontmost ally gains 2 stacks of Bubble, removes 4 stacks of Burn, and applies 4 stacks of Poison to the nearest enemy. For each type of Water or Poison in the buff area, ally gains an extra 20 Shield[/p]
  • [p]Exploding Bubble: Chance 20% → 15%[/p]
  • [p]3D Printer: Summon time 6s → 10s[/p]
  • [p]War of Attrition: Effect updated to: at 30s, up to 15 stacks of debuff (random type) on the hero are converted into Heal of the corresponding stack count, and all allies gain 3 stacks of Heal[/p]
  • [p]Ghost: Fear duration 1.5s → 1.8s[/p]
  • [p]Chubby Ghost: Fear duration 1.5s → 2.0s[/p]
  • [p]Prankster Ghost: Fear duration 1.5s → 2.0s[/p]
  • [p]Pumpkin Demon: DMG 10 → 12[/p]
  • [p]Sun: Attack interval 5s → 4.5s[/p]
  • [p]Blood Moon: Attack interval 5s → 4.5s[/p]
  • [p]Raging Rhino: Knockback RES 1.8 → 1.6[/p]
  • [p]Rhino No. 2: Knockback RES 2.0 → 1.8[/p]
  • [p]Increased the base stats of some custom toys[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed some description errors in the Dairy[/p]
  • [p]Fixed visual effects persist after battle ends[/p]
  • [p]Fixed incorrect Knockback RES display value for all Flying items (actual value should be infinite)[/p]
  • [p]Fixed issue where some characters could not be entered in the Bestiary in Challenge Mode[/p]
[hr][/hr][h2]Spring Festival Sneak Peek[/h2][p]As the Year of the Horse approaches, we are working hard on some very special festive content! Here is a small teaser of what's coming.[/p][p][/p][p]It will include many brand new toy items and hero skills, as well as a PVE game mode featuring many exclusive items![/p][p]In addition to the free content update mentioned above, we are also preparing a free Spring Festival-themed cosmetic, which everyone will be able to claim in-game.[/p][p][/p][p]We also have another small plan in the works: a Hero Skin DLC! These are purely fun, cosmetic additions that won't affect gameplay or balance.[/p][p]For those of you who have been looking forward to new styles and outfits for our heroes, we'll have more to share soon. Stay tuned![/p][p][/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

Version 1.0.7 Update | Bug Fixes

[p]Hi, happy New Year in advance to everyone![/p][p]Before we dive into the patch notes, we’d like to share a quick update on our future focus.[/p][p][/p][p]Regarding the balance and numerical tuning, as well as slot placement and drop rates, which we know are top of mind for many of you, we are already hard at work on optimization plans. These adjustments will be implemented in upcoming versions.[/p][p][/p][p]This update focuses primarily on bug fixes and quality-of-life improvements. We are listening closely to all your feedback and suggestions in the community. Thank you so much for your continued interest and support! 🙏[/p][p][/p][h3]Adjustments[/h3]
  • [p]Improved Goblin Trade pool to better balance the value of items on both sides[/p]
  • [p]Improved text prompts when entering non-combat events[/p]
  • [p]All items with Knockback effects now clearly display their exact Knockback Power values[/p]
  • [p]Optimized the text descriptions of several items[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed an issue where cooldown effects were displayed incorrectly for certain items[/p]
  • [p]Fixed an issue where the Diamond Card buff effect area was not applied correctly[/p]
  • [p]Fixed an incorrect description of the Toxic Pot (the buff effect is actually 30%)[/p]
  • [p]Fixed an incorrect text description for Guardian Zone[/p][p][/p]
[hr][/hr][p]We've also heard your feedback on the challenges with slot refreshing and item placement. We are currently evaluating these systems and plan to introduce quality-of-life improvements in future updates to ensure a much smoother gameplay experience.[/p][p][/p][p]Whether it's a smart strategy, a funny moment, or anything you think could be improved, feel free to share with us in the community![/p]

[Hotfix] Christmas Stocking Pricing & Metal Shield Description

[p]We have just rolled out a hotfix to address the following issues:[/p]
  • [p]Fixed an issue of incorrect display price for the discounted Christmas Stocking.[/p]
  • [p]Fixed an issue of inaccurate item description for the Metal Shield.[/p]