1. Dreadline: Net Quota
  2. News

Dreadline: Net Quota News

Dreadline – The Full Release

Let’s start with a bit of thanks!
[p]Thanks to the 13,000 players who bought our game in Early Access, we know it might have been a bit unpolished, the 20,000 players who wishlisted it, the 600 of you who filled out our Google Forms and helped shape the game, and the 178 players who took the time to leave a review. We read and listened to every piece of feedback.[/p][p]From endless playtests and 1:1 interviews to pure passion for our indie project, the Dreadline community has been instrumental in shaping the game. We don’t want to call out names, but you know who you are, and we’re grateful for each and every one of you.[/p][p]The entire Mana Brigade team thanks you. ❤️ You’re the reason game development is so rewarding.[/p][p][/p]
Welcome to Dreadline: Net Quota!
Full Release
[h3]The fog has lifted. The sea is deeper. And the line is tighter than ever.[/h3][h3]After Early Access, we didn’t just fix things we expanded the world, sharpened the danger, and filled the ocean with new reasons to panic.[/h3][p][/p][h2]🌲New Biome: Tree-Infested Waters[/h2][h3]A brand new region, grown wild and hostile.[/h3]
  • [p]Dense, overgrown islands with new layouts and landmarks[/p]
  • [p]Unique fog, lighting, weather, and soundscape[/p]
  • [p]New fish species exclusive to the biome[/p]
  • [p]New NPCs, newspapers, and environmental storytelling[/p]
[p]It’s darker. It’s tighter. But watch out, something may be watching from the trees… 👀[/p][p][/p][p][/p][h2]🐟A Much Bigger Ocean[/h2][h3]Fishing has evolved.[/h3]
  • [p]A large wave of new fish across all biomes[/p]
  • [p]Expanded rarity tiers and loot tables[/p]
  • [p]New legendary targets and large roaming fish[/p]
  • [p]Improved fish visuals, size clarity, and previews[/p]
[p]If you thought you’d “seen everything” - you haven’t.[/p][p][/p][p][/p][h2]🎯Spearfishing & Large Fish Hunts[/h2][h3]A new way to risk everything.[/h3]
  • [p]Speargun progression unlocked through play[/p]
  • [p]Large fish encounters that demand coordination[/p]
  • [p]New behaviors, animations, and audio feedback[/p]
  • [p]Dedicated tutorial spaces to learn the ropes [/p]
[p]These aren’t quick catches. They fight back.[/p][p][/p][p][/p][h2]👁️New Monsters & Unpredictable Threats[/h2][h3]The sea no longer plays fair.[/h3]
  • [p]New enemies including Siren, Spider, Eyelurker, and roaming sea horrors[/p]
  • [p]Randomized monster pools per run[/p]
  • [p]Stronger audio cues, clearer tells, and nastier surprises[/p]
[p]No two voyages feel the same - and safety is never guaranteed.[/p][p][/p][p][/p][h2]⚡Ship Emergencies & Survival Systems[/h2][h3]Your boat will betray you.[/h3]
  • [p]Hull breaches and active repair gameplay[/p]
  • [p]Electrical failures with a fusebox minigame[/p]
  • [p]Reworked engine damage, alarms, and lighting[/p]
  • [p]Stronger feedback when things start going wrong[/p]
[p]Ignoring the ship is no longer an option.[/p][p][/p][p][/p][h2]🌫️The World Pushes Back[/h2][h3]Exploration now has teeth.[/h3]
  • [p]Dynamic weather and biome specific tweaks to set the mood[/p]
  • [p]Expanded island layouts and vertical exploration[/p]
[p]Go too far… and the sea doesn’t forgive.[/p][p][/p][p][/p][h2]📖Better Onboarding, Better Information[/h2][h3]Still mysterious - just less confusing.[/h3]
  • [p]Reworked tutorial flow to prepare you for the new gear[/p]
  • [p]Newspapers that actually teach you how to survive[/p]
  • [p]Fish Journal tracking discoveries and progression[/p]
  • [p]Clearer quotas, rewards, and run feedback[/p]
[p]You’re still learning on the job - but now the job explains itself.[/p][p][/p][p][/p][h2]🎧 Sound, Social & Immersion Pass[/h2][h3]Everything hits harder.[/h3]
  • [p]Expanded ambient soundscape and monster audio[/p]
  • [p]New music tracks and full final audio mix[/p]
  • [p]Improved VOIP with individual player volume sliders[/p]
  • [p]More emotes, animations, and chaos between crewmates[/p]
[p]Silence is heavier. Screams carry farther.[/p][p][/p][h2]🎃Events, Achievements & Long-Term Progress[/h2][p]Your runs leave a mark.[/p]
  • [p]Seasonal events like Halloween, Winter, and Shark Week[/p]
  • [p]Event-exclusive fish, cosmetics, and rewards[/p]
  • [p]Reworked achievements with proper progression[/p]
  • [p]Persistent unlocks across playthroughs[/p]
[p]Miss one, and it’s gone.[/p][p][/p][p][/p][h2]♻️ Other fixes[/h2][h3]That’s not all, we’ve also fixed[/h3]
  • [p]Fish Size Display on Catch[/p]
  • [p]Spawn Rates Scale With Player Count[/p]
  • [p]FOV Slider [/p]
  • [p]Crosshair Always Visible [/p]
  • [p]Receipt zooming and clarity[/p]
  • [p]Equipment icons shown on HUD[/p]
  • [p]Screen shake for damage & impacts[/p]
[p]And much more![/p][h2]🚢 This Is Dreadline Now[/h2][h3]This isn’t just “out of Early Access”.[/h3][p]It’s a bigger world, meaner oceans, and more reasons to push your luck.[/p][p]Whether you’re returning or casting your line for the first time - the sea is ready. [/p]

Reworking Achievements

[p]We're reworking the achievements a bit, so there might be a mismatch between the game and steam servers at the moment, Thank you for your understanding! 😄[/p]

❄️ Dreadline - The Frostline Update 🎄

[h3]Holiday Cheer, Hull Repairs & a Whole Lot of Polish[/h3][p]The seas have turned cold… but your boat just got a whole lot cozier! [/p][p]This year’s Christmas Update brings festive fixes, smoother sailing, better stability, and a heap of holiday charm ❄️[/p][p]We’re also launching the Dreadline x Mineral Madness Bundle - more on that at the end! 🧪💎[/p][p][/p][hr][/hr]
🎁 Holiday Event Highlights
[h3]🎄 Christmas Event System[/h3]
  • [p]Seasonal event framework activated[/p]
  • [p]Holiday rewards, festive fishes & winter prep features included[/p][p][/p]
[h3]🧦 Holiday Cosmetics[/h3]
  • [p]New Christmas bobber variant[/p]
  • [p]Seasonal wardrobe sync fixes (Saves through steam)[/p]
  • [p]Cosmetic restoration issues (e.g., missing titles/hats) resolved

    [/p]
[h3]🔔 Event Audio & VFX[/h3]
  • [p]Fixes to alarms, electrical cues & event SFX[/p]
  • [p]Better muting/unmuting of audio during malfunction or cold-engine states [/p][p][/p]
[hr][/hr][p][/p]
🛥️ Gameplay & System Improvements
[h3]⚡ Electrical Malfunction Improvements[/h3]
  • [p]Complete fuse-box minigame now stable[/p]
  • [p]Middle fuse interaction errors fixed[/p]
  • [p]Malfunction lamps, blinking lights & spotlight behaviour cleaned up

    [/p]
[h3]⚙️ Engine & Boat[/h3]
  • [p]Reverse steering fixed (again!)[/p]
  • [p]Engine death → menu transition no longer drags sounds with it[/p]
  • [p]Hull damage persistence fixed across sleep/reconnect (it will now repair when sleeping as intended)[/p]
  • [p]Boat destruction correctly disables affected systems[/p]
  • [p]Screen shake added to all hull impacts[/p]
  • [p]Audio no longer loops, cuts out, or sticks between sessions [/p]
[h3]🌩️ Weather & Lighting[/h3]
  • [p]Dynamic storms stabilized[/p]
  • [p]Fog & water colours properly biome-linked[/p]
  • [p]Gamma settings corrected (up/down parity, brighter max)[/p]
  • [p]Spotlight rotation & cabin lights syncing for all players

    [/p]
[h3]👁️ Eyelurker Overhaul[/h3][p]Dreadline’s stealth-horror monster received its largest polish pass yet.[/p]
  • [p]Teleport smoothness & attack timing fixed[/p]
  • [p]New “heads up” cues[/p]
  • [p]New audio & VFX polish[/p]
  • [p]Aggro reset, last-stage behaviour & hit feedback corrected[/p]
  • [p]Desync issues cleaned up
    [/p]
[h3]🎣 Fishing & Gear[/h3]
  • [p]Float rod range extended[/p]
  • [p]Hooked fish now sell properly[/p]
  • [p]Big Fish jump behaviour repaired[/p]
  • [p]Fish stealer reliability improved + snatch hitbox fixed[/p]
  • [p]Custom bobber audio cooldown added[/p]
  • [p]“Throw” renamed to Cast[/p]
  • [p]Fish-on-hook desync issues resolved[/p]
  • [p]Fishing reaction timing fixed
    [/p]
[h3]🧰 Tutorial & Onboarding[/h3]
  • [p]Ladder collision fixes[/p]
  • [p]Tutorial area equipment unlock improvements[/p]
  • [p]Onboarding text/UI pass[/p]
  • [p]Spotlight & electrical behaviour corrected inside tutorial
    [/p]
[h3]📦 Interface & QoL[/h3]
  • [p]Shop UI cleanup: fixed dropdown overlap & button resolution[/p]
  • [p]Disconnect confirmation added[/p]
  • [p]Receipts now enlarge correctly[/p]
  • [p]Compass model fix + new font polish[/p]
  • [p]Quota freeze bug resolved[/p]
  • [p]Title screen script cleanup [/p][p][/p]
[hr][/hr][p][/p]
🐛 Notable Bug Fixes
  • [p]Drowning animation inconsistencies[/p]
  • [p]Fish rotation issues[/p]
  • [p]Crab jittering fixed[/p]
  • [p]Emote sound syncing[/p]
  • [p]Footstep spam reduced[/p]
  • [p]Engine sound no longer leaks into menus[/p]
  • [p]Joining under the map resolved[/p]
  • [p]Duplicate characters removed[/p]
  • [p]Alarm sounds triggering reliably[/p]
  • [p]Tutorials no longer softlock on interactions[/p]
  • [p]Various collider, map-layer & object-placement fixes across islands [/p]
[p](Dozens more small fixes are included - this is a big polish push!)[/p][p][/p][hr][/hr][p][/p]
💎 Dreadline x Mineral Madness Bundle
[p]For the holidays, we’re teaming up with Mineral Madness! You can now grab both games in a discounted bundle - perfect for players who love exploration, progression, and chaos.[/p][p]Keep an eye out for cross-promotional goodies 👀[/p][p][/p][p][/p][hr][/hr][p][/p]
❄️ TL;DR
[p]🎁 Christmas Event activated [/p][p]⚙️ Electrical, engine & weather systems polished [/p][p]🎣 Fishing fixes galore [/p][p]🛥️ Boat & multiplayer stability massively improved [/p][p]💎 New Dreadline x Mineral Madness bundle live[/p][p]🚀PSST we are prepping for our full launch this year! [/p][p][/p]

🎃 Halloween Update 👻

[p]We’ve just pushed a chunky update packed with system fixes, monster polish, spooky event content, and more mechanical mayhem beneath the waves.[/p][p]Time to dive back in -the fish are biting, the fog is thicker, and your tools finally work properly.[/p][p][/p][hr][/hr][p][/p][h2]🧠 Major Additions & Systems[/h2][p][/p][h3]⚡ Electrical Malfunction System[/h3][p]A brand-new breakdown event joins the roster! When the lights go out, you’ll need to dive into the engine bay and complete a fuse box minigame to restore power. Includes new assets, sound effects, and failure states for added tension.[/p][p][/p][h3]🎃 Halloween Event[/h3][p]The seasonal event is live! (10/28 - 11/06)[/p]
  • [p]Spooky Halloween Fish added to the oceans.[/p][p] [/p]
  • [p]Halloween Hats cosmetic available to earn. (Log in during the halloween week to claim) [/p][p][/p]
  • [p]New Halloween Bobber joins your gearbox.

    [/p]
  • [p]Event unlock system has been improved so should be solid, tied to your steam account

    [/p]
[h3]👁️ The Eyelurker[/h3][p]The long-awaited deep-sea terror is now fully operational -complete with new model, sounds, animations, and behaviour. It stalks players in their territory, waiting to attack and bring down the boat. Use the boat's headlight to deter it![/p][p][/p][h3]🦑 Fish stealer[/h3][p]The Fish stealer joins the ferry, to snatch some unguarded fish from your inventory. So keep an eye out, and make sure to keep your valuables.[/p][p][/p][h3]🌫️ The Abyss Mechanic[/h3][p]Sail too far and you’ll meet your foggy doom. The edge of the world now features a thick, ominous mist that warns -and then consumes -those who don’t turn back.[/p][p][/p][h3]🧰 Tutorial & Onboarding[/h3][p]Reworked onboarding now teaches hull damage, repairs, and equipment handling. Tutorial ladders, footsteps, and lighting were cleaned up for clarity.[/p][p][/p][hr][/hr][p][/p][h2]🐟 Gameplay Fixes & Improvements[/h2]
  • [p]Added Screen Shake VFX to all boat damage. [/p]
  • [p]Inverted steering restored when reversing. [/p]
  • [p]Adjusted engine throttle and ignition behaviour for smoother control. [/p]
  • [p]Added crosshair dot for consistent aiming. [/p]
  • [p]Catchable Large fish models, jumping logic, and loot tables updated. [/p]
  • [p]Reconnects now correctly remove duplicate characters. [/p]
  • [p]Fish-on-hook now sells and syncs properly for all players. [/p]
  • [p]Bobber upgrade reaction time now properly works. [/p]
  • [p]Fixed desync when Fish stealer steals fish.

    [/p]
[p][/p][hr][/hr][p][/p][h2]🎨 Visuals & Audio[/h2]
  • [p]Improved fog and Abyss border visuals. [/p]
  • [p]Updated compass model and in-game font readability. [/p]
  • [p]Adjusted lighting and fixed rotating searchlights not syncing. [/p]
  • [p]New bobber crate audio and common fish catch sounds. [/p]
  • [p]Fixed looping or delayed Eyelurker sounds and attack effects. [/p]
  • [p]Codfather animations refined -no more idle floating in the deep. [/p]
  • [p]Rebalanced alarm, mid-day, and electrical malfunction sounds. [/p]
  • [p]Fixed drowning and death animations cancelling unexpectedly. [/p]
[p][/p][hr][/hr][p][/p][h2]🧍World[/h2]
  • [p]Preparations for Gallows Wharf and Tree Infested hubs underway. [/p]
  • [p]Quota board, floating anchors, and lamp placements corrected. [/p]
[p][/p][hr][/hr][p][/p][h2]🧩 Interface & Polish[/h2]
  • [p]Shop UI text overlap, low-res buttons, and drop-downs cleaned up. [/p]
  • [p]Added “Are you sure you want to disconnect?” confirmation prompt. [/p]
  • [p]Fixed resolution scaling on receipts and newspapers. [/p]
  • [p]Improved How to Play tips and navigation arrows for clarity. [/p]
  • [p]Adjusted red light persistence across sessions. [/p]
  • [p]Main menu and engine sounds no longer persist after exiting.

    [/p]
[hr][/hr][p][/p][h2]🪓 Miscellaneous[/h2]
  • [p]Updated Unity version for general stability & Safety [/p]
  • [p]Fixed various collision issues. [/p]
[p][/p][hr][/hr][p][/p][h2]🧭 Known Issues[/h2]
  • [p]Some hotspot Minimap icons are small [/p]
  • [p]No tutorial for Electrical Minigame & Light mechanics (Yet) [/p]
  • [p]UI text for Bobbers might stick on screen if right-clicking to exit when reading Tooltips [/p]
  • [p]Some Non-Owned Fish might jitter a tiny bit on the boat visually - But mechanic wise it’s still solid [/p]
  • [p]Repair Hull Nails have some sort of cooldown when opening the minigame before being able to click them [/p]
  • [p]Player Names might be displaced when dying sometimes - Still looking for reproduction steps on this one [/p]
[p][/p][hr][/hr][p][/p][h3]💬 Thanks for Playing![/h3][p]A bunch of fixes and additions here came directly from community reports -keep them coming!
We appreciate all the feedback and help we can get moving towards 1.0, and if you want to support us even more, please leave a Review, those are pure gold 💞☺️[/p][p]Happy fishing,
🦦 Estemyr & The Dreadline Team[/p]

🎣 Hotfix: Toolkit, Casting & Menu Fixes

[p]Hey everyone! 👋[/p][p]We’ve pushed a small hotfix to clean up a few pesky issues and improve the flow a bit. Here’s what’s changed:[/p][hr][/hr][h3]🛠 Fixes & Changes[/h3]
  • [p]You no longer have to pay to put your hammers back in the toolkit.[/p]
  • [p]Fixed an issue with the cast rod power minigame, it won’t click three times anymore.[/p]
  • [p]The player now stops moving when opening the menu, instead of continuing to auto-run.[/p]
[hr][/hr][p]That’s it for this one! Thanks as always for the quick reports and feedback, it helps us patch things up fast. 💙[/p]