1. VonGarland Castle : Beyond Blood
  2. News

VonGarland Castle : Beyond Blood News

First chunk of game coming Sep 25th

[h3]Here we gooooo![/h3][p][/p][p]The first chunk of the game will be coming to early access on Sep 25th. [/p][p]Hopefully you'll all check it out and leave feedback. [/p][p][/p][p]It is currently taking me around 2ish hours to test play through it, so there is a good amount of game/puzzles/enemies & bosses. but I definitely want to get people's feedback and then fine-tune the crap out of this section. Once that is done, I will add in the second half of the game. I am pretty far along with that half as well, but I think for the sake of getting feedback, it will be better to do it in two parts like this so I can focus in rather than getting feedback for the entire thing right out of the gate. [/p][p][/p][p][/p][p]some things about the build that's coming.[/p][p]I added a new area that is between the funicular and the Wolfer-X battle, an extra boss, and a puzzle.[/p][p][/p][p]The split choice of fighting or not fighting the wolfer changes the path you take / NPCs you encounter. [/p][p]By the end of this build, you will be able to unlock the alchemy whip and some of the vamp powers. [/p][p]Basically, there is a lot of new stuff that I'd love to get players' thoughts on and see where I should make adjustments. [/p][p]If you have a chance to pick the game up and try it out and post thoughts in the community, that is much appreciated; the more feedback I can get, the better. [/p][p][/p][p][/p][p][/p][p](I am also hoping if I get enough sales I will be able to hire a few voice actors to get more lines professionally done; otherwise, we are just going to have to live with my awful voice acting and voice-changing effects lol.)[/p][p][/p][p][/p][p]as always if you haven't already please wishlist and follow! [/p][p]Thanks [/p][p]-Ash[/p]

more new stuff added to demo

[p][/p][previewyoutube][/previewyoutube][p][/p][p][/p][h3]Hey all, [/h3][p][/p][previewyoutube][/previewyoutube][h3][/h3][h3]along with some bug fixes added some new stuff to the demo [/h3][h3](As always best to start with fresh file)[/h3][p][/p][p]*New NPC cut scene added into Plasmadine (following the rules of "first make it exist" I will try to get a better audio take soon, right now my voice acting is sub RE1 lol)[/p][p][/p][p]*new Steve com link event added when you go up funicular for first time[/p][p]*New worm mini boss added[/p][p][/p][p]*QuickTime music added (when split choices are running)[/p][p]*New Save Room music added [/p][p]*added new main menu screen[/p][p]*added Portuguese text to the intro, (just discovered that was missing the other day)[/p][p]*Bug Fixes[/p][p][/p][p][/p][p]should be rolling into early access soon, I have a good chunk of game/bosses/puzzles beyond what the demo has now. more updates coming shortly :) [/p][p]as always please wishlist and follow [/p][p]-Ash [/p][p][/p][p][/p][p][/p]

Split Choices

[p]Demo update! [/p][h3]**as always I would advise starting a new game file in order to prevent bugs**[/h3][p][/p][p]Changes made in this version:[/p][p]*split Choices, just like it OG RE3 there are now points where you will get to make a choice between fighting a monster/running away/etc. depending on what you pick it will change the NPCs you meet and the items you might get. there are now 2 points in the demo where you must pick what to do.[/p][p]*the Wolfer-X battle as been added back in so you can now unlock that achievement and I also added a new hidden achievement[/p][p]* fixed up the shop somewhat, you can now navigate between menus with LR bumpers and also added more SFXs[/p][p]*small bug fixes [/p][p]*adjusting how areas load, so should have less lag on older steam decks / computers [/p][p]*toned down the blur effect when you get a skill notice [/p][h3][/h3][p]almost have two more chapters done, I will be putting the game into early access very soon, then I will add chapters as I finish them with a target release for 1.0 by between oct25-Jan26 hoping folks who are enjoying the game will pick it up and keep leaving feedback as I work my way to the finished full game. all your feedback has been super helpful and really improved the game I think, so it seems like early access is the way to go so we can keep fine tuning our way to something special [/p][p][/p][p]Thanks as always! [/p][p]and be sure to wishlist and follow [/p][p]-Ash [/p][p][/p]

Small update

[h3]you will need to start a new game file for the in-game Achievements[/h3][p][/p][p]*bug fixes [/p][p]*Added weapon upgrading to the shop (I think the pricing is ok, but maybe folks have thoughts on if anything should be cheaper/more expensive, still fine tuning sounds/etc. but it is barebones usable ATM.[/p][p]*new options menu UI, much clearer now[/p][p]*added in-game achievements to the game, you can view them in the options menu and at the start of a file load they will try to call in the Steam Achievements, hoping this will get those to load for folks who were not able to get the Achievements before. [/p][p][/p][p]The best way to test would be to burn a bush, if the Steam Achievement doesn't call, save your game then load that file. it tries to call 1 Achievement every 3 secs after a file is loaded, so I think it would check if you have the bush burning Achievement around 9-12ish secs after the file is loaded. I've tested a few times and it works on my devices at least, I have been able to get all Achievements again.[/p][p][/p][p]More updates soon[/p][p]Thanks [/p][p]-Ash [/p]

Mega update!

[h3]Thanks everyone for playing over nextfest & leaving all the awesome feedback, just pushed a new version of the demo with a ton of stuff[/h3][p](I strongly advise starting a new game file, loading from a old file will likely cause bugs)[/p][p] [/p][p][/p][p][/p][h2]NEW STUFF :[/h2][p]*Boneheads have been overhauled, and now are more aggressive when you are in their area. when at a distance you can also shoot their knees to cause them to fall down & shoot their heads for chance at an insta kill. if you do the jump/slam attack it will stun them back depending on how near you are to them when you land (good for fighting a few at a time) you can also parry​ their attacks and then kick them, this is also good for taking on a few at a time cause Ransom's kick will send them all flying back in OG RE4 style :)  [/p][p]*bone heads now have voices/yell things at you (a lot more fun I think)[/p][p]*RB is now a dodge/roll (good for quickly getting out of the way of large attacks)[/p][p]*Sprint is now triggered by double tapping directionals  [/p][p]*I made new versions of the little crawling enemies, they are more like super Metroid zoomers now[/p][p]* bullets now land where you are aiming rather then moving across the screen so you can be more accurate with shots [/p][p]*re designed most of the buildings, and added a new puzzles to the Plasmadine office, some of the other puzzles have been moved into later parts of the game and will be made better :) [/p][p][/p][p]*A and B are now always confirm and cancel/back across all menus (or SHOULD be, let me know if I missed this anywhere)[/p][p]*X is now the action/interact button[/p][p]*Attack & shoot are now both RT, you will shoot if aiming and do melee attack if not aiming (similar to RE games)[/p][p]*blocking is now just one button, LT [/p][p]*if you stand at chain locks you can now use bolt cutters on them from the pause menu without needing to equip them[/p][p]*new camera system added to almost all areas and more zoomed out in most locations[/p][p]*lore stones now all look the same in all locations.[/p][p]*added another little shack before bloody mouth + made the first shack larger more interesting [/p][p]*in the town area you are now forced to go around some destroyed trucks/cars, this is to force players into the back alley, as some players missed that path. I also extended the back alley and made it more visually interesting as well as the areas past the tunnel[/p][p]*you now can't take damage for 1/2 second after blocking an enemy attack. This was added to account for taking on 3-4 enemies at once [/p][p]*moving items between crate and inventory is now switched to A to help it hopefully feel more intuitive [/p][p]*you can no longer trigger the reload animation when you don't have bullets or if the gun is fully loaded[/p][p]*base zoom level is now more zoomed out, and when large bosses are active the camera pulls back even more.[/p][p][/p][p]*added new SFX to blood raven enemies[/p][p]*item crate made to stand out more from the environment and are in more places[/p][p]*fixed laser sight to track with gun when jumping  [/p][p]*entering and exiting buildings and rooms is much faster now[/p][p]*going between rooms now has door SFX [/p][p]*bloody mouth battle fully done over, new attack patterns and much less jank now[/p][p]*files and notes have been totally done over, shortened a lot of the text and you can now view the front and back of files to discover secrets.[/p][p]*updated the map to be larger and look nicer[/p][p]*new key pad puzzles are now scattered throughout the game, you can find the passwords on files you find. (each time you start a new game the codes are randomized so you will always need to locate the files to get the correct password)[/p][p][/p][p][/p][p]still fine tuning some stuff, so the demo will go a bit further into the game once I have it all ready/ in the next update. [/p][p]hope you'll try it out, and thanks all for the great feedback, most of the changes made were thanks to folks giving great suggestions. and as always please remember to wishlist and follow + tell everyone you know to do the same! lol [/p][p][/p][p]Thanks [/p][p]More soon [/p][p]-Ash [/p]