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Elite Dangerous: Odyssey Alpha Phase 3

Greetings commanders!

Thank you all for the excellent and valuable feedback you have provided during Phase 1 and 2 of the Elite Dangerous: Odyssey Alpha. Here’s what you can expect in Phase 3:


[h2]Features: [/h2]

  • Expanded playable galaxy to approximately 50LY
  • New “Artemis” suit available for purchase
  • New genetic sampling gameplay loop
  • “First footfall” experience of setting foot on a newly discovered planet 
  • Missions and rewards rebalance


[previewyoutube][/previewyoutube]

[h2] Fixed Issues: [/h2]

  • Fire damage’s area of affect has been reduced
  • Fixed issue where communication in the flight tutorial was duplicated
  • Fixed issue where in some cases Data Delivery was not possible 
  • Fixed issue where skimmers would jitter around the screen
  • Fixed issue where not all fires could be extinguished making some missions impossible to complete
  • Fixed issue with pixelated scan line in FSS
  • Fixed issue where the passenger in multicrew would disconnect (Orange Sidewinder)
  • Fixed issue with transferring consumables from the ship's inventory
  • Fixed a crash when inviting another player to multicrew when both on foot
  • Fixed an issue where the 'Long Distance Planner' in Apex galaxy UI would ‘softlock’
  • Fixed an issue where the victory Credits shown at the end of a Conflict Zone were incorrect
  • Fixed a ‘softlock’ when interacting with a terminal shortly after loading the game
  • Fixed an issue where players would move through the counter if sprinting while interacting with a vendor or terminal
  • Fixed an issue where the main menu would appear much smaller if the player had the system map open whilst on foot
  • Fixed an issue where players were stuck in an aggressive pose on the concourse
  • Fixed an issue where players couldn’t access containers due to lack of authority level with no way to obtain them in some Settlement Salvage Missions
  • Fixed an issue where players became stuck behind the counter at Pioneer Supplies


[h2]Known Issues
[/h2]

    When the player approaches plants they’ve already sampled or have obtained the complete sample for, the UI text says ‘Insufficient Diversity’ instead of ‘Already Sampled’
    The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
  • The quick item wheel is very hard to use with a mouse
  • Players may find themselves outside of the concourse when interacting with certain vendors or elements
  • ‘Cuttable’ panels can get stuck in housing after being cut
  • Players may arrive at an empty Conflict Zone
  • Settings menu options are cut off at the bottom of the screen
  • Players are unable to target a system and manually jump to it when using the Galactic Map
  • Large numbers of AI are seen in Savitskaya Vision’s social space
  • Players may find an empty ship hangar when attempting to board host ships in Teams
  • Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
  • Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
  • If players perform a melee attack or throw grenades, obstructive defects block their visor
  • Graphical artefacts are present on assets (such as player arm & organics) when visor is on
  • Collection mission objective will only update for one person in the instance
  • Players sometimes experience that missions are not showing as completed until they re-log
  • Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone



Thanks again for participating in the feedback and letting us know what you think!

o7

Odyssey Alpha Phase 2 Hotfix 3

Greetings Commanders,

At 16:30 UTC / 17:30 BST we released a hotfix to address the following issues in the Elite Dangerous: Odyssey Alpha:

  • More stability fixes for crashes and disconnects
  • Fixed an issue where players could get stuck behind an 'invisible barrier' on a concourse
  • Fixed issue causing lower than expected combat bonds being awarded


Please keep the feedback coming as we continue to test Phase 2!

o7

Elite Dangerous: Odyssey Alpha Phase 2 hotfix 2

Greetings commanders.

We have released a new Alpha hotfix. The update contains the following changes:
  • Several stability fixes
  • Fixed a possible exploit where players could get inside a social space with weapons
  • Fixed an issue where some players would have Phase 3 equipment in their inventory
  • Fixed an issue where some players could get stuck in a dropship without getting deployed into the Conflict Zone
  • Balanced AI behaviour when they are searching for the player during stealth sections
  • Reverted controls and handling of SRV's back to Horizons

Thank you for your continued feedback and issue reports.

o7

Elite Dangerous: Odyssey's alpha has new PvP matches called Conflict Zones


The alpha phase for Elite Dangerous: Odyssey is moving right along. After letting players step out onto the surface for the first time last week, Frontier Developments are moving into phase two of the next expansion's alpha testing. This week they're dropping alpha testers into a new system and letting them battle it out in the new on foot PvP Conflict Zones. You can spot the new FPS action in a new video the developers have published alongside the launch of phase two.


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Odyssey Alpha Phase 2 Hotfix

Greetings Commanders!


We have released a hotfix to address the following issues in Phase 2 of the Odyssey Alpha:

  • Stability fixes
  • Fixed an issue with players taking damage during dropship deployment.
  • Fixed an issue with suits briefly switching colour on player death.
  • Fixed an issue where sometimes, conflict zones would not initiate correctly.



We hope you're enjoying Phase 2, and please keep the feedback coming!

o7