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Dungeon Mori News

[v1.2.1]

Just a small patch to address some issues with the leveling system.

Changelog


[h2]Bugfixes:[/h2]
  • Fixed a bug where certain stat levels would not return properly;

[v1.2.0]

With this update comes some adjustments to Soul Gems and pets.

Now the first effect of a Soul Gem is tied to their type, along with some effect rate adjustments and some new effects added to the pool. Do note that these changes will only take effect on new saves (created in v1.2.0 forward), as they would break earlier saves. Older saves will still remain with the previous Soul Gem system.

Pets also had their slots rebalanced, but if you have gems incompatible with the new slots, don't worry, you won't lose them. The slot will update automatically when you remove the equipped gem.

Now Soul Gems are divided into the following types:

Radial (Fighter):
  • Includes effects that directly boost your physical attack power and/or favors the fighter playstyle;
Moon (Mage):
  • Includes effects that boost your magic attack power, spells, mana and favors the mage playstyle;
Triangle (Thief):
  • Includes effects that boost your critical, dodge and lockpicking, favoring the thief playstyle;
Circle (Defensive)
  • Includes effects that increases your HP, regeneration and defenses, supporting any playstyle defensively.


With these changes, there will be a bit more strategy involved with your pet selection, along with more thematic cohesion. With all that said, here's the changelog for this version:

Changelog


[h2]Adjustments:[/h2]
  • Reworked the Soul Gem system;
  • Stats shown when equipping Soul Gems to pets are now the same as the stats shown when changing equipments;
  • Added an option to toggle a confirmation prompt when running from combat;
  • Added a button to sell all of your selected item to the "Junk Buyer" shop;


[h2]Balancing Adjustments:[/h2]
  • Changed all pet Soul Gem slots to better fit their niche and theme;


[h2]Bugfixes:[/h2]
  • Fixed equipped Soul Gems on the "Equip Pet" interface not showing their values properly;
  • Fixed crashes from old saves imported from the Demo;


Do note that, while I appreciate all the feedback, I'll start working on adding the next dungeon soon, so bugfixes and small quality of life features will be prioritized in place of major game changing updates. Some suggestions might be considered for future dungeons or features, so even if I don't implement everything suggested, it is always appreciated.

Thank you for your support and understanding!

[v1.1.1]

A few more quality of life adjustments along with some needed bugfixes. Thank you for the community members which reported these.

Changelog


[h2]Adjustments:[/h2]
  • Added a small tutorial on the first time you collect a Badge;
  • Added a preview when hovering an equipped gem on the "Pets" screen;
  • Changed the difficulty default to hardcore, along with a change to the preview indicating it's the intended difficulty for the game;
  • Changed the "Normal" difficulty name to "Average", to better indicate it's intention;


[h2]Balancing Adjustments:[/h2]
  • Increased the drop rate of the "Crown and Armor of Thorns" items;


[h2]Bugfixes:[/h2]
  • Fixed the "Dark Furball" pet appearing as a slime when equipped to a female elf;
  • Fixed the "Black Tunic" item having HP regeneration;
  • Fixed the Equipped gem description showing duplicated text;
  • Fixed some quests not showing up properly on older saves imported from the Demo;
  • Fixed a bug that caused the Agility stat to revert incorrectly on specific levels;

[v1.1.0]

With this new update, I'm bringing some suggested quality of life changes, especially to the Bestiary, along with some new accessories added to the shop.

I also want to thank the support of all the players, your feedback and comments help me to make the game better, and I hope to keep making it even better with your continued support.

And now, without further ado, here are the changes.

Changelog


[h2]Adjustments:[/h2]
  • Close enemy names will be shown on the dungeon when wielding a torch or any other item that emits light;
  • Enemies now have each a set difficult of running past them;
  • Enemies in bestiary will show their loot after only killing the quantity set in the midpoint instead of the full bar;
  • Enemies in bestiary will show their exact drop rates only after killing the full amount required;
  • Enemies in bestiary will now show the depth of the dungeons in which they appear;
  • "Slimed Skeleton" no longer appears in the Forsaken Graveyard dungeon;
  • Added the following Accessories:
  • Life Ring +1/+2;
  • Mana Ring +1/+2;
  • Friendship Talisman;
  • Goblin Amulet /+1/+2;
  • Ring of Divine Favor /+1/+2;
  • Lone Wolf Necklace
  • Grug's Neckalce
  • Cursed Skull Talisman


[h2]Balancing Adjustments:[/h2]
  • Increased the Drop Rate bonus of the "Avid Collector" badge;
  • Increased the Defense of the Royal Knight Helm;


[h2]Bugfixes:[/h2]
  • Adjusted a misaligned pixel of the General Store button, on the Village screen;
  • Fixed consumables not showing the correct quantity on storage while on the shop menu;
  • Fixed a crash that would happen when playing Card Flipper against certain opponents on an older imported save;
  • Fixed certain bestiary entries not present on an older imported save;
  • Fixed some typos on certain items' descriptions;

[Demo v0.1.7.2]

[p]Another small update to address some minor issues and with a bonus new feature: Card Flipper!

Have you ever played the Triple Triad minigame in any Final Fantasy game? That's pretty much it.
It's a simple card game where you need to flip the majority of the cards on the board to match your color. For now, you can unlock it by clearing the first dungeon and completing a quest.

You can earn new cards by completing each monster's bestiary entry, and in the final game you'll be able to use it as an alternate way of earning Soul Shards (which will be used for a system related to character progression). In the demo you can play it for fun, so you won't earn shards, but at least you can get used to the minigame by practicing against Yulia, the Innkeeper.

I hope you all like it, but if that's not the case, you don't need to feel obligated in any way to interact with it, it's just an alternate way to earn specific ingame rewards available through other means!
[/p]
Changelog
[p][/p][h2]Adjustments:[/h2]
  • [p]Added a new side minigame: Card Flipper;[/p]
[h2][/h2][h2]Bugfixes:[/h2]
  • [p]Fixed a bug where the game would announce that your pet leveled up, even if it didn't, at the Rewards screen;[/p]
  • [p]Fixed a bug that made the save file name display incorrectly when deleting a save;
    [/p]
[p]That's it for now, release date is pretty close, so if you find any bugs be sure to report them, either through our Discord community or through the Steam community board!

Thank you for your continued support![/p]