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No Man's Home News

Demo Deactivation and More...

[p]Hello everyone! I hope you are all having a great week![/p][p][/p][p]Development is going really well and the game is changing fast. The demo has served it's purpose and therefore it is now deactivated. Thank you everyone who played the demo and provided feedback![/p][p]Many people provided valuable feedback which really helped me to shape the game. I am still working on improving the game, ironing out bugs and adding more quality of life improvements.[/p][p][/p][p]What am I working on?[/p][p][/p]
  • [p]Weapon jamming is a new feature that I am working on. Now all weapons have a condition stat and lower condition means your weapon will jam. You will have to keep your weapons clean! All weapon jam animations are done by InvaderJake. Who is kind enough to donate his work to this project. [/p]
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  • [p]Another new feature that I am developing are NPC traders. You will find these traders in cease-fire zones and you will be able to trade items from them. Like weapons, attachments, ammo etc. These traders will sell you more items after you do some jobs for them. [/p]
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  • [p]I am also constantly improving the map by adding more points of interest. North of the map had many open spaces and I am filling those spaces with more interesting locations.[/p]
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  • [p]Improving the animal AI is also a priority as they were pretty basic. Now they will be smarter when they are making choices during combat.[/p]
[p][/p][p]I am really grateful that many people see the potential of the game and support it.[/p][p]Stay tuned for new devlogs! [/p][p][/p][p]Consider joining our Discord server, come in and say hi![/p][p][/p][p][/p]

Early Access Delay Announcement

[p]Hello everyone!
[/p][p]Development is going really well but I am sorry to announce that game needs more time to cook to be ready for early access. [/p][p][/p][p]I had anticipated that all the features I planned for the first stage of early access would be ready by August 25th but that won't be the case. Weapon customization, Crafting system, Hunting & Cooking are mostly ready but they still need a lot of polish. Also our valuable contributor InvaderJake is working on animating new weapons. Pistols, new rifles and more! Radianites are still WIP and not ready.[/p][p][/p][p]When developing these features I have realized there are many aspects of the game that also requires improvement. I have to make sure the game is in a good state before I can charge money for it. I want to put out a product that is actually worth your money. I don't want to rush. I want to get things right![/p][p][/p][p]Early Access is now delayed to October 25th.[/p][p][/p][p]I apologize for this delay! [/p][p][/p][p]I am sharing devlogs on my Youtube channel and I will share a long gameplay video showcasing the new features in the near future. You can find our Discord and Youtube links below![/p][p][/p][p]Thank you everyone for your patience and support. [/p][p][/p][p][/p]

Weapon Attachments

[p]Weapon attachment customization was one of the most requested features and it's finally coming. [/p][p]Every attachment is now a seperate item that you can interact with in your inventory. You will be able to collect attachment parts like scopes, silencers and red dot sights. When you hover over an attachment part, it will highlight the weapons it's compatible with.[/p][p][/p][p][/p][p][/p][p]You can then click to pick it up and then click on the weapon you want to attach it to. Now simply equip the weapon and it will have your attachment on it. If you want to remove the attachment from a weapon: Unequip it, and thensimply click on the attachment you want to remove.[/p][p][/p][p][/p][p][/p][p]NPCs are also able to use these attachments. For instance, if an NPC has a scoped weapon, they will be able to spot their enemies easier and they will have a better aim. You will be able to buy these weapon attachments from traders in the zone or via the online shopping. Your last option is hunting down other's for these attachments.[/p][p][/p][h3]Full Devlog[/h3][previewyoutube][/previewyoutube][p][/p]

Crafting System

[p]One common point of feedback was the lack of loot you could find in the buildings. With this new crafting system that will change. Now you can find various resources inside the buildings. Some of these resources are: Generic household supplies, fabric, pills, alcohol, duct tape, matches and many more.[/p][p][/p][p][/p][p]Crafting system is very simple in terms of how it works. All you need is to combine two resources and it will create a more useful item. [/p][p]For instance, combining alcohol with a piece fabric will give you a bandage. Combining alcohol with matches on the otherhand will result in a molotov.[/p][p][/p][p][/p][p][/p][p]We want the players to discover these recipes by trial and error. And when you discover a recipe it will be added to your recipe list. With the addittion of the crafting system, player now has to rely on scavenging resources to survive. Before this you could supply all the items with your PDA via the online shopping feature. [/p][p]Shopping system was very bare bones and didn't make much sense in terms of realism. Any ordered items would just spawn in your safe house. This is no longer the case.[/p][p]Now ordered items will be delivered to you via a drone. Drone delivery in the zone requires a certain set of skills and sometimes these drones don't make it back. And this essentially increases the cost of online shopping. [/p][p][/p][p][/p][p][/p][h2]Here is the full video devlog.[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][p]Feel free to share feedback![/p][p][/p]

Patch 3.1

  • [p]Added new weapon animations for several weapons. (Animations by InvaderJake)[/p]
  • [p]Small QoL changes[/p]