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Patch Notes โ€” Version 0.16 Demo

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๐Ÿงฉ Patch Notes โ€” Version 0.16 Demo
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[h3]๐Ÿง  General[/h3]
  • [p]Significantly improved AI attack initiation โ€” bots now evaluate their army composition and produce missing unit types before launching an assault.[/p]
  • [p]Reworked defense construction logic โ€” bots now fortify their base more evenly, without ignoring side directions.[/p]
  • [p]Improved vehicle movement algorithms when detecting obstacles โ€” aiming and positioning are now more accurate.[/p]
  • [p]Added alternative movement using arrow keys in addition to WASD.[/p]
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[hr][/hr][h3]โš™๏ธ Balance & Gameplay[/h3]
  • [p]The firing rate of "Uragan" reduced from 2.0 to 2.5 seconds for better gameplay balance.[/p]
  • [p]Rocket soldiers can no longer shoot down enemy projectiles, making battles more realistic.[/p]
  • [p]Improved targeting logic โ€” firing now takes into account the weapon height instead of the unit center.[/p]
  • [p]Tested unit behavior on elevations for more accurate line-of-sight analysis.[/p]
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[hr][/hr][h3]๐Ÿž Bug Fixes[/h3]
  • [p]Fixed a game crash during attacks caused by looping target selection logic.[/p]
  • [p]Fixed potential errors when processing buildings under construction that could cause instability.[/p]
  • [p]Improved overall stability of the targeting and positioning system for units.[/p]
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[hr][/hr][h3]๐Ÿ Conclusion[/h3][p]V0.16 Demo makes bot behavior smarter and more realistic, while battles become more balanced and stable.
We continue to improve AI, combat mechanics, and overall stability![/p][p]Thank you to everyone who tests and supports the game โค๏ธ[/p][hr][/hr]

LAST FRONT โ€” RoadMap to Early Access!

[hr][/hr][h2]๐Ÿ—“๏ธ Project RoadMap[/h2][p]The development of the game continues, and many major updates and improvements are ahead!
Here are the main directions I am currently working on ๐Ÿ‘‡[/p][h3]โš”๏ธ Content and Factions[/h3]
  • [p]Adding new factions: USA and RVI[/p]
  • [p]Introducing Generals and specializations unique to each side[/p]
[h3]๐Ÿ—บ๏ธ Maps and Gameplay[/h3]
  • [p]New game maps[/p]
  • [p]Expansion of the technology tree[/p]
  • [p]Adding and testing multiplayer[/p]
[h3]๐Ÿง  Technical Aspects[/h3]
  • [p]Improving AI, balance, and stability[/p]
  • [p]Refining and polishing all game mechanics[/p]
[p]๐Ÿ’ฌ The game is actively evolving, and your feedback helps guide it in the right direction!
Thank you to everyone supporting the project ๐Ÿ™[/p][hr][/hr][p]๐Ÿ’ฌ All dates are approximate โ€” the project is developed by a single person, and the main goal is quality and stability.[/p][p]๐Ÿ“… Check out the full RoadMap below and stay tuned for updates โ€” thereโ€™s a lot of exciting content ahead![/p][p][/p][hr][/hr][h2]RoadMap Last Front[/h2][p]Demo Update (October โ€” November 2025)
๐Ÿ”น AI Improvement: working on attack, defense, and decision-making logic.
๐Ÿ”น Crash fixes and stability optimization.
๐Ÿ”น Adding a superweapon for the Russia faction: โ€œPerimeterโ€ or โ€œDead Handโ€ system.
๐Ÿ”น Turkish localization โ€” due to high player activity from Turkey.
๐Ÿ”น New 3-player map with unique style and carefully balanced gameplay.
๐Ÿ”น Technology tree expansion: new upgrades for units, buildings, and generals.[/p][hr][/hr][h2]New Faction: USA (December โ€” January 2026)[/h2][p]๐Ÿ”น Developing a unique set of USA buildings and units.
๐Ÿ”น Creating a new technology tree.
๐Ÿ”น New American-style map.
๐Ÿ”น Recording a faction showcase (units, buildings, abilities).[/p][hr][/hr][h2]Closed Beta Test: USA (December โ€” January 2026)[/h2][p]๐Ÿ”น Testing the USA faction and its balance.
๐Ÿ”น Adjusting units.
๐Ÿ”น Fixing bugs discovered during the CBT.
๐Ÿ“… Duration: about 3 days.[/p][hr][/hr][h2]New Faction: RVI (February โ€” March 2026)[/h2][p]RVI (Radical Voice Initiative) โ€” a terrorist organization from the Middle East.
๐Ÿ”น New map styled for the faction.
๐Ÿ”น Building models, unit models, and a custom technology tree.
๐Ÿ”น Recording a faction showcase and demonstrating unique mechanics.[/p][hr][/hr][h2]Closed Beta Test: RVI (February โ€” March 2026)[/h2][p]๐Ÿ”น Testing the new faction and its balance.
๐Ÿ”น Fixing bugs and refining game mechanics.
๐Ÿ“… Duration: about 3 days.[/p][hr][/hr][h2]ADD NEW GENERALS (March โ€” April 2026)[/h2][p]Adding specializations for each faction.[/p][p]๐Ÿ”น For the Russia faction: example โ€” Strategic Rocket Forces General, focused on missile troops.
๐Ÿ”น For the USA faction: example โ€” Air Force General, focused on air superiority.
๐Ÿ”น For the RVI faction: example โ€” Chemical & Biological Attacks General, focused on toxins and poisoning.
๐Ÿ”น Adding multiple maps linked to each general.
๐Ÿ”น Closed testing of generals and balance adjustments before release.[/p][hr][/hr][h2]Early Access (2026)[/h2][p]After balancing all generals and adding new maps, the game will enter early access.
Everyone will be able to purchase Last Front and play without restrictions, following its development together with the community.[/p][hr][/hr][h2]Acknowledgements[/h2]
[p]I am deeply grateful to everyone who leaves both positive and negative feedback.
Any feedback helps me move forward and make Last Front better.[/p]
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Patch Notes โ€” Version 0.15 Demo

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๐Ÿงฉ Patch Notes โ€” Version 0.15 Demo
[hr][/hr][h3]๐Ÿง  General[/h3]
  • [p]Significantly improved AI behavior โ€” bots now choose defensive positions more accurately, analyze attack directions, and build fortifications in more strategic locations.[/p]
  • [p]AI troops now evaluate vehicle strength separately from infantry โ€” infantry wonโ€™t attack without armored support.[/p]
  • [p]Improved unit movement system.[/p]
  • [p]Improved Mobilization Point placement โ€” can now be set quickly with right-click, without selecting an ability.[/p]
[hr][/hr][h3]๐Ÿž Bug Fixes[/h3]
  • [p]Fixed missing defensive structure markers on the map.[/p]
  • [p]Fixed an issue that could cause a game crash.[/p]
  • [p]Fixed missing menu buttons after exiting the ScoreBoard.[/p]
  • [p]Fixed bot aircraft behavior โ€” planes now correctly land at airfields to reload.[/p]
  • [p]Adjusted aircraft positioning inside hangars.[/p]
  • [p]Fixed an issue where large unit groups did not attack until reissued an order.[/p]
  • [p]Fixed missing team icons in the scoreboard.[/p]
  • [p]Fixed incorrect behavior when ending the game โ€” now correctly returns to the main menu.[/p]
  • [p]Fixed construction sound continuing after a building was destroyed during construction.[/p]
  • [p]Fixed missing health HUD for attack aircraft.[/p]
  • [p]Adjusted airfield interaction areas.[/p]
  • [p]Fixed an issue where Mobilization Points couldnโ€™t be placed on certain spots.[/p]
  • [p]Fixed rockets not dealing damage to buildings under construction.[/p]
[hr][/hr][h3]โš™๏ธ Balance & Gameplay[/h3]
  • [p]T-55 now turns better.[/p]
  • [p]KamAZ is now more stable and less sharp when turning.[/p]
  • [p]Reduced cannon damage vs infantry for better balance.[/p]
  • [p]Added collision for buildings under construction โ€” they now take damage from air attacks.[/p]
  • [p]Optimized FPS counter refresh rate โ€” now updates less frequently and more smoothly.[/p]
  • [p]Removed unit creation notifications text to reduce on-screen clutter.[/p]
[hr][/hr][h3]๐Ÿงฑ AI & Construction[/h3]
  • [p]Improved bot logic for building defensive structures.[/p]
  • [p]Enhanced map positioning system, helping AI better understand attack directions.[/p]
[hr][/hr][h3]๐Ÿ Conclusion[/h3][p]This is the largest demo update so far.
Bots are smarter, vehicles are more realistic, and combat is more stable.[/p][p]Thank you to everyone testing and helping improve the game โค๏ธ[/p][hr][/hr]

๐ŸŽ– The demo will be available on October 9, 2025, at 12:00 PM Pacific Time!

[p]Greetings, Commanders![/p][p][/p][p]Iโ€™m excited to share the demo version of my RTS game with you.[/p][p]This is a solo-developed project โ€” from AI logic to visuals, interface, and effects. It takes a tremendous amount of time and attention, so there may be bugs, issues, or instability.[/p][p]Nevertheless, Iโ€™ve done my best to let you experience the spirit of classic RTS games in a modern form.[/p][p]๐Ÿ’ฌ Any feedback is invaluable โ€” you can leave a review, report issues, or simply share your impressions.[/p][p]Thank you for downloading the demo and supporting the project![/p][p]Your feedback truly shapes the final release.[/p][p]Murzin Studio
[/p][p]๐Ÿ“ง [email protected][/p][p][/p]

Unit Showcase: Geran-3 ยซShahed-238ยป

[p][/p][previewyoutube][/previewyoutube][p]๐ŸŽ– Long-range loitering munition (suicide UAV)[/p][p]The battlefield witnesses the fearsome weapon of asymmetric warfare โ€” Geran-3 "Shahed-238".
This suicide drone is designed for precision strikes against key enemy targets: vehicle convoys, infrastructure, and fortified positions.
Silent flight, long range, and a devastating warhead make it a true hunter of enemy weak points.[/p][p]๐Ÿ›  Armament of Geran-3 "Shahed-238":
โ€ข 40 kg High-Explosive Fragmentation warhead
โ€ข Ability to destroy ground targets with high precision[/p][p]โš™๏ธ Tactical use in the game:
โ€ข Eliminating armored columns
โ€ข Disabling generators and infrastructure
โ€ข Pressuring enemy rear positions
โ€ข Mass deployment to overwhelm air defenses[/p][p]๐ŸŽฎ Set the attack point and unleash a โ€œswarmโ€ of drones โ€” the enemy wonโ€™t have time to react before the deadly Shahed-238 reaches its target.[/p][p]๐Ÿ“Œ One strike โ€” and the enemyโ€™s strategic asset lies in ruins.[/p][p][/p][p]https://t.me/LastFront[/p][p]https://vk.com/lastfront_murzinstudio[/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p]