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Cue Club 2: Pool & Snooker News

Cue Club 2 Update #65



Hi everyone,

Today's update offers more useful features including greater fine-tuning of the aiming lines, plus we've added lots more options to the in-game menus, to make it easier and faster to setup the game just as you like it. As always, thank you for sharing your ideas and feedback.

  • Added a thinner and sleeker aim line option, in contrast to the thicker, full width line. Go to Options > Aiming > 2D/3D > Primary Line (width). This is available in both overhead and first-person camera views.

  • Added new in-game menus for User Interface settings, Visual Effects, Text and Pointer settings, and DirectX Graphics. See Options > Display Settings. These can all be modified without interrupting the current match and with instant effect.

  • The difficulty level of AI opponents can now be modified from the Quick Match menu, via a shortcut button at the bottom of the page. A separate menu also exists in Options > Match Settings.

  • Fixed a rare issue that occasionally would add an extra character to the end of filenames.

  • Further visual refinements to main menus.

  • Enhanced ceiling lighting in Bar venues.

  • Other minor fixes and improvements.

Cue Club 2 Update #64



Hi everyone,

We're pleased to bring another exciting new update to Cue Club 2 today with refinements to ball physics and graphics to further increase realism, plus we have made more improvements to simplify game setup in Quick Match mode. We hope you enjoy these revisions and please continue to share your feedback with us.

  • Increased maximum cue power by approximately 20%, for more powerful break-off shots and playing long shots on larger tables.

  • Increased the amount of spin that can be applied to the cue ball (both side spin and top / back spin), for greater ball control and more effective trick shots.

  • Cushion dynamics has been improved, and sliding friction of the table cloth has been reduced for smoother and more realistic ball movement. Please note there are settings to customise this at Options > Tables > Global Settings.

  • Visual improvements to Quick Match, Bar Challenge and Tournament opponent screens.

  • Game difficulty setting has been moved to Options > Match Settings > Difficulty Level. This is now a global parameter and affects Quick Match, Bar Challenge and Tournament modes. There are 5 settings: Novice, Amateur, Intermediate, Expert and Pro.

  • Fixed an issue in Killer Pool whereby the same AI player could appear more than once in a 3 or 4 player game.

  • A random AI player setting has been added to Quick Match setup menu. To select this, scroll left through the 'Default Opponent' options.

  • Improved illumination and lighting effects in both Bar and Theatre venues.

  • Other minor fixes and enhancements.

Cue Club 2 Update #63



Today we've released another new update with enhancements to Quick Match setup and opponent selection, with more options to customise the difficulty settings for AI players, to better suit your own skill levels. As always, your feedback is very much appreciated so please keep sharing your ideas and suggestions with us here and on the forums.
  • Added 5 difficulty settings for Quick Match games ranging through Novice, Amateur, Intermediate, Expert and Pro. See 'Play Game > Quick Match > Game Rules > Difficulty'. Default setting is Intermediate. Please note: difficulty settings also exist for Tournament and Bar Challenge modes, see 'Options > Match Settings', then select Tournament or Bar Challenge.

  • Added graphic images for all 15 AI opponents in Quick Match mode. The above difficulty setting will be applied to the selected opponent, which will affect how well they play. 1 Star players are easiest to defeat, 5 star players are the hardest to defeat.

  • The default player is Sebastian from the Basement Bar, and your preferred opponent is auto-saved for next time.

  • We have also fixed an issue in tournament saving at the end of matches, which prevented existing files from being overwritten. This should now work correctly.

  • Saving games locally to hard disk now works consistently, and as before Steam Cloud is also supported for saved games and tournaments.

  • Other minor fixes and improvements.

Cue Club 2 Update #62



We're pleased to release another new update for Cue Club 2. This update focuses on adding more save game options, with further improvements to match setup, graphics and AI. Thanks again for keeping us informed with your ideas and suggestions.
  • Increased save-game capacity. Previously only 1 game could be saved, and now up to 36 games can be saved simultaneously. This allows you to exit mid-game and store your progress in multiple matches, and also store and reload different practice and trick-shot situations, without having to setup the table each time.

  • Up to 6 tournaments can now be saved at the same time. Compete in several tournaments at once and play as little or as much as you want before saving, to continue again later.

  • Saved games and tournaments can also be deleted by going to 'File Management > Delete Saved Data' and selecting the appropriate option.

  • New option to force AI opponents to 'play on' in snooker and not concede a frame if they are behind on points. This gives you a better opportunity to clear up the table before a win. See 'Options > Match Settings > Virtual Players > Tactics (Concede game)'. This can be turned on or off. Default is 'on'.

  • Added a quick menu shortcut for 2 player games (human vs human). Go to 'Play Game > Two Player'. There are also shortcuts for 3 and 4 player Killer Pool matches.

  • Further visual refinements to in-game neon wall lighting and overhead table lighting in both Bar and Theatre venues.

  • Various improvements to menu graphics.

  • Other minor fixes and enhancements.

Please note, after installing this update any previously saved game or tournament will be temporarily located at 'Play Game > Load Game > Page 1 > Game 1'

Cue Club 2 Update #61



Hi everyone,

Today we've released another new update with a collection of tweaks to further enhance graphics, audio and gameplay within the game, with extra controls to customise audience behaviour in theatre venues. Thanks again for giving us your feedback and we hope you enjoy these latest revisions.
  • Visual enhancements to Membership Cards and menus.

  • New mouse pointer graphic with option to switch between 2 styles and 4 different sizes. See Options > Display Settings > User Interface (Pointer Style and Pointer Size).

  • Audience sound options to control applause and noise level have now been moved to Options > Audio > Audience. Also available in-game.

  • New option to change the level of audience whistling when playing in a theatre venue. Go to Options > Audio > Audience > Whistling. There are 3 graduated settings or it can be turned off. These will occur with applause in response to a good shot, high snooker break or at the end of a frame or match.

  • Ultra-glossy ball setting has been given a slightly more polished appearance. See Options > Ballsets > Global Settings > Ball Finish.

  • Anisotropic filtering now automatically applied according to graphics card capabilities, with enhanced rendering of in-game textures.

  • Improved rendering of the overhead table lamp in 3D mode with a more realistic bloom effect, that varies with the lighting level set.

  • Better rendering of fine table lines in 3D mode when camera is zoomed out or low on table.

  • Fixed a graphics issue where Steam user avatars were not displayed in the multiplayer lobby after using ALT+TAB in fullscreen mode.

  • Fixed a controller issue where the right thumb-stick could accidentally change camera height when playing in 2D overhead mode.

  • When resuming a saved tournament, clicking on the Tournament menu option now returns you directly to the saved match instead of presenting a new tournament.

  • In 3D mode during a game of snooker or 9-ball pool, the ball value indicator is now displayed in the top left corner to avoid obstructing the line of sight.

  • Other minor fixes and enhancements.