1. Granvir: Zero Front
  2. News

Granvir: Zero Front News

Hotfix 1.4.1: Multiplayer Desync and More

1.4.1
  • Fixed multiplayer desync caused by starting more than one campaign in a single session. This is the most common known source of desync currently occurring.
  • Added a melee weapon damage modifier to the part enhancement options.
  • Fixed loot spawning on an unreachable island on a farmland map.
  • Removed stock metal options from upgrades due to the lack of credit cost
  • Fixed being unable to select part upgrades with a controller.
  • Fixed magazine counters not properly tracking certain ammo combination operations.
  • Fixed being able to apply the lightweight modifier to parts without mass.

Update 1.4.0: Engineer and Hero Pilots

1.4.0
[h3]Major Features[/h3]
  • Added the Engineer pilot class. The Engineer can upgrade and enhance parts and scavenge specifically for weapons and components.
  • Added the Hero pilot class. The Hero receives a great amount of supply pods on missions and can specify the category of their contents.

[h3]Minor Features[/h3]
  • Added the ability to choose an additional resistance support item on the Resistance Ace pilot.
  • Added a random healing item to each supply pod.
  • Replaced the voids in crevices and pits with water and lowered the kill zone to the water's surface.
  • Added a setting to disable the quick loot menu when opening supply pods.
  • The quick loot menu will combine ammo stacks when selecting items.

[h3]Bug Fixes[/h3]
  • Fixed a screen freeze sometimes caused by tracks.

Hotfix 1.3.7

1.3.7
[h3]Bug Fixes[/h3]
  • Fixed the final boss sometimes not taking damage on Extreme difficulty or a lower difficulty with many players.
  • Fixed potential multiplayer desync caused by an enemy Granvir falling into a pit.

Hotfix 1.3.1: Boss Balance and Bug Fixes

1.3.1
[h2]Balance[/h2]
  • Added a tracking slow during melee attacks to enemy Granvirs to create opportunities to evade certain attacks.
  • Adjusted enemy Granvir melee AI to move in an out of melee range over time instead of constantly attacking.
  • Removed the final boss's backup in the last holdout wave.
  • Increased the amount of damage the final boss takes from melee weapons.
  • Slightly reduced the movement speed of the final boss.

[h2]Bug Fixes[/h2]
  • Fixed ammo disappearing forever when split and dropped out of the inventory. Split dropped ammo will now return to the original stack.
  • Fixed the inventory breaking when dropping an item while splitting it on controller.
  • Fixed ammo disappearing when closing the inventory while splitting.
  • Fixed tracks being unable to reverse with mech relative controls enabled.
  • Fixed melee damage reduction increasing the amount of melee damage taken.
  • Fixed the boss hp bar display stacking extra vitals between runs.

Update 1.3: New Final Boss and More

1.3.0
[h2]Major Features[/h2]
  • Added a new boss to the final wave of the finale holdout. Defeating the boss adds its parts to the next carry over selection. The boss will use more of it's equipment on higher difficulties.
  • Added Extreme difficulty. Enemies are more abundant, the finale holdout lasts longer and the final boss has an additional phase.

[h2]Minor Features[/h2]
  • Removed one wave from the finale holdout on Normal difficulty.
  • Reduced the amount of enemies on the map on Normal difficulty.
  • Reduced the scaling per mission of enemies on the map on Normal difficulty.
  • Moved the initial spawn point on missions further back.
  • Improved performance when tracked legs and chainblades are on screen.
  • Improved performance in rest areas.

[h2]Bug Fixes[/h2]
  • Fixed some attacks applying ragdoll forces in the wrong direction.
  • Fixed a bug with excess vital damage not carrying over to other vitals once a Granvir is destroyed. This means single instances of high damage can now trigger multiple lethal vital effects such as ragdoll+reactor meltdown. Overall, ragdolling should occur significantly more often, reactor meltdown+ragdolling should occur slightly more often and death while standing should occur less often when massive damage finishes off a Granvir. Finally, it will be much easier to clear out destroyed but still standing Granvirs.
  • Fixed multiplayer desync caused by selecting the HC2 Pistol in resistance support.
  • Fixed the autosave not clearing when returning to the main menu after a loss.
  • Fixed resistance support not triggering when continuing a run.