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Granvir: Zero Front News

Update 1.7.0: New Campaign+

[p]This major update rounds out Zero Front with the last of the roadmap features with the addition of Japanese and Chinese language support. If you plan to play in either of these languages, I appreciate any feedback as to the clarity and quality of the translation.[/p][p]Additionally, a new option after completing the campaign has been added. Selecting New Campaign+ will reset the campaign while retaining your current mech build, maximum loot level and threat level. This lets you run it back with the build you worked for and continue to refine it with additional high tier parts.[/p][p]Don't forget, Granvir's full release is September 23rd! If you haven't already, you can add it to your wishlist to be notified of its release. Every wishlist helps get the game out there and we appreciate your support![/p][p]1.7.0[/p][h3]Major Features[/h3]
  • [p]Added the ability to replay a successful campaign without reseting threat level, loot level or your mech.[/p]
  • [p]Added language support for Japanese, Simplified Chinese and Traditional Chinese.[/p]
[h3]Minor Features[/h3]
  • [p]Increased the damage of mounted weapons by 15%.[/p]
  • [p]Increased the damage of projectile weapons that don't need to reload by 15%.[/p]
  • [p]Decreased the cooldown of the artillery designator and added a slow passive charge restoration during missions.[/p]
  • [p]Reduced the threat level in the smaller starting maps.[/p]
  • [p]Increased the size and contrast of HP bar bars.[/p]
  • [p]Improved paint region detection to more consistently select and color connected sections.[/p]
  • [p]Combined the ammo inventory slots of torsos with dual ventral cannons.[/p]
  • [p]Added banding to the selected part highlight in the mech builder.[/p]
  • [p]Disabled mech widgets when opening a submenu in the rest interface.[/p]
  • [p]Trees can be knocked over from projectiles and explosions hitting their base.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed damaged vitals not highlighting when equipping a damaged part.[/p]
  • [p]Fixed boss vitals from previous encounters not going away for the next encounter.[/p]
  • [p]Fixed unassigned control groups being flagged for overlap.[/p]
  • [p]Fixed burst fire weapons not applying screen shake on follow up shots.[/p]
  • [p]Fixed continuous boost legs not consuming the last bit of the heat bar after the initial boost.[/p]
  • [p]Fixed hard and extreme difficulty not ending the run when one player dies if the finale was reached.[/p]
  • [p]Fixed the HL03/G Loaded Lance appearing in carry over selections as its tier 2 variant. [/p]

Granvir Release Date Announced!

[p]Hey all,[/p][p][/p][p]It's finally the moment you've all been waiting for. We have an official release date! Granvir will be releasing September 23, 2025 at 5AM PST. In the coming weeks we'll have a bunch of new info regarding release and our plans for post-launch content so stay tuned! If you haven't already be sure to wishlist the game and tell all your friends, every litlte bit counts![/p][p][/p][p]Until next time![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Granvir is part of the Steam TPS Festival!

[p]Hey everyone,[/p][p][/p][p]We're quickly approaching release and soon we'll be revealing the release date for the full game of Granvir and a bunch of exciting content in you can expect in the full game. We'll be part of the Steam TPS Fest, so be sure to check out all the great games there and wishlist Granvir so you're notified when it releases![/p][p][/p][p]Until next time![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Minor Update 1.6.2

1.6.2
[h3]Features[/h3]
  • Added a highlight to the controls menu to groups that share a key binding.
  • Updated the appearance of the vital bars to be more readable.
  • Added a side swap hotkey to controller inventory button options.

[h3]Bug Fixes[/h3]
  • Fixed the WS02 Reaper looking weird when held in a left-side arm.
  • Fixed two-handed weapon control groups sometimes being improperly named.
  • Fixed an awkwardly offset firing point on the GB01 Torrent.
  • Fixed the CM02/U Ultra Claymore dealing zero damage with its overhead attack.
  • Fixed the blunt side combo attack of the AX02 Gemini Axe not being able to use its second swing.
  • Fixed errors with inventory operations after cancelling a split move.
  • Fixed shadows not appearing on certain buildings.

Hotfix 1.6.0

1.6.1
  • Renamed the star based Threat Level to Response Level to distinguish it from the world map Threat Level.
  • Adjusted some shop menus to better display multiple resources.
  • Fixed menuing awkwardness selecting ports in the modify granvir menus with controller.
  • Fixed being able to lose selection ability on controller in the keybindings menu.
  • Fixed sliders on controllers moving in steps instead of smoothly.