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Night Swarm News

Check Out Our Launch Bundles

[p]Night Swarm is live, and we've partnered on bundles with a handful of other great games - roguelikes, survivorslikes, RPGs, and more.

If you're a fan of games like ours, then you might already own one of these. And if you do, that means you can get Night Swarm at an even deeper discount!

It also means you can get them at discounts too, and you should check them out because they're all pretty cool![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink]
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Night Swarm is Now Live!

[h3]Night Swarm Launch Day![/h3][p]Heirs, Heiresses, and Exiled Heroes! Night Swarm is live and you can now sink your teeth into the full game. Plus, we're doing a 15% launch discount for the next two weeks![/p][previewyoutube][/previewyoutube][p]Everyone at Fubu Games is so excited to launch Night Swarm and for all of you to finally get to experience the full game. We've been hard at work even over the last two weeks to make final tweaks, add bits of polish, and ensure that the game we bring you is in the best state possible. Please read below for full patch notes of what has changed from the last version of the demo. [/p][p][/p][p]We should also note that now that the full game is available, we've taken down the demo. We hope you'll all jump into it, and we have a launch discount in place to make that as easy as possible for you. [/p][p][/p][p]A huge and blood-soaked THANK YOU for all your support on Night Swarm so far. Please keep your feedback coming here on Steam, in our Fubu Games Discord, and the Mad Mushroom Discord.

- Fubu Games[/p][h3]
Forest Biome[/h3]
  • [p]Added a brand new environmental hazard to the Forest biome.[/p]
[h3] Rune System[/h3]
  • [p]Introduced a rarity system to runes to improve progression clarity.[/p]
[h3] Localization[/h3]
  • [p]Various localization fixes and improvements.[/p]
[h3] Difficulty[/h3]
  • [p]Added Level Difficulty Pins to better communicate difficulty tiers.[/p]
[h3] Audio[/h3]
  • [p]Added and refined several sound effects.[/p]
  • [p]Added new UI sounds and polished existing ones.[/p]
  • [p]Added new background music tracks.[/p]
[h3] Arachne[/h3]
  • [p]You can now hold to dismantle multiple items at once.[/p]
[h3] Visuals & UI[/h3]
  • [p]Updated visuals for XP crystals.[/p]
  • [p]Minor UI adjustments to Apprentice UI.[/p]
  • [p]Improved visibility for enemy and boss projectiles.[/p]
  • [p]Added damage-taken animations to Elite enemies.[/p]
  • [p]Added trap indicators for clarity.[/p]
  • [p]Bosses now have introduction sequences.[/p]
[h3] Totems[/h3]
  • [p]Some totems can now roll as Mega Totems.[/p]
  • [p]Added Summon Elite Totem and Mega Summon Elite Totem variants.[/p]
[h3] Performance & Technical[/h3]
  • [p]Fixed several issues with resolution settings.[/p]
  • [p]General performance improvements across the board.[/p]
[h3] Campfires & Events[/h3]
  • [p]Campfires and event rewards have been buffed.[/p]
[h3] Achievements[/h3]
  • [p]Added new achievements.[/p]
[h3] Companions & Relics[/h3]
  • [p]Added pre-run banish options for Companions and Passive Relics.[/p]
[h3] Balance[/h3]
  • [p]Various balance adjustments to items and relics.

    [/p]

Final Demo Update & New Trailer

[previewyoutube][/previewyoutube][h3]Final Demo Update[/h3][p]
Heirs and Heiresses, we've once again updated the Night Swarm demo ahead of launch. We're in the home stretch, and this is likely to be the last update to the demo before the full game goes live on December 4th.

We also want to let you all know that we've partnered with a publisher, Mad Mushroom. We're excited about this relationship and what it means for Night Swarm, including more resources to improve the game and more marketing and promotion.
[/p][h3]✨New Features & Content[/h3]
  • [p]Added a unique event for the final biome, the Castle: Eyeles now has four different Eyeles traps, each unlocking based on Castle difficulty.[/p]
  • [p]Major update to the fusion system: bonus stats on skills are no longer lost when fusing. Every upgrade card now has a Carry Over Power, which transfers to the fused relic. This solves the issue of “rarity not mattering until fusion.”[/p]
  • [p]Added Save Slot functionality — you can now use multiple save files.[/p]
  • [p]Added 70+ new Roderic item models and icons.[/p]
  • [p]Added key rebinding under Settings → Controls.[/p]
  • [p]When selecting a skill, the game now automatically assigns it to an available slot.[/p]
  • [p]Added bulk scroll dismantle.[/p]
  • [p]Fuse formulas are now visible in the Fusable Relics tab.[/p]
  • [p]Skills now disappear using a proper scale-out animation.[/p]
  • [p]Added a sound effect for collecting artifacts.[/p][p][/p]
[p][/p][p][/p][h3]🚀 Performance Improvements[/h3]
  • [p]Major performance update implemented.[/p]
  • [p]Memory leaks in Endless Mode have been fixed, especially improving performance on low-end devices.[/p]
[h3]⚖️ Balance Changes[/h3]
  • [p]Boss difficulty has been rebalanced.[/p]
  • [p]Enemy damage has been reduced, but their attack frequency has been increased.[/p]
  • [p]Gilded Blood Chalice has been nerfed:[/p]
    • [p]Now grants gold equal to 25% of your damage[/p]
    • [p]Rarity changed to Rare[/p]
  • [p]Several skill sound effects have been reworked.[/p]
[h3]🔧 Quality of Life[/h3]
  • [p]End-of-run skill damage list is now sorted from highest to lowest.[/p]
  • [p]Diamond Wings artifact now shows whether you own it and how many uses remain on the level select screen.[/p]
  • [p]Companions no longer gain mana at the end of rounds.[/p]
[h3]🐞 Bug Fixes[/h3]
  • [p]Fixed an issue where Castle minimap walls were not appearing.[/p]
  • [p]Fixed several talents that could not be purchased. (Players using old builds may need to reset their talent tree once.)[/p]
  • [p]Fixed bugs related to Selim.[/p]
  • [p]Fixed an issue where apprentices sometimes could not be summoned when returning to the base.[/p]
  • [p]Adjusted the cursed spider skill’s move algorithm.[/p]
  • [p]Fixed several collection quests that could not be completed.[/p]
  • [p]Fixed artifact slot issues in the Tab menu.[/p]
  • [p]Various UI fixes.[/p]
  • [p]Various sound fixes.[/p]
[p][/p][h3]❤️ Thank You Again![/h3][p]Your passion for Night Swarm has everyone on the team dying to get the full game in your hands in just under two weeks. Please keep your feedback coming, we'll keep working to squash any bugs remaining. Ahead of launch you can also join the Mad Mushroom Discord server to connect with other players.

Night approaches. See you on December 4th!

- Fubu Games[/p]

Major Demo Update Is Here! — Full Release on December 4!

[h2]🧛 Major Demo Update Is Here![/h2][p]We’ve listened to your feedback and have been working hard to make Night Swarm even better and we’re still improving!
This update brings tons of exciting new content, biome-specific systems, and deeper combat variety.[/p][h3]⚔️ Highlights[/h3]
  • [p]All Companions Reworked!
    Every companion now has their own unique skill, and the old skill slot system has been completely removed.[/p]
  • [p]Roderic’s Power Expanded
    He now wields 6 skill slots instead of 2, allowing for far more creative builds.[/p]
[h3]🌍 Biome-Specific Features[/h3]
  • [p]Forest Biome – Poisonous zones can now appear, forcing players to adapt their routes.[/p]
  • [p]Ice Biome – Added cold & warmth mechanics, introducing survival-style gameplay.[/p]
  • [p]Desert BiomeSandstorms now act as new environmental hazards, and you may even encounter deadly Sand Worms.[/p]
[p][/p][h3]🩸 Combat Improvements[/h3]
  • [p]Corrupted Vampire Duels
    1v1 battles are now more dynamic and challenging with improved mechanics and pacing.[/p]
[p]🔥 This is our biggest demo update yet, setting the stage for the full release in December.
We’d love to hear your thoughts, jump in, test the new systems, and share your feedback![/p][p][/p][h3]🗓️ Mark Your Calendars: Night Swarm Launches December 4![/h3][p]We’re thrilled to announce that Night Swarm will officially launch on December 4![/p][p]This is just the beginning — the full release will bring new boss variants, deeper progression, and expanded Totem systems, all built on the foundation of your incredible feedback during Next Fest.[/p][p][/p][h3]Thank You for Playing Night Swarm During Next Fest![/h3][p]What an incredible week it’s been! We want to take a moment to sincerely thank everyone who played Night Swarm during Steam Next Fest.[/p][p]Seeing so many of you dive into the chaos, experiment with builds, and share your experiences has been truly inspiring for our small team.[/p][h3][/h3][h3]💬 Your Feedback Means Everything[/h3][p]Next Fest wasn’t just a demo, it was a dialogue.[/p][p]We’ve read your comments, watched your playthroughs, and taken your suggestions to heart.[/p][p]Your feedback drives us to optimize, polish, and push Night Swarm further every single day.[/p][p]Please keep sharing your thoughts — they truly shape the future of the game.[/p][p][/p][p][/p][h3]❤️ Thank You, From Our Team[/h3][p]From the entire Night Swarm team — thank you for your passion, your time, and your support.[/p][p]We’re building this world together, and your enthusiasm keeps the swarm alive.[/p][p]Stay tuned, stay sharp, and we’ll see you on December 4.[/p][p]– Fubu Games[/p]

🦇 Next Fest Exclusive Demo Update Is Here!

[p][/p][p][/p][p]The Night Swarm demo has been extended exclusively for Steam Next Fest, and it’s packed with fresh content, balance tweaks, and performance upgrades.
[/p][h3]👑 Totems of Tepesh Arrive[/h3][p]The biggest addition yet: Totems of Tepesh are now in the game![/p][p]These ancient structures grant powerful mid-run enhancements, allow you to collect item scrolls, and open up new ways to build unstoppable runs.[/p][p]
[/p][h3]📜 Tepesh’s Journals[/h3][p]Discover the Chronicles of Tepesh— a new progression feature that unlocks skills and artifacts as you delve deeper into the vampire war. Every page reveals more power.
[/p][h3]💎 Endless Blood Stone Challenge[/h3][p]Face the Endless Blood Stone Challenge, a brand-new mode designed to push your limits. Survive as long as you can and collect Blood Stones.
[/p][h3]🛠️ Balance & Performance Updates[/h3][p]This update includes numerous balance adjustments, enemy tuning, and performance optimizations to make the action smoother and more intense than ever.
[/p][h3]🧠 More Boss Variants Incoming…[/h3][p]This is just the beginning — many new boss variants are on the way, bringing even more chaos and challenge to the battlefield.[/p][p][/p][h3]🦇 Get Ready for Steam Next Fest — October 13 – 20![/h3][p]The Night Swarm demo is getting a special update just in time for Next Fest! From October 13 – 20, you’ll be able to experience new features, modes, and systems designed to push your survival skills to the limit.[/p]