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Noir Lords News

🔧 Hotfix Update - Purrrow Dread Level Fix

A small but important hotfix is live!

Fixed an issue where Purrrow displayed an incorrect Dread level.
The card now properly reflects its intended Dread level.

Thanks to everyone who reported this. As always, I appreciate you helping make Noir Lords smoother with every update. 🐾🖤

New Cards, Procedural Levels & UI Fixes

[h2]🃏New Cards, Procedural Levels & UI Fixes[/h2][p]This update brings long-awaited gameplay options, new companions, and some quality-of-life improvements.[/p][h3]✨ What’s New[/h3][p]🔄 Procedural Levels Are Live
You can now choose between Story Levels (static enemy decks) and Procedural Levels (dynamic, ever-changing encounters).
Switch modes anytime from the Main Hub, even mid-run.[/p][p]🆕 3 New Cards Added[/p]
  • [p]Mercy – A powerful healer and reviver, keeping your agents alive when it matters most.[/p]
  • [p]Purrrow – The narrator cat joins the fight. Yes, he talks and bites.[/p]
  • [p]Marambhe – A mysterious mythical creature with unpredictable power.[/p]
[p]💥 Damage Indicator Added
Damage numbers now appear directly on hit, making combat feedback clearer and more satisfying.[/p][h3]🛠️ Fixes & Improvements[/h3]
  • [p]Fixed a UI transition bug where the mouse could get stuck during scene changes.[/p]
[p]As always, thank you for playing Noir Lords and for all the feedback—it genuinely shapes the game. More content and polish are on the way. 🖤[/p]

🎉 Happy New Year from Noir Lords

[p]A new year means fresh starts, and a smoother first step into Noir City.[/p][p]This update focuses on making the game more welcoming and easier to read without breaking the fast, punchy flow that defines Noir Lords.[/p][h3]🧭 Tutorial Improvements[/h3][p]The tutorial has been reworked and simplified to better explain core mechanics, card flow, and decision-making. Especially for first-time agents stepping into the city.[/p][p]No walls of text. No hand-holding. Just clarity.[/p][h3]🕵️‍♂️ New In-Match Micro Guide[/h3][p]A small, subtle guide now appears during matches to gently remind players of key actions and mechanics when needed.[/p]
  • [p]Minimal[/p]
  • [p]Context-aware[/p]
  • [p]Designed to help, not interrupt[/p]
[p]Perfect for learning the ropes without slowing the game down.[/p][hr][/hr][p]Thanks for sticking around, sharing feedback, and helping shape Noir Lords along the way.
Here’s to more sharp plays, darker alleys, and smarter moves in the year ahead.[/p][p]Happy New Year see you in Noir City. 🖤[/p]

Mini Update

Fixed an issue that caused problems when exiting the Sabotage 90 menu.
Inventory now clearly indicates whether you’re in Sell mode or Upgrade mode.

Happy Gaming!

🩹 Small Update: UI Fixes & Card Tweaks

[p]This update focuses on polish and balance improvements.[/p][p]UI Fixes[/p]
  • [p]Fixed several minor UI bugs and alignment issues[/p]
  • [p]Improved visual consistency across menus and screens[/p]
[p]Card Balance[/p]
  • [p]Buffed multiple Item Cards to make them more impactful and rewarding[/p]
  • [p]Small stat and effectiveness tweaks for better gameplay flow[/p]
[p]Thanks for playing and for all the feedback![/p]