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Noir Lords News

Patch Notes October 17 2025

[h3]πŸƒNew Features & Improvements[/h3]
  • [p]Card Selling System Updated
    Cards can now be sold based on their rarity and dread level, giving you more control and fairer value when managing your collection.[/p]
  • [p]Deck Saving Before Battle
    You can now save your deck setup (3 PREBUILT DECK SLOTS) before entering a match, ensuring smoother preparation and faster game starts.[/p]
  • [p]Sabotage 90 – Card Spectrum Adjustments
    The Sabotage 90 challenge has received a card spectrum shrink, balancing the available card pool for a tighter, more strategic experience.[/p]
  • [p]Upgrade Preview Added
    You can now preview card upgrades before applying them. Plan your improvements with more insight and precision.[/p]

Update Notes October 12 2025

Sabotage 90 has received several quality-of-life improvements to make gameplay smoother.

Sabotage 90 Hospital Points reward has been reworked. It now costs 1 Hospital Point to enter the mode, but if you win, you’ll get your point back plus one extra as a reward.

The inventory page no longer reloads itself when interacting with buttons.

Added a new pathway after defeat. If you beat it, you’ll return to your previous Stage-Level.

Enemies now play a bit more strategically and can make small predictions during battle.

PHASE 2 COMPLETED

[h2]Patch Notes[/h2][h3]πŸ†• New Features[/h3]
  • [p]New Enemy Playstyles
    Enemies now use diverse and strategic deck combinations.
    Some specialize in healing and tanking, while others focus on DPS, poisoning, and other unique tactics.[/p]
  • [p]Armor Piercing Ability
    Added to both player and enemy cards, bringing deeper tactical options to battles.[/p]
  • [p]Revamped Upgrade System
    Upgrades now enhance card abilities rather than providing static stat boosts.[/p]
  • [p]New Achievements
    21 new achievements are now available! I will add more as we proceed.[/p]
[hr][/hr][h3]βš”οΈ Balance Updates[/h3]
  • [p]Improved gameplay balance across enemies, bosses, and stages for smoother progression.[/p]
  • [p]Increased credit gain rate, making progression more rewarding.[/p]
  • [p]Rebalanced several player cards to match the new upgrade system.[/p]
  • [p]Intel per level is now more accurate and to the point, giving clearer mission insights.[/p]
[hr][/hr][h3]πŸ“– Narrative & Experience[/h3]
  • [p]Added story-driven transitions between stages for a richer and more immersive experience.[/p]
[hr][/hr][h3]πŸ› Bug Fixes[/h3]
  • [p]Fixed Sabotage 90 Mode. No longer unfairly difficult.[/p]
  • [p]Fixed issue where the victory screen could freeze in the OUTSKIRTS stage.[/p]
  • [p]Cards now update correctly at game start to reflect current buffs and nerfs.[/p]
[p][/p][p][/p]

Update Notes For September 11 2025

Endless Side Mission Bug – Resolved an issue where side mission requests could continue indefinitely.
Sector 2 Balance Pass – Adjusted difficulty to create a smoother, more strategic experience.
Enemy Deck Updates – Various enemy cards and decks have been rebalanced with a mix of buffs and nerfs.

Update Notes 8 September 2025

1. Side Missions

Fixed the side mission appearance bug. You should now have a new side mission waiting for you after each card battle (win/lose).

2. Enemy Sector 1 – Balance Update

  • Adjusted enemy card HP, AP, and abilities for better game balance.
  • Reworked overall deck compositions to provide a more challenging and fair experience.


3. Enemy Abilities – New Additions Enemies are now more dynamic and unpredictable with new combat mechanics:

  • Special Casts: Enemies can trigger special abilities on taking damage, confirming a kill, or upon death.
  • Retaliation: Certain enemies can strike back when attacked.
  • Armor Piercing: Bypasses shield defenses.
  • Drain: Steals health or AP from the player.
  • Random Discard: Forces the player to discard a random item card.


4. Localization Updates
  • French added.
  • German added.
  • Italian added.