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Entity Strike News

DEV LOG #05 โ€“ Explosive Dash, Temporary UI & Loot Overhaul

๐Ÿ‘‹ Hey everyone!
Itโ€™s time for another dev log, and this one comes packed with important changes and improvements based on your feedback:

๐Ÿ”ฆ Flashlight Upgrade Rework
The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking.


๐ŸŽจ Temporary UI Overhaul
Weโ€™re currently testing a new placeholder UI, created by a commissioned artist. This isnโ€™t the final version, but a visual step forward while we plan to hire a full art team (or at least someone who feels like a whole team ๐Ÿ˜„).
  • Why this new UI matters:
  • More visually appealing and modern
  • Cleaner layout and better UX
  • Sets the tone for the gameโ€™s future aesthetic


๐Ÿ›ก๏ธ Armor System Update
Armor is no longer purchased as an upgrade โ€” it now drops during runs, creating more dynamic and rewarding gameplay.

๐Ÿ’ฅ New Dash System + Explosive Dash
Weโ€™ve added a brand-new dash mechanic!
For returning players who already purchased upgrades in the Score Store, we recommend using the Refund Score feature to reassign your points so the dash works properly.

Thereโ€™s also a Meta Upgrade Rank 2 now available, unlocking an Explosive Dash variant!
[previewyoutube][/previewyoutube]

๐Ÿ› ๏ธ Bug Fixes

  • Fixed an issue where the pistol stopped working at max upgrade
  • Fixed duplicated boss audio instances
  • Fixed a bug where pickable item crates were being detected as audio zones
  • Adjusted the visual aura of pickable items for better in-game readability


DEV LOG #04 - ๐Ÿ“Š Statistics System Now Available!

A brand-new Statistics System has arrived!
You can now view detailed stats directly from the level selection screen.


๐Ÿ“ˆ Track your progress with these new indicators:

  • Enemies Killed
  • Time Played
  • Runs Completed
  • Total Damage Dealt
  • Highest Wave Reached
  • Longest Run Time


This is a great way to visualize your improvement across runs, set personal goals, and brag about your best survival streaks!

The stats are saved locally and updated automatically as you play.

๐Ÿ‘๏ธ Check out the new panel before launching a run and see how far youโ€™ve come!

DEV LOG #03 - Score Store Update โ€“ Permanent Upgrades & Achievements!

๐Ÿ›’ Score Store Update โ€“ Meta Progression Arrives!


Hey survivors!
Todayโ€™s update brings one of the most requested features: a full meta progression system that allows you to permanently enhance your character between runs using your score.

[h2]๐Ÿ†• Score Store Highlights[/h2]


8 new permanent upgrades available!

Each upgrade can be ranked up to level 3

Over 8 new achievements added (1 per upgrade + full mastery trophies)

[h3]๐Ÿ”ง Upgrades and Their Effects:[/h3]

๐Ÿงก Survivorโ€™s Instinct: Start with +10 permanent health

๐ŸŽฏ Ammo Mastery: Ammo drops 15% more frequently

๐Ÿƒ Quick Feet: +25% permanent speed

๐Ÿ’ก Flashlight Upgrade: +10% flashlight radius

๐Ÿ’‰ Field Medic: Regenerate 1 HP per second

๐Ÿ”„ Gun Master: Reload 10% faster

๐Ÿค– Drone Commander: Start each run with 1 mini drone

๐Ÿ”ซ Extra Mags: Start each run with +2 magazines

[h2]๐Ÿ† New Achievements[/h2]
Each permanent upgrade now unlocks a unique Steam achievement at max rank โ€” plus meta mastery trophies for 100% progression.

[h3]Examples:[/h3]

Locked & Loaded โ€“ Max out Extra Mags

Wingman โ€“ Max out Drone Commander

Entity Ascended โ€“ Max out every upgrade in the store

[h2]โœจ Other Improvements[/h2]

Better UI and tooltips in Score Store

Refund system added to reset progress if desired

More polish and clarity in descriptions and icons

Keep sending your feedback โ€” the game is evolving thanks to you!
โ€” Samuel (dev)

DEV-LOG #02 - First Major Update โ€“ Melee, Auto Aim & QoL Fixes!

โš”๏ธ First Major Update is Live!


Thank you all for playing Entity Strike! Based on your feedback, weโ€™re rolling out the first of many quality-of-life and gameplay improvements.

๐Ÿ—ก๏ธ Basic Melee Attack
Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. Itโ€™s simple but can save your run!


๐ŸŽฏ Auto Aim + Steam Controller Template Support
Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies โ€” including melee attacks when in range!


๐Ÿ’‰ Improved Drop Rates
Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you donโ€™t get overwhelmed right away.
๐Ÿƒ Speed Rebalance
Player speed has been slightly increased compared to zombies to give you more breathing room.

๐ŸŽฎ UI Improvements
We updated the pause screen with better command labels and a reminder to press F when out of ammo.


[h2]Next? Meta Progression![/h2]
Weโ€™re already working on a meta-upgrade system that lets you progress beyond each run โ€” stay tuned!

Thanks for your support! Your feedback is helping shape the future of Entity Strike.
โ€” Samuel (dev)

Small update!

Enemies now cast real 2D shadows, thanks to the new shadow casting system in URP.
This adds a stronger sense of depth and presence, especially during chaotic battles.

Combined with the new muzzle flash visual aid, the game feels more dynamic and intense, helping players better read the action and enjoy the visual impact of every shot fired.

Try it out and let us know what you think!