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Entity Strike News

DEV LOG #07 - New languages support and reroll

๐Ÿš€ Update: Reroll System + Multilingual Support!

Hey survivors!
We're excited to bring you another quality-of-life update packed with improvements that make Entity Strike even more accessible and strategic.

[h2]๐Ÿ” New: Reroll System[/h2]
Feeling unlucky with your upgrade options?
You can now reroll your available upgrades during the run!
Spend a few points and refresh your choices to chase that perfect synergy. Choose smarter, survive longer.


[h2]๐ŸŒ New: Multilingual Support[/h2]
Entity Strike is now available in 11 languages, making it easier than ever for players around the world to join the chaos!

Supported Languages:
  • ๐Ÿ‡บ๐Ÿ‡ธ English
  • ๐Ÿ‡ง๐Ÿ‡ท Portuguese
  • ๐Ÿ‡ซ๐Ÿ‡ท French
  • ๐Ÿ‡ฉ๐Ÿ‡ช German
  • ๐Ÿ‡ช๐Ÿ‡ธ Spanish
  • ๐Ÿ‡จ๐Ÿ‡ณ Simplified Chinese
  • ๐Ÿ‡ฐ๐Ÿ‡ท Korean
  • ๐Ÿ‡ฏ๐Ÿ‡ต Japanese
  • ๐Ÿ‡ต๐Ÿ‡ฑ Polish
  • ๐Ÿ‡ท๐Ÿ‡บ Russian
  • ๐Ÿ‡น๐Ÿ‡ท Turkish




You can change the language from the Options Menu at any time.

Thanks for all your feedback and support โ€” keep those entities coming! ๐Ÿ’ฅ
More updates soon with new content, balance changes and juicy upgrades.
Stay tuned, and happy surviving!

โ€” Tropical Pixel Studios

New Update is Live!

[h2]Weโ€™ve just added 2 new weapons to your arsenal:[/h2]
  • LMG โ€” suppress your enemies with a relentless barrage!
  • Shotgun โ€” get up close and personal with devastating shots!




All these weapons can now be unlocked as upgrade drops during your runs โ€” adapt your build and dominate!

[h2]๐ŸŽฏ New Effects & Feedback[/h2]
Weโ€™ve added improved screenshake and enhanced impact feedback โ€” making every shot, hit, and explosion feel even more visceral.
โžก๏ธ Weโ€™d love your feedback on how these new effects feel!
[h2]
๐Ÿ–ฅ๏ธ UI Overhaul[/h2]
Weโ€™ve revamped several parts of the User Interface to improve readability, style, and overall immersion. Let us know what you think!


Also we got a new logo!!

DEV LOG #06



[h2]๐Ÿ‘พ New Enemy: The Ghoul Spitter[/h2]
A terrifying new ranged threat joins the fray! The Ghoul Spitter launches acid projectiles that leave dangerous puddles on the battlefield, forcing you to stay mobile and adapt your tactics.
It starts appearing from Wave 10, adding a new layer of challenge to your survival runs.
[previewyoutube][/previewyoutube]
[h2]โš–๏ธ Balance Adjustments[/h2]
  • Several upgrades rebalanced to ensure fairer progression and more meaningful choices.
  • Difficulty adjusted across waves for smoother early game and a more intense late game experience.


[h2]๐Ÿงช Acid Puddle Mechanic[/h2]
Beware! The acid projectiles now leave behind lingering acid puddles โ€” stepping on them causes additional damage over time.
This mechanic encourages better positioning and awareness in crowded battles.

[h2]๐Ÿ“ˆ What's Next?[/h2]
Weโ€™re continuing to refine combat dynamics and introduce new content based on your feedback.
Keep those suggestions coming!

[h2]๐ŸŽฎ Play Now[/h2]
Test your skills against the Ghoul Spitter and let us know what you think in the community hub!

Quick Update - Entity Strike

Additions:
  • New death screen with a smoother transition โ€” no more harsh cuts.
  • Added punishment for โ€œrun-to-winโ€ players โ€” but you'll have to discover what it is in-game ๐Ÿ‘€
  • Music and sound system reworked:
  • You can now control effect volume separately.
  • Added an enemy direction indicator when youโ€™re struggling to find the last ones.


Rebalancing:

  • Enemy count per wave and ammo drops adjusted.
  • Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge.
  • Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.

MAJOR UPDATE: Full Controller Support + Auto Attack System

What's New:

๐ŸŽฎ Full controller/gamepad support! UI and input icons adapted for controllers.
  • New auto-attack system: replaced auto-aim with auto-fire. You must still aim manually โ€” enemies in your line of fire will be shot automatically.
  • Note: Controller sensitivity settings are not available yet, but theyโ€™re coming soon!
  • Fixed a bug where the game could be paused during the upgrade selection screen.
  • New Score Store item: Magnet Rank โ€“ increases your pickup radius based on the upgrade rank.
  • New achievement tied to maxing out your magnet!
  • Full controller navigation added to interface. You can now switch between keyboard/mouse and controller seamlessly โ€” just press a button from either device.
  • Please report any bugs or issues you find via our Discord or in the Steam Discussions (we have a dedicated bug thread).