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Gremlins, Inc. News

UPDATE 2025/04/09

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/04/09[/h2]

[h3]NEW PLAYERS[/h3]

We take this opportunity to welcome new players who joined Gremlins, Inc. in March: between Steam and HeyBox, we sold over 15.000 copies of the game. We're very happy to have you here!

[h3]LANGUAGE EDITS[/h3]

A typo has been fixed. Language: Russian (thanks, ːmagic_sparklesː Elsio).

Updated descriptions of several MF cards. Language: Chinese.

Update descriptions of over 20 action cards. Language: Polish (thanks, ːmagic_sparklesː Zimniok, jack_was).

[h3]BUG FIXES[/h3]

There was a bug that caused the Banker's ability, Money makes Money, to trigger under certain conditions when it should not have. This has been fixed (thanks, ːmagic_sparklesː 4nsZei, Beanskers).

In play logs at the bottom of the screen, there were incorrect values for ːmaliceː and ːscoreː gained when the special ability "Aggressor" of the Damned was triggered. As of last week, this bug could not be fixed in the public version. However, this has now been fixed and released to the public server (thanks, ːmagic_sparklesː ロシェ).

[h2]ROADMAP[/h2]

A part of our tiny team spent the last 2 weeks running a games conference in another country, which somewhat limited our abilities to progress with edits. The whole team is now back online, and we will resume the progress, primarily with the edits for the Misfortunes.

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

UPDATE 2025/04/04

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/04/04[/h2]

[h3]LANGUAGE EDITS[/h3]

Updated the descriptions of a few action cards. Language: Japanese.

Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).

Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).

[h3]USER INTERFACE[/h3]

When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).

[h3]BUG FIXES[/h3]

In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).

When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)

[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

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PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/29

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/03/29[/h2]

[h3]LANGUAGE EDITS[/h3]

We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

Clarified the description of MF cards, which vary from language to language, but are roughly 20-25. It should be easier to understand, especially for MF cards where there is a choice. Some card names have also been changed. Language: English, Russian, Japanese.

A Ukrainian description of the Fair Play Rules has been added. Typos in the Russian description of the Fair Play Rules have been fixed (thanks, :magic_sparkles: 4nsZei).

[h3]USER INTERFACE[/h3]

One of the banker's abilities, Personal Cash Back, is also activated when a Chaos card is played, but that was not indicated on the card. This has been fixed. (thanks, :magic_sparkles: 修罗牌浪).



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

We are in the process of changing to a more enjoyable flavor of MF cards.

[h3]CHARACTER STATS[/h3]

Currently, the tally is shown for each number of players in a session, but this is of little use since ranked and tournaments are almost always held at 4 players in EU and 2 players in Asia.
Therefore, we plan to change this, such as field 1/2, chaos card ON/OFF, etc.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/21

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/03/21[/h2]

[h3]LANGUAGE EDITS[/h3]

We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

We updated descriptions of around 20 cards In Chinese (thanks, ːmagic_sparklesː 炒鸡厨客).

There were a few typos and misleading expressions in Russian. This has been fixed (thanks, ːmagic_sparklesː Infernomance, ːmagic_sparklesː SeniorQ, ːmagic_sparklesː SKWbISH, ːmagic_sparklesː прозрачный).

[h3]FAIR PLAY RULES[/h3]

We decided to update the Fair Play Rules. Violators will be dealt with more strictly for the sake of a healthy community and the comfort of rule-abiding players. We will be particularly strict in punishing those who slander, display hate speech, or violate the rules multiple times without remorse. We'll be rolling out the edited versions of the rules, over the coming weeks in different languages.

[h3]SALES UPDATE[/h3]

Thanks to the Daily Deal, Gremlins, Inc. was on the front page of Steam for a while. We're happy to report that the sales of the game in March already exceeded 10,000 copies. This provides us with additional motivation to continue improving the game. For example, we already started to work on a new card.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

Currently, we work on updating the descriptions of ːtelegramː Misfortunes.

[h3]TOURNAMENT[/h3]

The results of the Anniversary Tournament are currently being compiled. Please wait for a while as we hope to announce the final results by the middle of next week.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/14

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



[h2]UPDATE 2025/03/14[/h2]

[h3]MUSIC[/h3]

For the 9th anniversary of the game, A.Fruit created a new music track: ːmusicː Oligarch's Dream. If you own Gremlins, Inc. – Original Soundtrack, you will find this new track on Disc 1:




[h3]LANGUAGE EDITS[/h3]

ːcardsː The Ancient Mechanism's effect adds ːscoreː at the end of each round, but this was described as 'at the start of each round'. This has now been fixed. Languages affected: English, Japanese, Russian (thanks, ːmagic_sparklesː tonya).

The description of ːcardsː Oligarch in Italian was unclear. This has been addressed (thanks, ːmagic_sparklesː Garet_S).


[h3]USER INTERFACE[/h3]

Points earned in tournament sessions, which can be found in the previous sessions in the player profile, did not match the points actually earned in tournaments. This was very confusing to players. This has been fixed starting with this 9th anniversary tournament.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]USER INTERFACE[/h3]

We're considering an option "fast animation of token movement" that may speed up the sessions a little. We're also looking at we can display differently, on wide monitors. As it's a busy time at the studio, the progress in the following weeks could be slow.

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PS

Let's take a break from promotions. We just need to focus on reaching playable demo with our new game, and then we'll see if you find it difficult or easy. This week we've created crystals that issue tokens that change their type on activation, and worked on high-cost Damage tokens issued by a mini-boss already at Level II. This is keeping us busy.