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Gremlins, Inc. News

UPDATE 2025/04/04

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/04/04[/h2]

[h3]LANGUAGE EDITS[/h3]

Updated the descriptions of a few action cards. Language: Japanese.

Updated the names and descriptions of around 10 action cards. Language: Polish (Thanks, :magic_sparkles: Zimniok, jack_was).

Several other language tag errors have been fixed (Thanks, :magic_sparkles: Zimniok, BitsOBacon, alexandermagnoh).

[h3]USER INTERFACE[/h3]

When a turn comes up, when a conflict occurs, or when a dialog box opens and a decision must be made, the Gremlins, Inc. icon in the taskbar now blinks. This only happens when the game is not the active window (thanks, :magic_sparkles: meltycyan).

[h3]BUG FIXES[/h3]

In play logs at the bottom of the screen, there were incorrect values for the malice and score gained when the aggresor of the Damned was triggered. This has been fixed (thanks, :magic_sparkles: Several players who reported).

When playing A Second Chance with an active Lucky Dice in ownership, it should have been possible to re-roll a total of three times, but only two. This has been fixed (Thanks, :magic_sparkles: Beanskers)

[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/29

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/03/29[/h2]

[h3]LANGUAGE EDITS[/h3]

We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

Clarified the description of MF cards, which vary from language to language, but are roughly 20-25. It should be easier to understand, especially for MF cards where there is a choice. Some card names have also been changed. Language: English, Russian, Japanese.

A Ukrainian description of the Fair Play Rules has been added. Typos in the Russian description of the Fair Play Rules have been fixed (thanks, :magic_sparkles: 4nsZei).

[h3]USER INTERFACE[/h3]

One of the banker's abilities, Personal Cash Back, is also activated when a Chaos card is played, but that was not indicated on the card. This has been fixed. (thanks, :magic_sparkles: 修罗牌浪).



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

We are in the process of changing to a more enjoyable flavor of MF cards.

[h3]CHARACTER STATS[/h3]

Currently, the tally is shown for each number of players in a session, but this is of little use since ranked and tournaments are almost always held at 4 players in EU and 2 players in Asia.
Therefore, we plan to change this, such as field 1/2, chaos card ON/OFF, etc.

[h3]TOURNAMENT[/h3]

The results of the 9th Anniversary Tournament have been announced.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/21

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio (photo courtesy of one of the players in the community) –



[h2]UPDATE 2025/03/21[/h2]

[h3]LANGUAGE EDITS[/h3]

We updated the descriptions of a few action cards. Language: English, Russian, Japanese.

We updated descriptions of around 20 cards In Chinese (thanks, ːmagic_sparklesː 炒鸡厨客).

There were a few typos and misleading expressions in Russian. This has been fixed (thanks, ːmagic_sparklesː Infernomance, ːmagic_sparklesː SeniorQ, ːmagic_sparklesː SKWbISH, ːmagic_sparklesː прозрачный).

[h3]FAIR PLAY RULES[/h3]

We decided to update the Fair Play Rules. Violators will be dealt with more strictly for the sake of a healthy community and the comfort of rule-abiding players. We will be particularly strict in punishing those who slander, display hate speech, or violate the rules multiple times without remorse. We'll be rolling out the edited versions of the rules, over the coming weeks in different languages.

[h3]SALES UPDATE[/h3]

Thanks to the Daily Deal, Gremlins, Inc. was on the front page of Steam for a while. We're happy to report that the sales of the game in March already exceeded 10,000 copies. This provides us with additional motivation to continue improving the game. For example, we already started to work on a new card.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

Currently, we work on updating the descriptions of ːtelegramː Misfortunes.

[h3]TOURNAMENT[/h3]

The results of the Anniversary Tournament are currently being compiled. Please wait for a while as we hope to announce the final results by the middle of next week.

–––––

PS

We decided to run a Steam Playtest for the combat mechanics (Challenge Mode) of our new game. It should be fun, when we do it in a few weeks. The Story Mode will arrive later, closer to the summer.

UPDATE 2025/03/14

Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



[h2]UPDATE 2025/03/14[/h2]

[h3]MUSIC[/h3]

For the 9th anniversary of the game, A.Fruit created a new music track: ːmusicː Oligarch's Dream. If you own Gremlins, Inc. – Original Soundtrack, you will find this new track on Disc 1:




[h3]LANGUAGE EDITS[/h3]

ːcardsː The Ancient Mechanism's effect adds ːscoreː at the end of each round, but this was described as 'at the start of each round'. This has now been fixed. Languages affected: English, Japanese, Russian (thanks, ːmagic_sparklesː tonya).

The description of ːcardsː Oligarch in Italian was unclear. This has been addressed (thanks, ːmagic_sparklesː Garet_S).


[h3]USER INTERFACE[/h3]

Points earned in tournament sessions, which can be found in the previous sessions in the player profile, did not match the points actually earned in tournaments. This was very confusing to players. This has been fixed starting with this 9th anniversary tournament.



[h2]ROADMAP[/h2]

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]USER INTERFACE[/h3]

We're considering an option "fast animation of token movement" that may speed up the sessions a little. We're also looking at we can display differently, on wide monitors. As it's a busy time at the studio, the progress in the following weeks could be slow.

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PS

Let's take a break from promotions. We just need to focus on reaching playable demo with our new game, and then we'll see if you find it difficult or easy. This week we've created crystals that issue tokens that change their type on activation, and worked on high-cost Damage tokens issued by a mini-boss already at Level II. This is keeping us busy.

NEW CARD | UPDATE 2025/03/11

Good morning, dear friends:

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;

If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we then find, and fix, then we will happily mail you a little package from our studio –



[h2]UPDATE 2025/03/11[/h2]

[h3]NEW CARD[/h3]

To celebrate the game's 9th anniversary, which falls on March 11, 2025, we created a new card that shows an uncle of our lead character – a famous gremlin oligarch, who spends his days in the Casino (there are rumors that he made his money on government contracts related to the Dump; others say that he used to own a ruby mine in the Treasure; recently, he published a book called "The Self-Made Gremlin Who Does Everything On His Own", written by a team of ghostwriters).



ːcardsː"Oligarch"



Location

The Casino



Cost

600$



Move points

5



Type

Regular, Permanent



Get

6ːscoreː, 2ːmaliceː



Special Rule:

If you are arrested: this card is discarded, instead of getting a jail term teleport to the Casino.

"Evert gremlin knows: those who stole a few coins go to jail, those who stole a few millions go to casino."


Although the effect of this permanent card is triggered only once, the privilege of avoiding the Jail is still a sizable advantage.

Since you can get a significant number of ːscoreː at once, this card is useful for strengthening your defense and expanding your lead at the end of the session.

Please note that the Pauper's ability "No place for beggars" takes priority over this card's special rule.

The exact values of this card may be balanced a bit, after we see it played for a week or two.

The inspiration for this mechanic in the real life, is the saying that if a crime has a fine, it is only a crime for the poor; to the rich, it's a fee charged for performing the activity. I remember this every time I see a ridiculously expensive car parked in violation of the rules on the handicapped spot at the airport: a crime to most, but just a paid parking spot to the rich gremlin owner who parks this way.


[h3]SPECIAL SKIN FOR MAIN MENU[/h3]



We have created a new skin for Main Menu, which is based on the Oligarch character. You can switch it ON/OFF in the Settings menu. This is available to everyone.

[h3]FAST ANIMATION OF DICE THROW[/h3]



We added an option to speed up the animation of dice-rollers in the game. This will make your session quicker, if every player in the session uses this option. You can switch it ON/OFF in the Settings menu. This is available to everyone.


[h3]FANCY SOUND EFFECTS OF DICE THROW[/h3]



Based to the community suggestion (thanks, ːmagic_sparklesː 鸟狙打你足够了), we added an option where a gremlin shouts the results of the dice throw at the end of the roll. If you don't speak Mandarin, this is your chance to learn the basic numbers (it also comes handy during kung fu training). You can switch it ON/OFF in the Settings menu. This is available to everyone.


[h3]LANGUAGE EDITS[/h3]

This week, we harmonized the description of the rules on about 15 cards more. This time the scale is a bit smaller due to other key updates. Languages affected: English, Japanese, Russian.

During the last week's update, there were errors in the Russian descriptions of "The Promobot" and "Amulet of Do-gor" as well as in "Tip-off". These has been fixed. Languages affected: Russian. (thanks, ːmagic_sparklesː dear Russian Gremlin Community and ːmagic_sparklesː прозрачный).

If you see any other spelling mistakes in a language that you play the game in, please let us know and we will be happy to fix those.


[h3]USER INTERFACE[/h3]

Tournament points earned in each session, which can be viewed in the previous sessions tab of the player profile, were shown incorrectly. This was causing confusion. It is now fixed.

There was a bug that prevented scrolling the play log while playing a session. This has been fixed (thanks for the reports, ːmagic_sparklesː Infernomance).

During tournaments, there was a bug that showed "invalid links" when pressing the button for "more information" in the tournament info dialog at the top of the screen. This has been fixed (thanks for the report, ːmagic_sparklesː Thainlex).

The light bulb symbols that light up on the playing field where each character's special abilities are activated were not placed correctly where the Banker's abilities were activated. This has been fixed (thanks for the reports, ːmagic_sparklesː прозрачный).

Some of the SFX/VFX in ːcardsː "Heavenly Duties" did not match the card effects. This has been fixed (thanks for the report, ːmagic_sparklesː saffery).

During the start of a ranking session on Asia server, there was a bug that, in extremely rare cases, caused the session to lose sanity and both players to lose the ability to play, as shown in the image below (this is a rare case where you can see a special icon we have to mark "instant effects" on the cards, a feature that we did not fully implement and are saving for Gremlins, Inc. 2). The deck also had one more "An Inspection" than usual. This has been fixed (thanks for the report, ːmagic_sparklesː Multiple ranked players on Asia server).




[h2]ROADMAP[/h2]

[h3]ONE MORE BIRTHDAY GIFT[/h3]

We have one more birthday gift to release, which we plan for this week (thanks to Anna ːmusicː), it will be released for the owners of OST – by the way, if you don't have the game's soundtrack, now is a great time to get it:

https://store.steampowered.com/app/459851/Gremlins_Inc__Original_Soundtrack/

[h3]LANGUAGE EDITS[/h3]

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[h3]USER INTERFACE[/h3]

There's a number of things in the pipeline. Like a snail, we're not in a rush to do them all; but like a determined and courageous snail, we just keep going. And going. And going.

[h3]OTHER[/h3]

Gremlins, Inc. celebrates 9 years in full release on March 11, 2025. We commemorate the date by committing to weekly updates throughout this calendar year. You may commemorate it by leaving a review participating in the upcoming tournament.

[h3]TOURNAMENTS[/h3]

The Anniversary Tournament runs from March 11 at 12:00 GMT to March 17 at 12:00 GMT. Check the announcement for the rules.

–––––

PS

ːmaliceːːmaliceːːmaliceː Shameless promotion time! ːmaliceːːmaliceːːmaliceː

Our new game has a Steam page now (we plan to release a demo in the summer):

https://store.steampowered.com/app/2694810/Sister_of_a_Dragon/

Tokens, matrix, combinations, it's a different beast born as a collaboration between our production team and one genius game designer with a beautiful brain.