Like mentioned previously, I've updated Co-Op again, and with this update is nearly feature complete, all that's missing is voice chat for the most part, which will be added in the future. To mark this, I've updated the demo and you can now play co-op matches! Of course, it's very limited, but if you're on the fence, you can check that out.
Anyways, here are the patch notes, the update is large.
Additions
- Added an actual ingame leaderboard for co-op. This page also displays rank and percentage until next rank.
- You can now rebind map pings, coop messages and voice chat (not functional) from the options menu.
- The following items can now spawn in co-op.
- Painkillers
- Caffiene Pills
- Steroids
- Beta Blockers
- Dry-Ice Bomb
- Blueprints
- Keycard
- Flashbang
- Tacks
- Cluster Bombs
- The following clothing items can now spawn in co-op.
- Fire Suit
- Lab Coat
- Electrician's Shirt
- Hacker's Coat (This set was already functional, but wasn't dropping.)
- Fire Pants
- Lab Pants
- Electrician's Jeans
- Hacker's Pants
- Sweatband
- Biker Helmet
- Cowboy Hat
- Sunglasses
- Fire Helmet
- Army Helmet
- Gas Mask
- Prison Cap
- Surgical Mask
- Procurer's Hat
- Smuggler's Trilby
- Electrician's Goggles
- Hacker's Hood
- Party Hat
- Chef Hat
- Hero's Mask
- Two clothing sets have been added. (Both are co-op only.)
- Quarterback's Shirt: Increases damage done to enemies based on nearby players.
- Quarterback's Pants: Reduces damage taken from enemies based on nearby players.
- Quarterback's Helmet: 25% of all healing on nearby teammates is transferred to you as well.
- Nerd's Shirt: Increases the amount of bandwith you get from floppy disks.
- Nerd's Pants: Heals you a slight amount when you pick up floppy disks
- Nerd's Glasses: Killing an enemy has a chance of spawning an extra floppy disk.
Bug Fixes
- Assassins can now spawn again.
- Removed a debug popup that occured when a player disconnected on IP connection mode.
- Fire legs now heal based on increased fire damage and is no longer based on framerate.
- Fixed the fire helmet.
- Fixed an uncommon quickplay/arcade crash related to picking up clothing.
- Pushing movable blocks now properly fixes the navmesh.
- Fixed the "Times Up!" cash drain not effecting your final cash stolen in coop.
- Fixed an issue where players could get revived more than 100%.
- Fixed a potential issue when players moved across rooms. (Also was preventing rooms the host wasn't in from being solid)
- Fixed an issue where in steamworks connection mode, leaving and joining another game in coop would result in recieving data from the old match (which resulted in a crash most of the time.)
- Fixed an issue where global and coop skills would never be considered not "new".
- Fixed some AI issues in Co-Op.
- Fixed an issue related to leaving a and restarting a co-op game.
- Fixed an issue where all tables in a room in co-op would spawn with the same item on them, in the same place.
- Fixed a couple issues related to keybinding while ingame.
Balance
- Flashbang - greatly increased FOV, stun time is now based on how close enemy is to the explosion.
- Changed how many enemies can spawn in co-op past easy difficulty, now is 2 + 1 per player in the room.
- Also changed enemy health from 30% more to 20% more.
- Reduced enemy damge increase per player from 8% to 5% and 30% extra to 20% extra.
- Hacker's Hood: Instead of reducing damage taken by 50%, traps hacked will now explode when hacked.
- Readjusted the Hero's Mask explosion.
- The end of floors is now much more likely to be later in the raid.
- All skills now only effect players in the same room.
- Increased enemy field of view.
Changed some skills:
- Silent Boost - Now "Threaten", boosts damage based on threat you have. No longer additive.
- Wind Stance - Now boosts everyone in the room, not just nearby teammates.
- Deadly Stealth - Now applies to all teammates.
- Shockwave - Increased range.
- Shared Shield - Greatly increased the amount of shared damage it blocks. (This still works for all players in all rooms still.)
- Taunt - Increases enemy kickback and spread when active.
- Leeching Shots - Increased the amount of health leeched.
- Healing Spores - Now disppear after 8 seconds and home in on the player.
- Mirror Shield - Greatly increased the amount of reflected damage.
- Toxic Fumes - Changed how the fumes are created.
- Hang On - Revives you instantly but leaves you at 1hp.
- Lone Survivor - Now "Last Hope", increases ressurection speed by 4x by 5 seconds.
- Retreat - Now "Telefrag", warps to the furthest enemy and deals damage to them.
Other Changes
- The find game button will now automatically refresh when you first click it.
- Clothing sets now only effect players in the same room.
- Changed lighting slightly.
- Stolen loot and clothing is now added to the end raid tally in coop.
- You now need at least 2 players to start a co-op game.
- Starting seed is now changed when starting a new co-op raid.
- Very VERY greatly improved bandwidth usage. (Was always sending huge packets of data regardless of the amount of data sent.) This should also fix some of the odd buffering problems with steamworks connections.
- Changed the way the tutorial is played. This should only effect you if you've never played the tutorial before.
Next on the roadmap is completing the missing levelpacks, that's what I'm going to be doing next most likely.