Update v0.77.0 - Wooden Door, MANY improvements!
This update is NOT compatible with old savegames!
Savegames are automatically deleted due to the different way the new version handles some core mechanics.
If you have a current game you don't want to lose, don't update now, but finish your game first (just die :P).
FULL CHANGELOG
A note from the dev:
It's been a long time since the last update, and that's not the first time: as you have noticed, updates are being released less and less frequently, but they're also getting bigger. As I've pointed out in the previous announcement, the main reason is the fact I'm currently a lone developer, working on every aspect of the game by myself, and that's not necessarly a bad thing! The second reason is I'm a perfectionist, I'm very slow when it comes to adding new content or features, as I want to make sure every little detail is in place.
That said, I'm here to reassure you that, although updates are not being released on a monthly basis as in the past, the development is going well, and the today's update testifies it! I'm more comfortable releasing bigger updates more occasionally than following a schedule, even if that means having to postpone the full version.
Added Buildable Wooden Door:
Finally, you're now able to build a door, a wooden one. You can open or close it with the mouse, and when closed, it offers a nice Insulation bonus, if there are walls adjacent to it. Here the details:
- You need 5 Wood and 10 Resin to build a Wooden Door.
- Wooden Door can be opened or closed by mouse-dragging it (when close enough).
- Wooden Door offers an insulation bonus, if closed, but only if it adjoins two walls.
- Wooden Door, unlike Stone Wall, slowly degrades from weather and is consumed by fire.

Insulation system improved:
- Insulation from clothes is now separate from the one from walls/boulders.
- Added a new icon in the Survival UI (just on top of the insulation icon) showing clothes insulation.
- Insulation given by a Wall is now amplified if it adjoins other walls, rewarding proper build planning.
- Insulation impact on several player effects (wind protection, temperature, etc) adjusted to the new system.
- Various balance tweaks to the character insulation system.

Improvements to the seasons system:
- All seasons now last the same amount of days (9).
- Day start is now dynamic based on day length, instead of always starting at 5 AM.
- Dawn and sunset events look better and last for the same amount of time.
- Added new screen alerts for the longest and shortest days of the year.
- Temperature fluctuation according to time of day and season tweaked to be more realistic.
- Seasonal rain chance tweaked to be more balanced.
- Various balance tweaks to the seasons system.

Taming mechanics improved:
- The way the Player tames a baby Troodon is now slightly different and less restricted; you need to mouse-drag the meat/fish and wait for the animal to approach.
- In order to tame, Troodon's mother now can be alive, but not too close.
- A message now shows when a Troodon is approaching to you to tame it (assuming you're still mouse-dragging the meat/fish).
- Troodons that are just born (assuming you have 50+ Zoology and the mother is not close) have now always 100% chance to be tamed (by giving them meat/fish).
- Tamed Troodons hitting Walls will no longer damage them.
- Tamed Troodons helping you in combat can sprint faster.
- When the player dies, tamed Troodons cease being tamed.
- Some minor improvements to the Taming system.

Hair system expanded:
- Hair can now grow really long, and have better graphics.
- Hair length is now shown/changed via percentage (0% to 200%), instead of stages (Bald/Half/Full).


- Hair give a small temperature bonus, based on the length (but it's nullified by Wetness).

- Hair length influence the character Wetness increase and drying speed.
- Hair is now burned by fire (if the character catched it), and will never regrow again.
- Hair growth speed tweaked to be more balanced.
- At character creation, initial Skin Tone and Hair Color are now tied, to have more chances a character with darker skin has also dark hair (and vice-versa).
Main UI enhancements:
- [Survival] Added a new character alerts system, showing changes in the character's body stats and skills in green/red (based on positive/negative).

- Timescale buttons reworked and moved to the God Mode interface panel, and New Character button moved to the God Mode interface panel.

These are only the most relevant changes, as always there are tons of other in this update, check the full changelog for the complete list!
Dan