Update v0.65.0 - Map Zone Naming, improvements fixes, "Game Happens!" report
This update IS compatible with savegames from previous v0.62+ updates!
But starting a new game is always recommended.
FULL CHANGELOG
Map Zone Naming system:
This is a feature I've always wanted to add to the game, and, although it was not a priority, I decided to invest some time into it anyway, and I don't regret it!
Basically, you can now name any zone of the island: just press N (you can change the key in the settings menu), type a name in the textbox and left click on the map area you want to assign that name to. This is especially useful in Survival mode, as you may want to give important zones a name to remember them when you come back, considering they could change drastically during the game.

Also, when starting a new game, you now have the option to give all map zones a default name defined by its distance from the sea (sea, coast, midland, inland), you can always change them later if you want to.

Expanded item holding:
Finally, the character can now hold multiple items in each hand, including non-weapon items in the left hand (the hand previously used just to hold and use weapons). The number of items each hand is capable of holding depends on the item size, but this aspect will be expanded in future updates, with the addition on the item weight system.

Damage from actions:
The character can now get hurt by performing some actions with sharpen or blunt tools (such as Axe, Sharpstone and Stone).
Now, some of you could complain the game is already unforgiving as it is, but consider this: the chance to get hurt is, by default, very low, and is gradually reduced by the skill related to the performed action (lvl 100 skill, no chance). Also, when triggering, the hurt event is not very severe, it could give a -3 Health hit and 30% Bleeding at max (only when using the Axe, otherwise it's always lower). Getting this low Bleeding can help increasing the First Aid skill, which previously was very hard to skill up, considering that Bleeding was obtainable only by fighting with dangerous dinosaurs (which would lead to death in most cases)!

So yeah, this addition, although seems making the game harder, should in fact make it more balanced, especially considering this update already makes changes that decrease the difficulty (holding more items with hands).
More stuff:
As always there are several additional tweaks, improvements and fixes in this update, check the full changelog for the complete list!
"Game Happens!" report:
Last month (24th and 25th June) I've been in Genova, Italy, to attend to the "Game Happens!" event for indipendent videogames. It has been a great experience for me, considering I've been all alone in my little room developing DinoSystem during the last 2 years, and meeting other people who share my same passion is extremely rare in my every day life!

I'm looking forward to be part of more events in the future, as I've got great feedback and it has been an awesome experience.
Dan