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Update 1.33.0 is live with fixes and lots of DLC improvements!

Hey everyone!


Here's a slightly larger update with a lot of improvements to the DLC content!
We took your feedback to heart and have done our best to incorporate it in this update, everything from small UI changes and making the Expedition tree more accessible to new players, to larger account-wide progression saving and difficulty selection for the Expeditions. We also added some extra features, such as letting you send your beasts back to town to sell stuff for you!

In the next big update, we'll be looking at build & balance feedback, and try to bring up some lacking builds up to date as well.

As always, thank you very much for your suggestions, comments, and bug reports!


We hope you enjoy what this update brings!

Full notes below:

1.33.0:
Artifact Changes:
  • Eternal Servitude now also affects the cooldown of the skill used to trigger it.
  • Elementalist's Boon effect reduced to 250% (was 300%).
  • Companion's Calling: Now available to Warlock and Templar (previously Warden only). Now affects all skills with the companion tag, such as Living Blood, Soul Avatar, Dancing Blades, Wisp, etc.
Ancient Beast Changes:
  • Beasts can now be ordered to teleport to town and sell items in the same way you can quick-sell based on rarities.
  • You can now Shift-click items to quickly transfer them between your inventory and your beast.
Expedition Tree Changes:
  • Added difficulty slider that lets you scale Expeditions into Endless Tiers.
    • Putting the slider to the left sets it to "default", which resets all expeditions to the designed difficulty. Lowest step up is into Endless Tier 1, and highest is whatever you have unlocked on the Anomalies.
    • You cannot advance tiers through Expeditions, this is still done via Anomalies, but now you can set them to be a challenge for your late endgame builds.
  • Added a checkpoint system to the Expeditions:
    • Reaching a checkpoint (Egg Unlock, Beast Growth 1 & 2) now unlocks all Expeditions required to get to that node on all characters.
    • This lessens the grind for alts and reduces the time to get back into things on Hardcore.
    • Optional Expeditions (those that branch away from the main path) are not unlocked with this system, and still has to be cleared on each character.
    • NOTE: If you have already completed these checkpoint Expeditions, just load up that character, and they will be unlocked for all other.
  • General changes:
    • Added 3x Thorns% passives to the West Expedition tree.
    • The first few resistance and elemental damage ranks are now much cheaper to buy.
    • You can now attempt to buy 5x passive ranks at a time, like you would in the skill tree.
    • You can now also remove points - but you do not get refunded the currency.
    • Expedition Passives that are of max rank now have their rank text colored to be easier to distinguish at a glance.
    • Expedition Passives now also have their ranks in a little box, making it easier to read.
    • Expedition no longer list their rewards if they have been completed (as you can only earn the reward once).
    • Completed Expeditions now also have a checkmark on them to further clarify which you have completed, as there was some confusion when dealing with Expeditions that required multiple completed Expeditions.
Interface:
  • Updated Artifact Fragments icon.
  • Updated Icon for "Thundercharged Blade" (no longer same as "Rolling Thunder" sword).
  • Updated Artifact tooltip to make it clear how to use them.
  • Updated skill description of several proc rate Masteries to correctly reflect that they increase the proc rate of Synergy skills as well (where applicable).
  • The enchanter interface now shows small padlocks on locked enchants and powers directly on their icons.
  • Further refinement to damage number source tracking (please let us know if you find further inconsistencies).
Endgame & Combat Changes:
  • Clearing a Lesser/Greater Boss Anomaly now opens two portals: one to return to Tinka's Domain as before, and a new one to instantly get into a new boss fight.
  • Nek'Rosis (Anomaly Boss) now have 10% less health to offset his healing abilities.
  • Removed a very rapidly attacking skill from the last East Expedition boss (Thunderbeak).
  • Mobs using "Life Reap" will now only count 1 hit for their self heal, so they don't repeatedly heal to full when hitting a lot of companions.
Other Very Important Change:
  • Gave Tinka a new look in The Chronicon, and one to show his status in Tinka's Domain. (it is good to be the king)
Fixes:
  • Fixed changing Artifacts not triggering a stat recalculation and buff refresh. It now works just like when swapping skills.
  • Fixed newly created characters retaining the Beast of the last played chartacter (and its inventory).
  • Fixed issue where you could put 2 of the same rune on Mythical weapons. (You'd still only get power from one).
  • Fixed Mythical Weapons not having any augment/reroll/scramble material costs.
  • Fixed Artifacts not showing their required level.
  • Fixed Diana Jones talking forever if you have an active quest with her and right-clicking her to quickly go to the Artifact Forge panel. Right-clicking now skips her speech.
  • Fixed issue where you could potentially be stuck without a portal to the Hellforge.
  • Fixed issue where using any of the artifacts granting bonus skill points would also count towards your total points in the tree, letting you unlock the next tier of skills with one less point, and potentially locking you out from removing points.
  • Fixed Beasts triggering egg traps with the Lightfooted Perk active.
  • Fixed issue where Lesser/Greater Boss Anomalies would sometimes be empty if you had already cleared the boss in Story Mode in the same session.
  • Fixed Retaliator 4-p bonus not properly triggering when taking damage.
  • Fixed Stalagmites getting 100% proc rate from Cataclysm set (old effect that lingered).
  • Fixed issue causing Infected Spirits (Warlock) not properly triggering.
  • Fixed Warlock's "Posion Specialization IV" DLC Node refering to "Pool of Corruption, a skill that no longer exists (now correctly refers to "Corruption", a skill that exists :-).)
  • Fixed Excorcism mastery giving way too low proc rate bonus (Templar).
  • Fixed the skill "Purify" (Templar, Storm Mender companion) also removing cooldown-related debuffs, such as the timer on death-prevention mechanics.
  • Fixed Norla's Gale introducing an unintentional exponential ramping to the Tornado skill.
  • Fixed issue where the merging of explosive mushrooms (Warden) would merge the Warden's shrooms with Treant shrooms procced via the Barbed Spores mastery, leading to absurd damage growth for Shrooms and Pods.
  • Fixed being able to use portal scrolls in Boss Anomalies.
  • Fixed issue where multiple portals could spawn on top of eachother.
  • Fixed not being able to close out of the Beast panel with a gamepad if not having the DLC or an active Beast.
  • Fixed all DLC and other recently added enemies not having full Codex data (affixes etc).
  • Fixed Codex listing all Rootlings as Elemental foes, rather than Fae.
  • Fixed issue where in rare cases, some icons might not show up on the minimap.
  • Fixed getting stuck after talking to the quest NPC's in Gates of Hell in Act 5.
  • Possible fix for some Passive skill damage numbers not showing unless you enabled companion damage numbers.
  • Fixed Champions having incorrect or missing names in Chinese.
  • Fixed bad linebreaks & formatting in enchanting tooltips.
  • Fixed crash when re-entering the Lushlands from The Roost after repeating the boss.
  • Fixed rare crash that could happen when using certain portal scrolls.
  • Fixed rare crash that could happen if bad character data was trying to load.
  • Fixed crash that could occur when right-clicking Bramley.

Update 1.32.2 is live with fixes and improved droprates for Mythical crafting!

Hey everyone!

Thanks for all the feedback, reports, and kind comments!
We are happy to hear you are having a good time with the DLC.

Of course, a few issues popped up and we have now taken care of the most immediate problems.

We have also got a lot of feedback about very varied drop rates for Mythical crafting materials. To improve the feel of this, we have added a small system that should make the drops feel a lot better - full details in the notes below!

Please keep the feedback coming, as in the next week we will go through everything we have learned, and work towards making the DLC even better!

Thank you!




1.32.2:
Misc:
  • Added a little checkbox to the DLC menu in-game that verifies if the DLC is correctly installed & recognized on your account.
QoL & balance:
  • Drop rates for Mythical weapon parts have been changed.. a sort of "anti bad luck" system is now in place:
    • If you've never seen a weapon part, your drop rate is significantly increased.
    • You should no longer get two of the same weapon part in a row - they should always alternate.
    • If you do a lot of anomalies without any drops, your drop rate is slowly increased until you get one.
    • In co-op, the Mythical weapon parts are now rolled for independently for each player.
Fixes:
  • Fixed some typos.
  • Fixed crashing from expedition nodes (related to zooming).
  • Fixed crashing from gamepads.
  • Fixed attempting to load incorrect or partial translations.
  • Fixed being able to click some Puzzle expedition end points repeatedly to spawn a lot of portals.
  • Fixed issue where the "skip ahead" feature, letting your alt characters skip the tutorial DLC quests, didn't properly work for skipping the egg hatching quest if you had fully grown all beasts, causing the character to get stuck on that quest.

Ancient Beasts DLC is now available!

Here we go!

Our first DLC - Ancient Beasts - is now available at the link below.

We hope you will enjoy it!

Thank you everyone for your support!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/

Update 1.32.0 live - fixes, tweaks, new things, DLC preparations!

Hey everyone!

Big day today!

We've just released update 1.32.0, fixing some issues, tweaking a few things, adding a few other, and most importantly, getting ready for the DLC.

The DLC launch is at 19:00 CET, you can get the exact time in your country by checking out the event in the DLC announcement.

Additionally, if you are a fan of the soundtrack, we are happy to announce that all DLC tracks will be added for free to the Chronicon Original Soundtrack - for both current and future owners.

We will make another announcement when the DLC is live... see you then!


Full notes below:

1.32.0
Anomalies & Endgame:
  • Added butterflies & faeries as potential ambience effects to forest anomalies.
  • Added a new rare Anomaly modifier that drastically increases the amount of Shrines spawned in that Anomaly.
  • Added another rare Anomaly modifier that drastically increases the amount of Chests spawned in that Anomaly.
  • This makes the possible rare Anomaly modifiers the following:
    • Gold Piles as breakables (extra currency)
    • Only Minions
    • Only King Slimes
    • Only Void Spawns
    • Mysterious Enemies (enemies from Act 2 secret "space forest" area)
    • All monsters gain "Crystal Hoarder", "Collector", or "Gem Hoarder" affixes.
    • Lots of Chests
    • Lots of Shrines
    • Some of these may combine.
Combat:
  • Gargoyles now gib into bits of rock rather than nothing.
  • Surger affix champions are now less likely to "shotgun" melee characters as the lightning orbs have had their damage spread out over several frames and with slight delays.
  • Interrupts now have diminishing returns when used rapidly and repeatedly vs the same target:
    • - Each successful interrupt reduces the chance of the next to hit, however the chance to hit is regenerating constantly while they are not being interrupted.
    • - The end result impact on gameplay should be pretty small, but it will allow enemies to get some attacks off rather than being completely interrupt-locked.
Interface:
  • The overhead healthbar (can be toggled via the Settings menu) now also shows Staggered Damage, like the HUD healthbar does.
  • When opening the Anomaly Waypoint for the first time and getting the little tutorial, you can now only select the 3 base Anomaly types (avoids errors and confusion for first time players accidentally picking the endless tiers).
  • Holding (or toggling) "inspect all" now also shows item cards when hoving over the item name tags.
Items & Loot:
  • Added a Health enchant to Elementium Armor (requires a fresh drop).
  • Added a CDR enchant to Jon's Book of Souls (requires a fresh drop).
  • Bags will now be radially looted if they match the quality filter.
  • All crafting materials have had their values manually adjusted - the more rare things are now worth a lot more, and the common things are worth less.
  • Increased Crown drop rate from Story bosses (and Greater/Lesser Boss Anomalies).
Misc:
  • Mini Events: There will now be fireworks when interacting with NPC's on New Year's Eve and the game's release anniversary each year.
  • Localization: Added support for Korean font.
  • Minor performance improvements.
Fixes:
  • Fixed problems with Chinese font becoming harder to read after the previous update.
  • Fixed issue with several effects checking for movement/stationary such as Blazing Striders (Templar boots) and Careful Aim (Warden) not properly swapping beetween their tick up and tick down modes.
  • Fixed being able to subtract Mastery points from the bottom and top Class Mastery rows below the 65-point requirement for the final perk, while keeping the perk.
  • Fixed Sporelings on-use Spore effects not properly stacking with their on-attack (and the players') spore effects.
  • Fixed the Tornado empowerment (when casting over the instance cap) granting extreme amounts of damage.
  • Fixed Tornados spawned from Norla's Gale (rune) being slower than regular Tornados.
  • Fixed crash when changing inventory tab while browsing the buyback section.
  • Fixed some quest check/updates for older characters that may have gone out of sync in the past due to old co-op issues.
  • Fixed Endless Anomaly essence rewards sometimes not going up by 1 in the next Tier, and then going up by 2 in the following Tier (is now 1 each Tier, as expected, where this problem occurred).
  • Fixed not being able to navigate to the "back" button while in the "more" menu of the main menu, while using a controller.
  • Fixed Simulacra clones (Warlock TL staff) using the default death animation even if having another skin equipped.
  • Fixed the interface settings menu not letting you set the clock option with a gamepad.
  • Fixed the Mastery select popups for Player 2 appearing partially off-screen on certain scale setting and resolution combinations.
  • Fixed many small weird things going on with gamepads and related UI in co-op.
  • Fixed some missing Chinese characters.
  • Fixed companions not being able to reach the final Story boss.

Ancient Beasts DLC launches on February 25th!

Hey everyone!

Finally, we have a date: February 25th!

We put together a short trailer for you.. have a look!

[previewyoutube][/previewyoutube]










And don't forget to wishlist so you don't miss the release!

https://store.steampowered.com/app/1599010/Chronicon__Ancient_Beasts/


Thanks for being patient - we hope you will enjoy this DLC!