1. Hexters
  2. News

Hexters News

Update - V0.1.1a HOTFIX

Hello,

Lots of small fixes, changes and improvements!

------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely! Just make sure your hardware is powerful enough.

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.1.1a:


  • FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
  • FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
  • FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
  • FIXED: Some changes and intensity increase to Survey Drone lights
  • FIXED: Glitching lights on characters hopefully fixed
  • FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
  • FIXED: Hud hide shortcut Shift-H was not working due brainfart
  • FIXED: Broken SSAO effect was updated
  • FIXED: Select buildings in the FoW
  • FIXED: Beacon could have 3 Storages attached
  • FIXED: Logistics jitter bug related to Storage and Stockpile
  • FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
  • FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
  • FIXED: Missing cataclysm meteor explosion sound
  • FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
  • UPDATED: Beacon discharge rate was reduced by 50%
  • UPDATED: Exit Conduit discharge rate was set to zero
  • UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
  • UPDATED: Made Hexters faster to accept tasks afar
  • UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
  • NEW: Bunker and Domicile passive healing
  • NEW: Added healing to Bunker and Domicile tooltips
  • NEW: Added world illuminating probe charging to Hub tooltip
  • NEW: Improved exit conduit visuals and added charge gauge info tile
  • NEW: New event log icons which should fit the overall visual theme better
  • NEW: New Hexter death log message
  • NEW: Added F1 ingame help menu mention as a hint to main menu
  • NEW: New building upgrade log message


View full update

------

Thanks for your support!

Update - V0.1.1

Hello,

Here's a nice batch of fixes and improvements to get the year started in cyberscape!

------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.1.1:


  • FIXED: Garage blueprint UV coordinates fixed
  • FIXED: Some typos fixed in Finnish
  • FIXED: Improved and tweaked context menu readability a bit
  • FIXED: Translated missing cargo drone build button label
  • FIXED: Entity info panel was not hidden when build menu was opened
  • FIXED: It was possible to click tutorial placement helpers and see info about marker buildings
  • FIXED: Survey Drone could move through Firewall in Level Mountains of Memory
  • FIXED: Different Entity info buttons were not ordered in any particular way, they should be more consistent now
  • FIXED: Heuristics Module upgrade could be upgraded before Heuristics Module was fully constructed
  • FIXED: While building Survey Station and Heuristics Module at the same time, cancelling Survey Station did not cancel Heuristics Module
  • FIXED: Changed Cargo Drone and Bitmobile build cost
  • FIXED: Lot of tweaking to level Mountains of Memory enemies and hives
  • FIXED: Removed H.U.M.P.E.R. enemies from level Mountains of Memory spawning
  • NEW: GFX Effects options added in Options menu to help running the game on lower end devices
  • NEW: Depot construction projects (Bitmobile and Cargo Drone) can now be cancelled with right-click
  • NEW: Bunker worker slots now automatically get closed when Trooper dies to prevent the meat grinder problem
  • NEW: Stratmap contents and building icons now appear at different zoom levels
  • NEW: Added info about zooming in F1 ingame help menu
  • NEW: Exposed Hive pressure to player and is now visible as bar (when
  • NEW: Added out of charge status icon to Cargo Drone
  • NEW: Added level Mountains of Memory tutorial to assign Cargo Drones


View full update

------

Thanks for your support!

Update - V0.1.0d HOTFIX

Hello,

Last fix before christmas, time to take the rest of the year easier now!

------

FAQ
How often do you intend to update the Early Access version?
Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.

Does the game work on OSX?
Absolutely!

And Linux?
Oh yes!

Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.

I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums

What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)

------

Patch notes V0.1.0d:


  • FIXED: HUD resource grammar in Finnish translation
  • FIXED: Context menu strings now fit better in non-English versions
  • FIXED: Tweaked Survey Drone active and passive power consumption
  • FIXED: Increased Survey Drone light intensity for better illumination during night
  • FIXED: Cargo drone logistic problems
  • FIXED: Cargo drones causing problems if beacons were destroyed
  • FIXED: Broken node connections after loading a savegame
  • FIXED: Object selector updating now when building state chages
  • NEW: Added point light to Survey Drone for better illumination during night
  • NEW: FoW now has some visuals to differentiate it from darkness


View full update

------

Thanks for your support and merry christmas!