Update - V0.1.1a HOTFIX
Hello,
Lots of small fixes, changes and improvements!
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Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX?
Absolutely! Just make sure your hardware is powerful enough.
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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View full update
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Thanks for your support!
Lots of small fixes, changes and improvements!
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FAQ
How often do you intend to update the Early Access version?Depends a bit of what kind of update we're cooking up, but we're hoping big updates such as new levels and features would be around 4 to 6 weeks.
Does the game work on OSX?
Absolutely! Just make sure your hardware is powerful enough.
And Linux?
Oh yes!
Consoles? Mobile?
Nope. Maybe in the future consoles might be interesting.
I found a bug or I got suggestions!
We're sure you do, and we're asking you to let us know in our über-elite bug tracker and forum thing at forums
What about multiplayer?
We'd love to do a co-op multiplayer, but it's not really viable right now. Help us out by getting some wind under our wings and it becomes more realistic :)
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Patch notes V0.1.1a:
- FIXED: Small dialogue and translation changes and improvements, a lot of typos fixed
- FIXED: Added some additional info to Cyberscapeologist objective in level Defrag Desolation
- FIXED: Added missing tooltip descriptions for Barrier Controls and Exit Conduit
- FIXED: Some changes and intensity increase to Survey Drone lights
- FIXED: Glitching lights on characters hopefully fixed
- FIXED: Level Defrag Desolation had anomalies which yielded Quads, oops
- FIXED: Hud hide shortcut Shift-H was not working due brainfart
- FIXED: Broken SSAO effect was updated
- FIXED: Select buildings in the FoW
- FIXED: Beacon could have 3 Storages attached
- FIXED: Logistics jitter bug related to Storage and Stockpile
- FIXED: Level Mountains of Memory had enemies that should not appear yet in the game
- FIXED: Barrier in level Defrag Desolation was not being save properly into a savegame
- FIXED: Missing cataclysm meteor explosion sound
- FIXED: Pressing f9 for quickload without a quicksave caused a crash, argh
- UPDATED: Beacon discharge rate was reduced by 50%
- UPDATED: Exit Conduit discharge rate was set to zero
- UPDATED: Hexter nearest domicile distance reduced to avoid them leaving too far
- UPDATED: Made Hexters faster to accept tasks afar
- UPDATED: Better logistics route generation to avoid complete mess when with multiple Beacons
- NEW: Bunker and Domicile passive healing
- NEW: Added healing to Bunker and Domicile tooltips
- NEW: Added world illuminating probe charging to Hub tooltip
- NEW: Improved exit conduit visuals and added charge gauge info tile
- NEW: New event log icons which should fit the overall visual theme better
- NEW: New Hexter death log message
- NEW: Added F1 ingame help menu mention as a hint to main menu
- NEW: New building upgrade log message
View full update
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Thanks for your support!