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Steam Next Fest & 0.29.0 Patch Notes

[p]As you probably could tell by the title of this post, we’re in Steam Next Fest! To all the new spirits haunting our board game who found us through the event, welcome! We hope you have fun and tell your friends! [/p][p][/p][p]We encourage you all to get involved in our Discord and/or our Steam Community hub, whether it is by sharing builds, discussing items, or letting us know that something is horribly unbalanced 🙀 We try to read and get involved as much as we can!

If you want to support the game, or us as a studio, the best thing you could do at this stage is wishlist the game, or review the demo. This helps us hugely, and we appreciate any and all of you who do so![/p][p]
[/p][p][dynamiclink][/dynamiclink][/p][p][/p][h2]Patch Notes 0.29.0
[/h2][h3]Fixes/Changes[/h3][p][/p]
  • [p]Phoenix Feather Cap now correctly revives with a percentage of base health.[/p]
  • [p]Revive now happens after an attack and all the consequences it caused.[/p]
  • [p]Snack Attack can now give chain attacks even during an ongoing attack, such as from reflected damage.[/p]
  • [p]Re-rolling the shop offers is no longer blocked if all visible offers are frozen, but there are other offers available and bought.[/p]
  • [p]Items no longer move infinitely upward in the storage.[/p]
[h3]Shop[/h3]
  • [p]Shop Offers: More offers in Rounds 1 & 2 (both increased to 5).[/p]
  • [p]B and A rarity items are now available one round earlier (Rounds 5/6).[/p]
  • [p]Hero Updates can no longer show up early with a low chance, but are now introduced at fixed rounds.[/p]
[h3]Items[/h3]
  • [p]Weapons with a chain attack can now be stunned or put to sleep, cancelling the ongoing chain attack. [/p]
  • [p]Slumberstitch Pinafore now only triggers from normal weapon attacks.[/p]
  • [p]Pocket Watch now reduces health directly instead of dealing damage, preventing shield breaks.[/p]
  • [p]Finesse Bracers now correctly have an aura.[/p]
  • [p]Consumables now always show their base uses in the shop.[/p]
  • [p]Charged items that gain charges when damaging an item now also gain charges when they kill an item.[/p]
  • [p]Charged items that would use their charges on hit no longer waste them if the target is destroyed.[/p]
  • [p]Bloodthirsty Bat no longer gains power when hitting only a shield.[/p]
  • [p]Energy Drink no longer wastes charges if the target item is already fully charged.[/p]
  • [p]When a trinket can be selected, the shop offers’ “appear animation” only happens after the selection is complete.[/p]
  • [p]Healing Draught: Level 2 heal increased from 4-6-8 to 4-8-8.[/p]
  • [p]Energy Drink: Price decreased from 5 to 4.[/p]
  • [p]Power Monocle: Power increased from 2-3-5 to 3-5-10.[/p]
  • [p]White Rabbit: Base HP increased from 3-5-8 to 4-8-12.[/p]
  • [p]Finesse Bracers: Power bonus decreased to 2, 4, 8; health bonus decreased to 2, 4, 8.[/p]
  • [p]Duchess’ Tea Service: Bonus health increased from 1-2-4 to 2-4-8.[/p]
  • [p]Ring of Power: Price decreased from 5 to 4.[/p]
  • [p]Mirage Projector: Health decreased from 7-14-28 to 6-12-24.[/p]
  • [p]Revive Plus (Trinket): Health on revive increased from 10 to 15.[/p]
  • [p]Slumberthorn: Sleep duration increased from 2 to 3; reflect bonus increased from 1-2-4 to 1-3-6.[/p]
[h3]Trinkets[/h3]
  • [p]Side Effect: Health gain increased from 5 to 10.[/p]
  • [p]Late Bloomer: Power increased from 15 to 20.[/p]
  • [p]Healing Bombs: Bonus health increased from 3 to 5.[/p]
  • [p]Poison Potency: Bonus poison increased from 1 to 2.[/p]
  • [p]Ironclad (Tier 2): Bonus health increased from 4 to 7.[/p]
[h3]Art[/h3]
  • [p]Level 2 and 3 of non-attacking tiles now have different tile backgrounds.[/p]
  • [p]Character select animation added.[/p]
[p]
Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Stay spooky and safe. [/p][p]~ The 1TK Team.[/p]

Absorbing Souls

[p]Hi Everyone! [/p][p]
It has been so much fun watching folks play our new game this last week, but we have had a few of our most dedicated players pop up and ask “ hey, what about Total Loadout?” For those of you who are new, Total Loadout was the prototype we released earlier this year. You could call it the spiritual predecessor to Turnbound.[/p][p][/p][p]When we started development just over a year ago, we knew we wanted to create an autobattler that drew inspiration from all our favourite games, while also standing on its own merits. Total Loadout was our first attempt at this. Thanks to the feedback we received from our community, we were able to really assess what was working and what wasn’t and distil down what exactly we wanted to build. [/p][p][/p][p]Thus Turnbound was born - it still has the soul of Total Loadout, but (we hope) it provides players with a more unique, complex and deep player experience! 

With that in mind - we will be sunsetting the Total Loadout Steam page as we focus on Turnbound.[/p][p][/p][p]That said, this will be an ongoing process, and we want your feedback. We want you to help us break, expand and balance this game - we want to try your suggestions and ideas for how to make it better. The best place to do this with us is on our Discord server!

Join our Discord here.[/p][p][/p][p]Stay Spooky and Safe.[/p][p][/p][p]- The 1TK Team.[/p]

We won't be F2P (Also Patch Notes)

[p]Hello everyone! [/p][p][/p][p]It has been an exciting few days for us watching people find and play our game! It is always terrifying whenever you put something out there, but seeing the reactions from players and creators has been so reaffirming![/p][p][/p][p](Btw, did you check out Bobbooo’s Stream & Retromations video? 🎉 tysm!)[/p][p][/p][p]We also wanted to take the opportunity to answer one of the most common questions we have seen: will this game be Free-to-Play? The answer is, no - we won’t have any Free-to-Play mechanics - you buy the game, you own the game.[/p][p][/p][p]We are still figuring out the exact best price point for Turnbound, but you can expect it to be on par with other indie games in the genre. We would love to be able to offer DLCs in future, but that is a problem of success that we don’t have immediate plans for. Our main goal is to provide players with a complete autobattler experience in the main game first.[/p][p][/p][p]Onto the patch notes! 
[/p][p][/p][p]Servers will be going down at 17:00 BST while we push a patch and then will be back up again in about 15 minutes![/p][h3]
PATCH NOTES for 0.28.0:
[/h3][p]General changes & fixes:[/p]
  • [p]Fixed a bug where you could get stuck in the tutorial if you lose too many times.[/p]
  • [p]Fixed some typos in the English texts.[/p]
  • [p]Improved backend stability.[/p]
  • [p]Putting a tile into storage in the lower area no longer makes the tile move up when it doesn't overlap any other item.[/p]
  • [p]Fix reflect floaty and reflect thorns incorrectly being shown even though no reflect value above 0 was gained.[/p]
  • [p]Fix tiles continue tilting when dropping them into storage, and the mouse does not move.[/p]
  • [p]Fix the display of "more" attribute multiplier being shown as percent now.[/p]
  • [p]Hid the price on ability button if out of global uses.[/p]
  • [p]Fix frozen offers being invisible in the tutorial.[/p]
  • [p]Display gold earned during battle.[/p]
  • [p]Display current wins in battle.[/p]
  • [p]Display all offers as "on sale" when they are free.[/p]
  • [p]Fix the trial offset, resulting in displaying 1 rank higher.[/p]
  • [p]Fix the king upgrade tile dropping in the tutorial where it should not drop.[/p]
[p]
[/p][p]Balancing changes:[/p]
  • [p]Scroll Scholar Ability (Wukong)- Coin price increased to 1, 2, 2 (Uses 1-3).[/p]
  • [p]Out of thin Hair (Wukong) - Gives a copy card instead of a merge joker, coin priced reduced to 1-2-3 (Uses 1-3).[/p]
  • [p]Fixed incorrect Essence gain in Chambers 1.[/p]
  • [p]Peppered Soup - Power Bonus decreased from 4 to 3 (lvl2) and increased from 4 to 5 (lvl3).[/p]
  • [p]Mirage Projector - Health Bonus per adjacent item reduced from 4 to 3 on Level 3.[/p]
  • [p]Huddle Shield - Coin price reduced from 6 to 5.[/p]
  • [p]Purple Gold Red Gourd - Turn Threshold reduced from 6 to 3 /(lvl2) and from 9 to 2 (lvl3).[/p]
  • [p]Twin Hunger - Power increased from 1-2-4 to 2-4-8 (lvl1 -3).[/p]
  • [p]Haunted Harpoon - Coin price reduced from 6 to 5.[/p]
  • [p]Retributor's Needle - Coin price reduced to 7.[/p]
  • [p]Cinnabar pills - Health from 4-8-16 to 3-6-12.[/p]
  • [p]Wargods Blessing - Coin price increased from 4 to 6.[/p]
  • [p]Unstable Core - Uses decreased from 3 to 2 (lvl1), and uses granted decreased from 2 to 1 (lvl2) and from 3 to 2 (lvl3).[/p]
  • [p]Deathbloom - Health reduced from 5-10-20 to 3-6-9 (lvl1 -3).[/p]
  • [p]Aegis of Harmony - Reflect reduced from 3-6-12 to 2-3-5 (lvl1 -3).[/p]
  • [p]Wrath Rose - Power buff increased from 1-2-4 to 2-4-7 (lvl1 -3).[/p]
[p][/p][p]Thank you again for following us on this journey so far! Be sure to follow and join our social channels for more info:[/p][p]Wishlist the game:
[dynamiclink][/dynamiclink][/p][p]Stay spooky and safe.

[/p][p]~ The 1TK Team.[/p]

Welcome to the world of Turnbound. We hope you like cats!

[p]Hello and welcome to our humble caravan. Just now, during the PC Gamer Show, we revealed Turnbound, and you can check out the announcement trailer here:[/p][previewyoutube][/previewyoutube][p]Turnbound is an asynchronous, PvP, inventory management autobattler - now say that ten times, fast, when trying to explain your game to people! (It’s not easy!)[/p][p][/p][p]If that sounds like something you might be interested in, then surprise! We also have a live demo for you to explore and check out. We would love for you to play the game and provide your honest feedback to us via our Discord or the community hub, as we know that community feedback will be essential![/p][p][/p][p]In the coming weeks and months, we will be talking more in-depth about the game, the characters and the team, with the first dev update coming soon.

Wishlist the game:
[dynamiclink][/dynamiclink]Be sure to follow and join our social channels:[/p][p]Stay spooky and safe.
[/p][p]~ The 1TK Team.[/p]