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9.2.2 | Bugfix Patch

[p][/p][h2]Content[/h2][h3]The Krasue[/h3]
  • [p]Leeched is now completely removed from Survivors when they are hooked.[/p]
  • [p]Increased Corporeal Weave time to Head Form to 1.2 seconds (was 1).[/p]
  • [p]Increased Intestinal Whip wind-up to 0.3 seconds (was 0.2).[/p]
  • [p]Decreased Intestinal Whip collision's length to 0.32 seconds (was 0.35).[/p]
  • [p]Increased Regurgitate thrown cooldown duration to 1.3 seconds (was 1).[/p]
  • [p]Increased Regurgitate cancelled cooldown duration to 1.3 seconds (was 0.1).[/p]
[h3]Survivor Perk Updates[/h3]
  • [p]Off The Record:[/p]
    • [p]Re-added the Endurance status effect.[/p]
    • [p]Decreased the perk duration to 30/35/40 seconds. (was 60/70/80 seconds)[/p]
[p]Dev note: The intention with this change is for the perk to help with tunneling that occurs within a reasonable timeframe of being unhooked, while reducing the possibility of using it aggressively more than 40 seconds after being saved from the hook.[/p][hr][/hr][h2]Bug Fixes[/h2][h3]Audio[/h3]
  • [p]Fixed an issue where the beginning of The Krasue's Mori audio played from the incorrect direction.[/p]
[h3]Characters[/h3]
  • [p]Fixed an issue where female Survivors would float above locker floors before being grabbed by the Killer.[/p]
  • [p]Fixed an issue where the barbed wire was missing from The Executioner's Rites Of Judgment trails.[/p]
  • [p]Fixed an issue where The Lich's spell indicator VFX appear suddenly instead of fading in.[/p]
  • [p]Fixed an issue where the animation for eating Glowing Fungus would not play after a Survivor screamed when playing against The Krasue.[/p]
  • [p]Fixed an issue where The Blight could perform another Lethal Rush after being pallet stunned during a Rush[/p]
  • [p]Fixed an issue where The Dark Lord's model remained in Wolf Form's position after Pouncing at a nearby wall.[/p]
  • [p]Fixed an issue where The Animatronic was able to interact with Survivors teleporting between Security Doors (outside of the intended jump scare).[/p]
  • [p]Fixed an issue where match would not end for The Animatronic if a Survivor escaped through the hatch after previously being interrupted in the Security Room.[/p]
  • [p]Fixed an issue where the Security Room interrupt sequence did not play properly for Survivors and The Animatronic.[/p]
  • [p]Fixed an issue where Survivors would remain in The Executioner's Cage of Atonement when rescued.[/p]
  • [p]Fixed an issue where The Krasue was able to hit Survivors through mid-height obstacles and vaults while in Head Form.[/p]
  • [p]Fixed an issue where The Krasue could avoid being blinded during the pick-up animation while in Head Form.[/p]
  • [p]Fixed an issue where Survivors stuttered when being picked up by The Krasue in Head Mode.[/p]
  • [p]Fixed an issue where The Nurse's Chain Blink could fail to charge.[/p]
  • [p]Fixed an issue where The Oni's "Murderous Grizzly" head cosmetic clips in the camera during Demon Dash charge up.[/p]
[h3]Environment/Maps[/h3]
  • [p]Fixed an issue in the Nostromo Wreckage map where AI bots could not navigate properly.[/p]
  • [p]Fixed an issue in multiple maps where the intro camera would clip through The Houndmaster.[/p]
  • [p]Fixed an issue in the Yamaoka Estate Realm where players could not interact with one side of a generator.[/p]
  • [p]Fixed an issue in the Dead Dawg Saloon map where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Sanctum Of Wrath map where players couldn't navigate around pillars on the stairs as intended.[/p]
  • [p]Fixed an issue in the Raccoon City Police Station West Wing where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Wrecker's Yard map where the camera would clip through objects when the Killer spawned.[/p]
  • [p]Fixed an issue in the Pale Rose map where two pallets could spawn too close to one another a maze tile.[/p]
  • [p]Fixed an issue in the Underground Complex map where an invisible collision would block player navigation.[/p]
  • [p]Fixed an issue in the Suffocation Pit map where The Krasue's Regurgitate projectile would not bounce properly.[/p]
  • [p]Fixed an issue in the Lampkin Lane map where a totem could not be interacted with.[/p]
  • [p]Fixed an issue in the Ironworks of Misery map where a tree was missing textures.[/p]
  • [p]Fixed an issue in the Mount Ormond Resort map where placeholder or hill tiles would incorrectly spawn.[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue with healing quests that would not progress when recovering with the Conviction perk.[/p]
  • [p]Fixed an issue where The Krasue was unable to gain progress for the "Down 10 Survivor(s) inflicted with status effects" quest.[/p]
[h3]UI[/h3]
  • [p]Fixed a crash which could occur when opening and closing the Player Profile menu.[/p]
  • [p]Fixed an issue where the Killer character’s visual selected state would not update correctly while ready in an offline lobby.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed an issue where the default lobby was erroneously active instead of the Sinister Grace lobby.[/p]
  • [p]Fixed an issue where the scores of disconnection replacement bots would be incorrect.[/p]
  • [p]Fixed an issue where the Abandon feature would not activate for the last Survivor when a Survivor was sacrificed and the other two disconnected.[/p]
  • [p]Fixed an issue where the Recovery bar would flicker briefly when the Survivor was put in the Dying State.[/p]
  • [p]Fixed an issue where The Houndmaster's trailer audio could be heard when tabbed out of the game.[/p]
  • [p]Fixed an issue where some Killers' red stains were visible through walls.[/p]
  • [p]Fixed an issue where points were not deducted from the Malicious Emblem when a Survivor was dropped by the Killer while wiggling.[/p]
  • [p]Fixed an issue where The Shape's Mori while in Evil Incarnate Mode would not count towards the Evil Incarnate achievement/Trophy.[/p]
[hr][/hr][h2]Known Issues[/h2]
  • [p]The REVERENCE Rift Pass will release without Claudette's outfit's head cosmetic, including any Altered and Deep Rift variations of this head cosmetic. These missing cosmetics will be gifted to all players who bought the REVERENCE Premium Rift Pass, regardless of Rift Pass progress at a later date.[/p]
[p]
[/p]

DBD's latest killer pays homage to Thai culture, but she's no "tick box"

It's officially October, and while I don't need an excuse to play horror games in summer, there's no better, cozier, spookier time than now to settle into a match of Dead by Daylight. In celebration of the multiplayer game's newest killer, the gorgeously grotesque Krasue, I sit down with DBD creative director Dave Richard to talk a little more about her, why she's the perfect addition to the roster, and what's next for the game.


Read the rest of the story...


RELATED LINKS:

DBD Twitch drops October 2025 and how to claim

DBD codes October 2025

Dead by Daylight dev says it feels "unstoppable," but knows change is needed

Dead by Daylight dev says it feels "unstoppable," but knows change is needed

With the release of Chapter 37, Dead by Daylight has just introduced one of its most gruesome and intriguing Killers to date - The Krasue - alongside a brand new Survivor, too. However, as its roster of original and crossover characters continues to swell, DBD has started to show signs of strain, with Behaviour Interactive recently delaying its next licensed chapter to focus on improving the core experience and fixing a growing list of bugs and balance concerns. One of the best horror games finds itself at a bit of a crossroads. It has the popularity, resources, and talent to continue pumping out amazing new characters, perks, maps, and more, but more moving parts always results in more issues under the hood. PCGamesN recently spoke to DBD's creative director, Dave Richard, about Behaviour's "unstoppable" pursuit of new, exciting ideas, but how it's also looking to make its content output more fluid to ensure things are accessible and easier to manage.


Read the rest of the story...


RELATED LINKS:

DBD codes October 2025

Dead by Daylight killer tier list October 2025 - all 39 DBD killers ranked

Next DBD update release date, time, and latest news

9.2.1 | Bugfix Patch

[p][/p][h2]Content Updates[/h2][h3]The Krasue[/h3]
  • [p]Increased the initial number of Glowing Fungus to 5 (was 4) and decreased the maximum number to 6 (was 8).[/p]
  • [p]Decreased the time during which Intestinal Whip ignores obstructions to 0.35 seconds (was 0.6).[/p]
  • [p]Increased the Head Form pallet vault time to 2 seconds (was 1.7) and the Head Form window vault time to 1.8 seconds (was 1.7).[/p]
  • [p]Increased the Head Form pallet stun time to 2.5 seconds (was 2). [/p]
[hr][/hr][h2]Bug Fixes[/h2][h3]Audio[/h3]
  • [p]Fixed an issue where The Krasue was missing SFX when grabbing a Survivor from a locker.[/p]
  • [p]Fixed an issue where Orela's voiceover was missing from the the Killer POV when unhooked.[/p]
  • [p]Fixed an issue where The Animatronic's footsteps were louder than intended.[/p]
  • [p]Fixed an issue where some of The Krasue's SFX were not synced up with their animations.[/p]
  • [p]Fixed an issue where The Krasue's SFX were missing when performing an Intestinal Whip on any collision.[/p]
  • [p]Fixed an issue where some haptic feedback was missing for The Krasue.[/p]
  • [p]Fixed an issue where static could be heard during the Entombment Rift Pass trailer in-game.[/p]
  • [p]Fixed an issue where The Unknown's Mori voiceover plays from the incorrect direction.[/p]
[h3]Bots[/h3]
  • [p]Fixed multiple issues where Survivor bots would not finish healing other Survivors.[/p]
[h3]Characters[/h3]
  • [p]Fixed an issue where the Carlos Oliveira, Chris Redfield, Claire Redfield, and Sheva Alomar Legendary outfits did not have unique campfire animations.[/p]
  • [p]Fixed an issue where The Shape's hand was misaligned with the Survivor's neck during his Mori.[/p]
  • [p]Fixed an issue where Rain Carradine's campfire animation did not play correctly.[/p]
  • [p]Fixed an issue where the camera remained pointed downward after closing the hatch as The Ghoul.[/p]
  • [p]Fixed an issue where a score event was missing for The Ghoul when performing a Kagune Leap on a Survivor.[/p]
  • [p]Fixed an issue where The Houndmaster's dog could despawn and respawn during a Chase Command.[/p]
  • [p]Fixed an issue where The Nightmare could teleport out of bounds when teleporting to a Survivor healing at the Exit Gate.[/p]
  • [p]Fixed an issue where The Knight could initiate a chase before teleporting back to his original location after summoning a Guard.[/p]
  • [p]Fixed an issue where The Knight could briefly see Survivors and scratch marks when teleporting back to his location after spawning a Guard.[/p]
  • [p]Fixed an issue where Security Doors would appear misaligned with their doorframes when The Animatronic exited one after a jump scare.[/p]
  • [p]Fixed an issue where The Dark Lord's camera could become misaligned when transforming.[/p]
  • [p]Fixed an issue where Survivor character models would disappear from The Executioner's Cage of Atonement after being sacrificed.[/p]
  • [p]Fixed an issue where The Xenomorph was unable to see the Entity's claws on blocked generators while inside a tunnel.[/p]
  • [p]Fixed an issue where Killers could receive permanent Killer Instinct on a Survivor.[/p]
  • [p]Fixed an issue where The Lich's Flight of the Damned projectiles disappeared upon reaching map boundaries.[/p]
  • [p]Fixed an issue where The Artist's crow projectiles disappeared upon reaching map boundaries.[/p]
[h3]Characters - The Krasue [/h3]
  • [p]Fixed an issue where the animation for Survivors eating a Glowing Fungus was missing.[/p]
  • [p]Fixed an issue where the animation of The Krasue snuffing out a totem would not play properly.[/p]
  • [p]Fixed an issue where Survivors were misaligned during locker grabs and when being dropped by The Krasue.[/p]
  • [p]Fixed an issue where The Krasue's spectator camera was misaligned after performing a Mori.[/p]
  • [p]Fixed an issue where the Glowing Fungus would clip into Survivors' hands.[/p]
  • [p]Fixed an issue where the Glowing Fungus could spawn under dropped pallets.[/p]
  • [p]Fixed an issue where the Glowing Fungus VFX would remain after it was destroyed by a pallet.[/p]
  • [p]Fixed an issue where The Krasue's hair would stutter from the Survivor POV when being carried in Head Mode.[/p]
  • [p]Fixed an issue where The Krasue's Headlong Flight's icon cooldown would briefly appear full when a generator was completed.[/p]
  • [p]Fixed an issue where The Krasue's Headlong Flight vignette would remain visible in spectator mode after finishing this action.[/p]
  • [p]Fixed an issue where the Glowing Fungus cleansing effect would stop if a Survivor lost a health state by any means other than a hit from the Killer or Deep Wound.[/p]
  • [p]Fixed an issue where the "Re-Leeched" score event was missing when the Glowing Fungus effect was interrupted by The Krasue's Regurgitate.[/p]
  • [p]Fixed an issue where The Krasue's Regurgitate reticle remained visible after being stunned with a pallet.[/p]
  • [p]Fixed an issue where The Krasue's Theatre Binoculars add-on would only reveal Survivor auras when they had zero Leech progress.[/p]
  • [p]Fixed an issue where The Krasue could push Survivor when transitioning between forms.[/p]
  • [p]Fixed an issue where The Krasue's intestines would stretch when destroying a breakable wall.[/p]
[h3]Environment/Maps[/h3]
  • [p]Fixed an issue in the Dead Dawg Saloon map where players were unable to navigate through a gap as intended.[/p]
  • [p]Fixed an issue in the Dead Dawg Saloon map where a balcony vault was inaccessible to Survivors.[/p]
  • [p]Fixed an issue in the Lampkin Lane map where the leaves of trees would clip through the walls.[/p]
  • [p]Fixed an issue in the Autohaven Wreckers Realm where a tree would block a vault.[/p]
  • [p]Fixed multiple issue where the camera would clip through The Houndmaster at the beginning of a Trial.[/p]
  • [p]Fixed an issue in the Coldwind Farm Realm where a tree would spawn through objects.[/p]
  • [p]Fixed an issue in The Game map where The Nurse could Blink out of bounds.[/p]
  • [p]Fixed an issue in the Mother's Dwelling map where The Krasue's camera while in Head Form would clip through walls.[/p]
  • [p]Fixed an issue in the Ormond Lake Mine map where The Skull Merchant's drones were unable to detect Survivors on the outside ramp or upper level of the main building.[/p]
  • [p]Fixed an issue in various maps where The Krasue's Glowing Fungus was not able to spawn in some intended places.[/p]
  • [p]Fixed an issue in various maps where The Krasue's Glowing Fungus was able to spawn on top of objects.[/p]
  • [p]Fixed an issue in the Red Forest Realm where an invisible ramp was present.[/p]
  • [p]Fixed an issue in the Autohaven Wreckers Realm where player could not use the vault in the magnet crane.[/p]
  • [p]Fixed an issue in the Pale Rose map where a fire barrel was clipping inside a generator, making it unusable.[/p]
[h3]Perks[/h3]
  • [p]Fixed an issue where a token from Play With Your Food was removed when The Krasue used Regurgitate.[/p]
  • [p]Fixed an issue where The Krasue's Head Form aura remained visible to Survivors while having Alert and Eyes of Belmont equipped.[/p]
  • [p]Fixed an issue where Plot Twist could trigger Mettle of Man's activation requirements.[/p]
  • [p]Fixed an issue where the debuff icon was missing when affected by Forced Hesitation.[/p]
  • [p]Fixed an issue where Survivors could hear the audio cue on Territorial Imperative.[/p]
  • [p]Fixed an issue where Potential Energy remained toggled on when moving to another generator.[/p]
  • [p]Fixed an issue where Solidarity would not apply after a med-kit ran out of charges in the middle of a heal.[/p]
  • [p]Fixed an issue where Road Life gained tokens when affected by The Animatronic's Office Phone add-on.[/p]
  • [p]Fixed an issue where ONE-TWO-THREE-FOUR! affected The Pig's Jigsaw Boxes.[/p]
  • [p]Fixed an issue where ONE-TWO-THREE-FOUR! affected The Lich's Mimic Chests.[/p]
  • [p]Fixed an issue where ONE-TWO-THREE-FOUR!'s tambourine would grow increasingly larger if used with the Hand of Vecna equipped.[/p]
  • [p]Fixed an issue where ONE-TWO-THREE-FOUR! took priority over Reassurance when within the 6m radius of a hooked Survivor.[/p]
  • [p]Fixed an issue where ONE-TWO-THREE-FOUR! took priority over Invocation: Treacherous Crows and Invocation: Weaving Spiders when within the circle.[/p]
[h3]Platforms[/h3]
  • [p]Fixed an issue where the Sinister Grace DLC was not linked in-game on Steam and Epic Games Store.[/p]
  • [p]Fixed an issue where the match end audio would play on the Tally Screen when quitting or abandoning a match on Epic Games Store.[/p]
[h3]Quests[/h3]
  • [p]Fixed an issue where the progress for "Heal 2 Survivors From the Dying State" was counted twice when fully recovering from the Dying State.[/p]
[h3]UI[/h3]
  • [p]Fixed an issue where The Twins’ power and add-ons were not displayed in the Match Details screen when controlling Victor.[/p]
  • [p]Fixed an issue where the player info boxes in a Custom Match lobby were misaligned.[/p]
  • [p]Fixed an issue where the matchmaking status text could overlap with the event button in the Quests menu.[/p]
  • [p]Fixed an issue where the slugging and tunneling reduction features were visible in the Custom Match Settings Modified popup despite not being available.[/p]
  • [p]Fixed an issue where the depleted item icon would appear replenished when dropping a Glowing Fungus.[/p]
[h3]Miscellaneous[/h3]
  • [p]Fixed an issue where the status of the autoplay checkbox in The Tomes to not be saved when rebooting the game.[/p]
  • [p]Fixed an issue that caused a crash when switching between tabs in the Store.[/p]
  • [p]Fixed an issue where anonymous mode would disable licensed music when active.[/p]