Small Living World 2 - Dev Diary #3
[p]Hello everyone.[/p][p]
[/p][p]Welcome to Dev Diary number tree ( little pun here, it sounds cool ).[/p][p][/p][p]Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t capture.[/p][p]But something held me back: the look of the trees at maturity. Their branch layout felt strange and unbalanced, so I need to rework them first.[/p][p]And while at it, why not tackle another issue? Right now, all plants share the same animation — they sway slowly from left to right. It works fine for flowers and small plants, but for trees, it just doesn’t feel right ( as an indie dev, you need to optimize your work ).[/p][p]So I created a new shader just for tall trees, making their outer leaves sway in the breeze individually. It took a few iterations, but the end result looks great.[/p][p][/p][p]before :
After :
[/p][p][/p][p]Now it’s back to reworking the screenshots. Turns out it’s a bigger job than expected, but it will be worth it.[/p][p]
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[/p][p]Welcome to Dev Diary number tree ( little pun here, it sounds cool ).[/p][p][/p][p]Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t capture.[/p][p]But something held me back: the look of the trees at maturity. Their branch layout felt strange and unbalanced, so I need to rework them first.[/p][p]And while at it, why not tackle another issue? Right now, all plants share the same animation — they sway slowly from left to right. It works fine for flowers and small plants, but for trees, it just doesn’t feel right ( as an indie dev, you need to optimize your work ).[/p][p]So I created a new shader just for tall trees, making their outer leaves sway in the breeze individually. It took a few iterations, but the end result looks great.[/p][p][/p][p]before :
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