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Small Living World 2 - Dev Diary #3

[p]Hello everyone.[/p][p]
[/p][p]Welcome to Dev Diary number tree ( little pun here, it sounds cool ).[/p][p][/p][p]Ok, next thing, we need to revamp the store screenshots to truly showcase the game’s quality, something the current ones just don’t capture.[/p][p]But something held me back: the look of the trees at maturity. Their branch layout felt strange and unbalanced, so I need to rework them first.[/p][p]And while at it, why not tackle another issue? Right now, all plants share the same animation — they sway slowly from left to right. It works fine for flowers and small plants, but for trees, it just doesn’t feel right ( as an indie dev, you need to optimize your work ).[/p][p]So I created a new shader just for tall trees, making their outer leaves sway in the breeze individually. It took a few iterations, but the end result looks great.[/p][p][/p][p]before : After : [/p][p][/p][p]Now it’s back to reworking the screenshots. Turns out it’s a bigger job than expected, but it will be worth it.[/p][p]
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Small Living World 2 - Dev Diary #2

[p]Hello everyone.[/p][p][/p][p]Time for the second dev diary. Just in time, I should add.[/p][p]
After reworking the in-game UI, it was time to tackle the main menu. I won’t show images of the previous version, as it was just a messy collection of placeholders.[/p][p]
We took the time to do it properly, hoping we won’t need to revisit it. And, I think we have achieved a pretty good result. Guillaume has drawn a superb background that sets the tone for the new visual standard. This menu raises the bar for the project’s quality.[/p][p]
This should be the almost final menu for the game release. It’s always a nice feeling when we start closing features.[/p][p][/p][p]
[/p][p]There’s one thing missing : music. Should it be an original sound track ? This is still to be defined.[/p][p]
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Small Living World 2 - Dev Diary #1

[p]Hello everyone.[/p][p][/p][h3]Welcome to the First Small Living World 2 Dev Diary![/h3][p]Let’s call it SLW2DD… or maybe just Dev Diary to keep things simple.[/p][p]In this series, I’ll be sharing game development progress on a monthly basis. At least, that’s the plan. Let’s see how diligent I turn out to be.[/p][p][/p][p]If you’ve seen the latest screenshots, you might be wondering—where’s the UI?
Well… it was hidden. Because honestly, it was super ugly.[/p][p]Over the past month, we’ve spent a lot of time redesigning the entire interface from the ground up. It even led to some changes in gameplay mechanics.[/p][p]Today, we have a clean and much more PC-oriented menu. It’s packed with more information, and I honestly think it looks pretty good. We think you’ll like it.[/p][p]
[/p][p]Thanks to Guillaume for helping define this new visual style.[/p][p][/p][p]Btw, those menu icons are mostly placeholder. They will be upgraded soon.
[/p][p]See, short and concise update, just the way we all like it. [/p][p]
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