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Empyrion - Galactic Survival News

10 Years Among the Stars: Celebrating Empyrion Galactic Survival

[p]Happy Birthday, Galactic Survivalists! [/p][p]
Ten years ago, on this very day, a small team embarked on the Early Access adventure on Steam with a game that brought the then rather static Minecraft universe into space and beyond with a sci-fi focus. [/p][p][/p][p]Time flies, and in a decade, Empyrion Galactic Survival has not only expanded incredibly in scope, but has also been rewarded with an ever-loyal community that is always ready to provide comprehensive, detailed, and often critical feedback. [/p][p][/p][p]We are very grateful for this, as it allows us to continue refining and expanding the game over a long period of time.[/p][p]
[/p][p]And of course, we are far from finished! We are constantly evaluating the possibility of larger features, even though the focus this year and in the next updates will be more on content, e.g., as currently in update 1.13 with new story missions and a total overhaul of the galaxy. Both were only first steps, but long overdue ones, and so this will remain a primary focus for the immediate next versions in order to optimally develop what we have started. [/p][p][/p][p]To keep this birthday tribute from getting too long, and because we want to hear from you, our community, let us know what your first memories of Empyrion are. Which version did you start with? What were the milestones of the game for you, and which feature were you most excited about when it was introduced? Which were the best moments you remember? Do you still have pictures and screenshots from back then? [/p][p][/p][p]Post them directly in the comments below or send them to us at [email protected] with a description of the reason for the screenshot if you want to see them published on our channels.[/p][p][/p][p]
On behalf of the team, all current and former team members, and especially on behalf of the founders, we would like to thank you for an exciting decade in which you have been with us through thick and thin. We thank you for all your support, for your patience, and also and especially for some heated discussions on the way to a better gaming experience.[/p][p][/p][p]We hope you enjoy Empyrion Galactic Survival and will continue to do so in the future! [/p][p][/p][p]With best wishes, 
Empyrion Dev Team
Eleon Game Studios[/p][p]
[/p]

v1.13 Experimental II

[p]Hey Galactic Survivalists![/p][p]Today we are launching the next round in Experimental Version 1.13. [/p][p]Thank you to everyone who reported bugs and sent us their feedback. You can find the changes made in the changelog below.[/p][p]Since 1.13 not only offers a completely new galaxy, but also concludes the main story missions, we would be delighted if you would try out the new main story start mission campaign "Operation Phoenix: Lost & Found“ and the final campaign ”Terminal Nexus“ (as well as the intermediate campaign ”Operation Phoenix: New Terra" if you haven't played it yet) and send us your opinions and feedback, especially how you like the story and whether everything is understandable and consistent. You can read how to activate the campaigns in the game in the PDA (F1) in the Solo Mission tab! [/p][p]We look forward to receiving your feedback, including on the revised local campaigns on the starter planets and all the other fixes and changes, over here: [/p][p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p]
Changelog: v1.13 B4790 2025-07-30
[p][/p][h2]Changes: [/h2]
  • [p]Updated Loca of PDA and Dialogues for all supported languages. Please report broken dialogues & messages to [email protected] with a screenshot and description in which situation the dialogue / message appeared.[/p]
  • [p]WarpDrive T2 is now an upgrade to T1 (T2 cannot be crafted on its own)[/p]
  • [p]Added info of upgrade/downgrade blocks and devices to hover info card where it was missing.[/p]
  • [p]Added new icons for new devices and blocks[/p]
  • [p]Various updates and fixes on the main and locale missions[/p]
[p][/p][h3]Stock scenarios:[/h3][p]Default Multiplayer:[/p]
  • [p]Added ‘Contact Point Alpha (Hard Start)’ as starting planet in Default Multiplayer[/p]
  • [p]Added the new galaxy from Single Player to our Default Multiplayer Scenario. [/p]
[p]Note: To have the new starting planet and the new galaxy setup a fresh save game is required![/p][p][/p][p]Invader vs Defender:[/p]
  • [p]Added the new Star Visual from Single Player to our Invader vs Defender Scenario[/p]
[p]Note: To have the new visuals a fresh save game is required![/p][p][/p][h2]Fixes:[/h2]
  • [p]01522: HUD still displays 10% ore after a deposit is depleted by vessel laser drills[/p]
  • [p]Fixed ‘New Terra’ was by accident a starting planet in Default Multiplayer[/p]
  • [p]Fixed Legacy Faction System couldn't be entered in Default Multiplayer[/p]
  • [p]Removed pointer to talon village[/p]
  • [p]Missing PDA chapters error message[/p]
  • [p]OPP New Terra: Hatch could be opened before mission progressed to this position (changed to sensor signals for higher reliability)[/p]
  • [p]Ashon Local Mission: Core of Supply Station (Mission part 3) could be destroyed ahead of mission progress[/p]
  • [p]Ningues Local Mission: Cmd Rend could be killed ahead of mission progress is now set to respawn until final mission part[/p]
  • [p]WarpDrive T2 could not be upgraded to Epic variant[/p]
  • [p]Crashed Vessel (BA_CrashedCV_Dive1) explodes when placing a core[/p]
[p]====[/p][p][/p][p]v1.13 EXP I patch notes:[/p][p][dynamiclink][/dynamiclink][/p]

v1.13 Experimental I

[p]Hello Galactic Survivalists![/p][p]Welcome to the experimental phase of our summer update with version 1.13[/p][p][/p][p]First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases. 
[/p][p]We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.[/p][p][/p][p]To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.
[/p][p]Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.[/p][p]As always, you can find all the changes for the current version in detail in the changelog below.
[/p][p]Yours,[/p][p]Empyrion Dev Team[/p][p][/p][p]As always, please use the following forums for this - For bugs in the EXP version: [/p][p]https://empyriononline.com/forums/bugs.34/[/p][p] - For feedback on the content of the EXP version: [/p][p]https://empyriononline.com/forums/experimental-features-discussion.35/[/p][p][/p][p]PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.[/p][p][/p][p]Please note: [/p][p]A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions![/p][p][/p][p]====[/p][p][/p][h2]Changelog: v1.13 B4786 2025-07-22[/h2][p][/p][h3]Changes:[/h3]
  • [p]Operation Phoenix Lost & Found is now playable (check PDA > Solo Mission tab for info)[/p]
  • [p]Reworked sorting and order of missions and mission groups and related helper chapters in PDA solo mission tab[/p]
  • [p]Repeatable missions on Akua (farms and plantations) are now playable without having to speak to the village chief before.[/p]
  • [p]Reduced HP of battered cannon drones (to 300 from 900 before; spawning around Com Array for Akua Clear Skies mission)[/p]
  • [p]Added static solo Prenn NPC model for dialogues,[/p]
[h3]Stock scenario changes:[/h3][p]Invader vs Defender: [/p]
  • [p]Update GalaxyConfig with star model changes from Default Random [/p]
  • [p]Fixed 00887 IvD scenario wont start in COOP game,[/p]
[p]Default Multiplayer: [/p]
  • [p]Added "Contact Point Alpha" Starting Planet & Fixed New Terra was a starting planet by accident[/p]
  • [p]Update GalaxyConfig with star model changes from Default Random[/p]
  • [p]New Galaxy Setup from Default Random[/p]
  • [p]Fixed PlayerAssistDefaultHostile was listed in Factions.ecf[/p]
[h2]Fixes:[/h2]
  • [p]Fixed colliders on large drop containers to avoid looting fails on more than 1 container when dropping into each other[/p]
  • [p]Fix Blocks could be placed into frame of TechPortal[/p]
[p][/p][p]====[/p][p][/p]
Changelog: v1.13 B4783 2025-07-15
[p][/p][h2]Changes:[/h2]
  • [p]Main Storyline: Operation Phoenix Lost & Found (new)[/p]
  • [p]Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).[/p]
  • [p]Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.[/p]
  • [p]Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.[/p]
  • [p]Main Storyline: TERMINAL NEXUS (new)[/p]
  • [p]Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.[/p]
  • [p]Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place. [/p]
[p][/p]
  • [p]Local Story missions: [/p]
  • [p]All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated[/p]
  • [p]Missions in general: [/p]
  • [p]All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver. [/p]
  • [p]Please note that the new story dialogues and texts have not yet been translated.[/p]
  • [p]General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).[/p]
[h2]POI[/h2]
  • [p]Added several new POI for the story mission[/p]
  • [p]Updated several POI for the rest of the game (thx to all our builders!)[/p]
  • [p]Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues![/p]
  • [p]For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.[/p]
[p][/p][p][/p][h2]Models & Technical[/h2]
  • [p]Added Warp Drive T2 for Capital vessels (60LY range)[/p]
  • [p]Increased Pentaxid cost per AU jump (inside a solar system)[/p]
  • [p]Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked. [/p]
  • [p]The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)[/p]
  • [p]Changed explosive effect of explosive blocks (self and radius)[/p]
  • [p]Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).[/p]
[p][/p][p][/p][h2]New starter planet: [/h2][p][/p]
  • [p]Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)[/p]
  • [p]Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.[/p]
  • [p]Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog. [/p]
  • [p]No Crashsite protection![/p]
[p][/p][h2]Galaxy rework (Default scenario)[/h2][p][/p][p][/p][p]New galaxy structure: [/p]
  • [p]Higher diversity: At least 17 new stars, double star systems, 9 new nebulae [/p]
  • [p]Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors, [/p]
  • [p]Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies. [/p]
  • [p]Added region markers to help with navigation and orientation.[/p]
  • [p]Two regions allowing to spawn in local challenge playfields[/p]
  • [p]WIP setup to have faction-themed trading stations[/p]
[p][/p][p][/p][h2]New playfields (Story):[/h2]
  • [p]Onyx Progenitor structures (Destroyed and Whole) [/p]
[p][/p][h2]New playfields (WIP):[/h2]
  • [p]CarbonPlateau[/p]
  • [p]Hothouse[/p]
  • [p]NitrogenVolcanic [/p]
  • [p]TemperatePrairie (Omicron)[/p]
  • [p]MoonIceDusted[/p]
[h2]New playfields (Sketches):[/h2]
  • [p]NitrogenIce, and its orbit[/p]
  • [p]RadiatedIce [/p]
  • [p]LavaCollided 1 & 2, and their orbits[/p]
  • [p]LavaOcean[/p]
  • [p]BarrenCooled[/p]
  • [p]Two dedicated space playfields for Pentaxid asteroids close to radiated stars[/p]
  • [p](Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.) [/p]
[p][/p][p][/p][h2]Playfield distribution rework:[/h2]
  • [p]Most star types prefer specific regions of the galaxy.[/p]
  • [p]Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star. [/p]
  • [p]Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.[/p]
[p][/p][h2]Resource distribution rework:[/h2]
  • [p]High tier materials in large quantities: At Lava planets.[/p]
  • [p]Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).[/p]
  • [p]There is still a small chance to encounter a Lava variant in standard systems.[/p]
  • [p]High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched [/p]
  • [p]Their resources are usually harder to reach without Autominers.[/p]
[p][/p]
  • [p]Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.[/p]
  • [p]Pentaxid asteroids spawn with high chances at radiated and dead stars. (M, WR, N, BH, D, Dd, SmBH)[/p]
  • [p]Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.[/p]
  • [p]The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.[/p]
[p][/p][h2]Playfield generation:[/h2]
  • [p]Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4[/p]
[p][/p][h2]Misc:[/h2]
  • [p]Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.[/p]
[p][/p][h2]Fixes:[/h2]
  • [p]Possible fix for: 01527: NPC can be found under the POI[/p]
  • [p]Removed floating blocks from UCH Dronebase[/p]
  • [p]Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)[/p]
  • [p]Elevation of UCH Farming Hub was too high[/p]
  • [p]Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore[/p]
  • [p]Fixed dialogue crash for Spanish loca on GIN Consoles[/p]
  • [p]Wrong offset for egg pile (BAN_EggPileLarge): [/p]
  • [p]Trading station Masperon (TSP_Masperon) was not airtight[/p]
  • [p]Legacy asteroid fields may have no legacy patrol vessels or POI[/p]
  • [p]Trading station playfields occasionally without Trading stations[/p]
  • [p]Couldn't start the Invader vs Defender scenario in CooP[/p]

v1.12.3 Hotfix

[p]Hello Galactic Survivalists![/p][p]We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.[/p][p][/p]
Changelog: v1.12.3 B4747 2025-06-10
[p][/p][p]Fixes:[/p][p]- Fix for a regression with player stats on relog to a dedicated server.[/p]

v1.12.2 Patch

Hello Galactic Survivalists!

We have a small patch to push out to address some issues we have fixes ready for. We will have more to come soon!

Changelog: v1.12.2 B4745 2025-06-05


[h2]Fixes:[/h2]
  • Fixed some exploits
  • Exception with Vulpex web viewer and Turkish PC language
  • Fixed some doors were not set to public

    [h3]Invader VS defender scenario:[/h3]
  • Fix Gas Station mission empty completing messages in IvD
  • Fix Action and Reaction - Temperate mission NPCs not spawning in IvD