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Florensia News

Game Issue - Fixed

[p]Update: We are back online with a temporary solution and 30% EXP event is online as well. Sorry for the inconvenience![/p][p][/p][p]Hello,[/p][p][/p][p]Since a maintenance from our Hoster, we are offline. We are working on it and are in contact with our hosting company to solve the issue.[/p][p][/p][p]We hope that the issue will be solved by tomorrow at the latest! As soon as the servers are online again, the game has a 30%+ EXP Event running.[/p][p][/p][p]We will keep you updated, and sorry for the issue.[/p][p][/p][p][/p]

Hotfix for DXVK

[p]We have just pushed a hotfix that should force disable DXVK for the time being. Make sure to update your client through Launcher / Steam, and run file repair if needed. [/p][p][/p][p]Thanks for your feedback over the last day and sorry for causing such chaos, we can understand how frustrating it can be to not be able to play after a new update, and we will make sure to handle it better if we were to introduce another hardware dependent update again in the future. [/p][p]We will be working on a better DXVK implementation to ensure as many players as possible can benefit from performance improvements, and we will be monitoring the recently introduced disconnect timer as we're working towards Update 2.5.3.[/p][p][/p][p] Thanks for your patience. Enjoy your upcoming EXP boosted weekend![/p]

[Patchnotes] Hotfix 2.5.2a

[p]## Hotfix 2.5.2a[/p][p]- updated DXVK detections and fallbacks to ensure Florensia runs on most affected devices like pre-patch[/p][p]- updated DXVK configuration to better suit high-end computers that could experience stutters / FPS loss[/p][p]- updated Disconnection timer to not cancel if you're being buffed, or attacks towards you are missed[/p][p]- updated ED3 Shrineguard Knight to use ED3 Shrineguard Spearman's skill to make it easier with the new disconnection timer[/p][p]- Quests that previously required the player to deal 51% of the boss's health to be credited the kill will now share the kill for all members in the party[/p][p]- fixed an exploit with the disconnection timer[/p][p][/p][p]## Having trouble after hotfix?[/p][p]If you're still experiencing issues (game not launching or instantly crashing, etc.), please send ``Florensia_d3d9.log"[c] [/c]to dotCore in Discord via DM or a ticket via [email protected][/p][p][/p][p]In the meantime, follow these steps to force disable DXVK:[/p][p]- right click on Florensia in the library[/p][p]- Go to properties[/p][p]- in Launch Options add -nodxvk [/p][p][/p][p][/p][p]We will have another hotfix tomorrow, which should avoid these.[/p][p][/p][p]## What we're working on (for example)[/p][p]- fixes to long-term issues (keybinds / quickslots reset, Steam login, player shops, etc.)[/p][p]- further QoL adjustments to PvE / PvP, as well as balancing[/p][p]- tech debts, server and client stability[/p][p][/p]

[Patchnotes] 2.5.2

[p]This update focuses on long-term stability, introducing new safeguards against combat abuse alongside the first major wave of performance and optimization improvements for 2026.[/p][p][/p][p]### Disconnect timer[/p][p][/p][p]In order to prevent abuses in PvP / PvE situations, we're introducing a new mechanic: disconnection timer.[/p][p]As its name suggests, this timer will trigger when trying to disconnect outside of cities. You will have to wait 10 seconds before being sent back to character selection. If you move, cast a spell, receives or inflicts damages while timer is running, your disconnection will be canceled and you will have to run it again. [/p][p]We hope that this new mechanic will prove useful and makes game healthier, we will be monitoring its effects closely over upcoming weeks.[/p][p][/p][p]### Optimization and DXVK support[/p][p][/p][p]It's been a year now since Giiku Games took over Florensia development, and we've already come a long way, but there was still an urgent topic we weren't satisfied with: game stability. With this update, we're introducing our first batch of performance-focused changes for 2026, and most notably adding DXVK support to Florensia. [/p][p]If your hardware supports it, DXVK will be installed when you first launch Florensia, and you will benefit from features such as Vertical Sync, little to no crashes, smoother framerate, better support for non-Windows platforms and a bunch of extra optimizations that makes your game enjoyable again. [/p][p]We have more performance and stability enhancements planned for 2026, so stay tuned![/p][p]Note: DXVK requires Windows 8+, GTX 500 Series / HD AMD 7000 or higher, up-to-date drivers and won't run on Intel integrated graphic cards (iGPUs). Players who don't meet new hardware requirements won't see major differences and their game should still run without DXVK.[/p][p][/p][p]### Extra changes[/p][p][/p][p]- added language selection support on Steam version[/p][p]- increased looting range for pets in auto-loot mode to prevent cases where monsters weren't detected as "able to be looted" [/p][p]- updated Tower Admittance to be refused if player tries to enter while being in-combat / dead[/p][p]- updated Tower quest shells to match new level limit (Lvl 120)[/p][p]- updated Deathblow Training skill description to now reflects that it increases critical rate chances regardless of the equipped weapon[/p][p]- increased Excavator ED4 118/42 4-Set bonus to 15% moving speed (was 10%)[/p][p]- fixed an issue where Blighted Treants weren't dropping Corrupted Trace quest item[/p][p]- fixed an issue where players could open a trade window with themselves while in a party[/p][p]- fixed an issue where players weren't able to navigate properly on Sea (left / right steering)[/p][p]- fixed an issue where items received after smithy's item break weren't displayed properly in some languages[/p][p]- fixed an issue where Hexion Golem Boss debuff would increase player attack damage after expiring if player was already affected by normal golem's debuff[/p][p]- fixed a visual issue with grass in Roxbury that would show as squared textures on Low quality[/p][p]- fixed Bone Hat model to always remain the same no matter which hair colour player have[/p][p]- reverted unwanted cooldown changes to a few skills on higher levels (Sniping / Assault Vermillion / Hit Chain / Light Transition / Healing Hands)[/p][p]- small texture changes for a few old maps[/p]

[Patchnotes] 2.5.1a

[p]With the Patch 2.5.1a we want to tackle some of the most important outstanding issues:[/p][h2]Monster Experience[/h2][p]As a lot of players rightfully mentioned, EXP got actually lowered in some areas than increased, as we promised in our 2.5.0 patchnotes. Over the last few weeks, we worked on trying to smoothen our EXP curve, with less sucess than we initially hoped.[/p][p]We nonetheless managed to address the level ranges, most noteably level 90-100 and increased the overall EXP. However, we are still not quiet where we would want to be with our EXP changes. We will continue to work on the EXP curve and expect some more changes there in the new year.[/p][p]To add to the monster EXP changes, we also introduced a new EXP: The Hunter. The Hunter can be found in Roxbury and Glostern and will offer hunt quests for monsters in Secret Laboratory, Elite Fox Den, Elite Mine and Elite Avery. Those quests are meant as an additional objective for players to gather EXP in those level ranges.[/p][h2]Bugfixes[/h2]
  • [p]Fixed Sniping Cooldown on higher levels[/p]
  • [p]Fixed Assault Vermillion Cooldown on higher levels[/p]
  • [p]Fixed Hit Chain Cooldown on higher levels[/p]
  • [p]Fixed Light Transition Cooldown on higher levels[/p]
  • [p]Fixed Healing Hand Cooldown on higher levels[/p]
  • [p]Fixed Aimed Shot English Description[/p]
  • [p]Fixed an issue that caused the 15% bonus EXP to not apply on PvP servers[/p]
[p]
[/p][h2]What we're working on[/h2][p]I'd also like to use this chance to tell you about what we're currently working on. We still hope to be able to push those changes out this year.[/p]
  • [p]Crashes. Lots of crashes / bluescreens[/p]
  • [p]A better / different approach to the Exca Set Bonus for the 118 armor[/p]
  • [p]The EXP penalty if the difference between player levels is too big[/p]
  • [p]Some AoE Skills of certain classes (e.g. Tornado Slash, Frame Splash, Pierce Shot) lacking in terms of power compared to other classes[/p]
  • [p]...[/p]
[p]Those are of course only some of the changes that we're currently working on. Expect more to come![/p][p]
[/p][p]Your Florensia Team[/p]