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MineMogul News

Demo Version 0.0.0.26 Released - Save Slots, New Icons & Menu Reworks

[h2]The demo has just been updated to version 0.0.0.26[/h2][p][/p][h2]Save Slots:[/h2][p]You can now have unlimited save slots! Your old save file will automatically migrate to the new system with the name "Demo Game". When starting a new game, you'll be prompted to enter a name for it.[/p][p][/p][h2]New Inventory Icons:[/h2][p]The old placeholder icons have been replaced with actual images of the machines/tools
[/p][p][/p][p]I know lots of people liked the old icons, so I've added an option to re-enable them if you'd prefer :D[/p][p][/p][h2]Menu Reworks:[/h2][p]Most of the menus have been updated. The Pause Menu has been redesigned and the Main Menu now shows the latest Steam News post.[/p][p][/p][h3]Old Pause Menu:[/h3][p][/p][h3]New Pause Menu:[/h3][p]I'm not too happy with how all the extra buttons at the bottom of the new Pause Menu looks currently (Clear physics, turn on/off autominers, etc). I'm glad to hear your suggestions on how to improve them![/p][p][/p][h2]Patch Notes:[/h2]
  • [p]Added support for multiple save slots[/p]
  • [p]Added new Icons for all the items in the game (You can enable the old "programmer icons" in the settings menu if you'd like)[/p]
  • [p]Added Steam News feed to the main menu[/p]
  • [p]Redesigned the Pause Menu[/p]
  • [p]Redesigned the Settings Menu[/p]
  • [p]Updated the appearance of the "F" Interaction menu[/p]
  • [p]Updated Diamond & Emerald materials[/p]
  • [p]Updated the Inventory so pressing "ESC" just closes the inventory without opening the Pause Menu[/p]
  • [p]Minor UI Tweaks[/p]
  • [p]Fixed a bug where building supports would generate floating sometimes when loading a save file[/p]
  • [p]Fixed inventory not working properly while the hud is disabled (Now, the hud will be forced on when your inventory is open)[/p]
[p][/p][h2]Early Access Release & Closed Beta:[/h2][p]The demo is nearly complete now! We're switching our main focus to the full early access version of the game. The demo will likely receive a few smaller updates, but nothing major.[/p][p][/p][p]First, we need to make a short trailer for the game, then after we development some more content we'll likely have a closed beta test. Join the Discord if you're interested in becoming a tester (when available)[/p][p][/p][h2]Preview of what's next:[/h2][p]Here are some WIP screenshots of what we're working on! These won't be coming to the demo, instead to the full Early Access game.[/p][h3]New Machine[/h3][p][/p][h3]New Machine
[/h3][h3]New Tool
[/h3][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.25 Released - Shop Rework & New Conveyor Ledge

[h2]The demo has just been updated to version 0.0.0.25[/h2][p][/p][h3]Shop Rework:[/h3][p]The Computer Shop has been reworked! It's now organized into categories with a Cart that you can add/remove items from.[/p][p][/p][h3]New Conveyor Ledge:[/h3][p]There's also a new Conveyor Ledge, similar to the Roller Ledge. It's useful for merging conveyor belts![/p][h3]Patch Notes:[/h3]
  • [p]Reworked the Computer Shop[/p]
  • [p]Added New Conveyor Ledge[/p]
  • [p]Added a fresnel outline to most grabbable/interactable objects when you look at them[/p]
  • [p]Updated the colors of the Inventory UI[/p]
  • [p]Updated the shop & pause menus to blur the background, similar to the inventory[/p]
  • [p]Fixed computer shop opening when pressing "F" on the table next to it. Now it only opens when you press "F" on the computer itself[/p]
  • [p]Fixed all unlockable shop items always appearing as "NEW!" every time you reload the game[/p]
  • [p]Fixed some machines using oversized building crates (1x2x2 instead of 1x2x1)[/p]
  • [p]Fixed inconsistent building crate sizes sometimes when packing buildings with "F" vs Hammer Tool[/p]
  • [p]Fixed the colors on one of the minable gold ore models[/p]
[p][/p][h3]We want to see your factories![/h3][p]We're going to be creating a trailer and updating the Steam Store page soon, and we'd love to feature your amazing creations in it![/p][p]Whether it’s a clever layout, a massive production line, or just something you think looks cool, we want to see it. Share your screenshots (and optionally your save files) in the Discord, and your factory might make it into the official trailer and Steam page![/p][p][/p][p]In the meantime, enjoy these Orenadoes![/p][p][/p][p][/p][p]And also..... THE SUN!![/p][p][/p][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.23 Released - Auto Saving & Chutes

[h2]The demo has just been updated to version 0.0.0.23[/h2][p][/p][h3]Auto Saving:[/h3][p]The demo now has autosaving. You can configure it in the settings menu.[/p][p]Also, the amount of resources contributed to active Quests will now save/load properly.[/p][p][/p][h3]Chutes:[/h3][p]There are new buildable Chutes in the demo![/p][p][/p][p]Chutes include 5 main pieces and some alternate models that you can toggle by pressing "Q"[/p]
  • [p]Straight Down Chute[/p]
  • [p]Top Chute, used for connecting to conveyors or hoppers[/p]
  • [p]Bottom Chute, used for dropping onto conveyors from above[/p]
  • [p]Angled Chute[/p]
  • [p]Splitter Chute[/p]
[p]We're excited to see what you can build with these![/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Added Auto Saving (default autosave interval is 5 minutes)[/p]
  • [p]Added Support for Saving/Loading Quest Progress[/p]
  • [p]Added New Buildable Chutes (Includes 5 main pieces!)[/p]
  • [p]Added New mirrored version of the Ore Analyzer[/p]
  • [p]Added a warning when pressing "New Game" when you already have an existing save file[/p]
  • [p]Updated Q button controls hint to be contextual. (It will now specifically say Mirror, Reverse Direction, or nothing at all)[/p]
  • [p]Updated Lamp Pole price (Decreased from 250 to 150)[/p]
  • [p]Fixed crushed ore pieces sometimes getting stuck in the Ore Crusher[/p]
  • [p]Fixed floating building supports when destroying ore nodes that the supports were connected to[/p]
  • [p]Fixed Resources not being able to be grabbed by the magnet tool with mode "Resources not in Filters" if they were previously inside a filter while the filter was removed[/p]
  • [p]Fixed saying "Polished Ingot Gold" instead of "Polished Gold Ingot"[/p]
  • [p]Fixed duplication glitch while saving the game in build mode[/p][p][/p]
[p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.22 Released - Magnet Tool Modes

[h2]The demo has just been updated to version 0.0.0.22[/h2][p][/p][h3]Magnet Tool Modes:[/h3][p]You can now press "Q" to switch Magnet Tool modes! Currently, it can switch between grabbing everything, or only Resources (ore, ingots, etc) that are NOT inside any sorter filter baskets.[/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Added ability to change Magnet Tool grab mode! Press "Q" to change the mode[/p]
  • [p]Added Held Item name to the hud above the controls text[/p]
  • [p]Updated Autominers to show their Possible Resources when you look at them[/p]
  • [p]Updated Autominer Possible Resources UI to match the rest of the hud[/p]
  • [p]Updated loading save files from the pause menu to automatically unpause the game[/p]
  • [p]Updated the Polishing Machine to be slightly faster[/p]
  • [p]Updated pause menu to use the new logo (however, the menu is still placeholder)[/p]
  • [p]Updated "Clear all physics objects" button text to specify that it excludes objects in filters[/p]
  • [p]Fixed small objects (crushed ore, diamonds) sometimes falling through the floor when dropped from high up[/p][p][/p]
[p]If you'd like to see a preview of what's next, check out the previous news post! [dynamiclink][/dynamiclink][/p][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]

Demo Version 0.0.0.21 Released - New Inventory System

[h2]The demo has just been updated to version 0.0.0.21[/h2][p][/p][h3]New Inventory:[/h3][p]This version includes a new Inventory system. You can press Tab to open your inventory.[/p][p](Note that the UI is just a placeholder and will likely be improved in the future)[/p][p][/p][p][/p][h3]Patch Notes:[/h3]
  • [p]Added new Inventory System[/p]
  • [p]Added support for Super Ultrawide Monitors (Note: Some of the placeholder UI still looks a bit strange)[/p]
  • [p]Added new "Unstuck" button in the pause menu[/p]
  • [p]Added "Crouch" and "Sprint" to the list of controls in the settings menu (not rebindable yet)[/p]
  • [p]Fixed bug where items in your hotbar would get rearranged when loading a save file[/p]
[h3][/h3][p][/p][h3]A preview of what's next:[/h3][p]The demo is getting closer to being finished, so I started prototyping this Grabbing Arm Machine.[/p][p]It's unlikely to come to the demo, instead, it'll likely be included in the Early Access release (or possibly an early playtest)[/p][p][/p][p][/p][p][/p][p]There's still a few things we want to finish for the demo, mainly:[/p]
  • [p]Shop Rework[/p]
  • [p]Better Menus & UI[/p]
  • [p]Building System Improvements[/p]
  • [p]New Sounds & Animations[/p]
  • [p]Rebindable Controls / Updated Settings Menu[/p]
  • [p]Bug Fixes[/p]
[p]After these are complete, we'll likely transition fully to working on the Early Access version![/p][p][/p][p]Thank you for playing the MineMogul Demo! We look forward to all your feedback in the Steam Discussions and Discord.[/p]