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Planet Centauri News

New Class! The Breaker!

Hello! Another new class, The breaker! (Iron armor)

1 - Eviction "Project enemies and the Spike Ball straight ahead, but contact damage is capped at 50%"

2 - Spike Ball "Spawn a spike ball that you can project on monsters to inflict damages. It's level is equal to 35% of Max HP."

3 - Hammer Throw "Throw an iron hammer that comes back like a boomerang. It's level is equal to 25% of Max HP."


And here the skills linked to the hammer itself !





Changelog

Adds:
- New weapon type: the hammer (blunt damages), with 3 upgradable skills:
- Hit Down
- Project Up
- Spin
- Entities projected by the hammer will inflict contact damage to monsters.
- New class (iron) with 4 skills:
- Hammer Throw
- Spike Ball
- Projection Buff
- Eviction
- 8 tiers of craftable hammers from wood to gold
- new command for building mode: /tooltip item_index
It exports an image of the specified item's tooltip

Internal:
- Refactoring of the rendering engine to lighten the game code
- Added a wiki generator to create wiki pages automatically for monsters, crafts...
- Added unit tests for inventory and item classes

Notes:
- The hammer can project monsters with a normal blow, depending on the weapon's tier.
- When jumping, the normal hit can project the falling monsters and they will
inflict damage when they come in contact with other monsters.
It is possible to control the direction of this projection using the movement keys.
- Contact damages are proportional to the Max HP stat of the projected monster


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

Patch! Bugs fixes!

Sorry for the lack of content but it was important to fix a lot of bugs first but cheer up! You will have a little surprise in the next patch!


Changes
- Sword element skills added description
- Added mana regen on many food
- Snow repty reworked loot tables
- Snow slime reworked loot tables

Fix
- Necklace attributes disappear after using a rarity reroll currency
- Currencies: rerolling 'Void' effect freeze the game
- Keybinding key order of movement keys
- Electric boomerang: unable to ascend
- Electric boomerang: one effect is 'Void' instead of 'Chance to electrify'
- Monk (rapier) getup animation bug (sprite -1 not found)

Multiplayer Fix
- Pickaxe bug in multiplayer
- Players don't absorb HP/SP/MP orbs
- Soul magnet skill is never disabled when used
- Fast run gfx never end for other players when the skill is used once
- Soul harvester and soul crystallizer are not sync when you place an item inside
- Soul crystallizer craft is not sync
- Soul dispensers are not sync
- Clients can lose souls in soul thiefs and detectors

Patch 0.13.3.1 New Class! The Weapon master!

Hello! Another new class, the weapon master! (Copper armor) A class whose skills will allow you to use several weapons without having to change them manually (bow, boomerang, sword...) and which will allow you to throw knives at high speed! (the power of the weapons and their type as the range of knives will increase according to the level of your class)



2 - Throwing knives



Changelog 0.13.3.1

Adds:
- New class: The weapon master (copper) with 4 skills
- Ability to use a bow even if you don't have the object or arrows
- Same for boomerang
- Throwing knife (Deals 2x more damage if the target is not on the ground)
- Project Up
Bow, boomerang and throwing knife scales with the armor set level.

Changes:
- game engine support backwall 'ores'


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

Patch 0.13.2 New Class! The Defender!

Hello! Another new class, the defender! (bronze armor) A class with great survivability that will make you an invincible wall!

1 - Boar's blessing "Grants life bonus and life regeneration"

2 - Boar's Impact "Dash and project monsters"

3 - Defender's Burst "Each hit you take or inflict charges the gauge which will define the power and the radius of the blow. DMG dealt by this skill is increased by 3% of Max HP."

4 - Absolute Barrier "Grants an invincibility shield for 2 sec. The shield breaks on hit."


Changelog 0.13.2.0

Adds:
- New class: Defender (bronze armor), with 4 new skills:
- Boar's Impact
- Absolute Barrier
- Defender's Burst
- Boar's Blessing
- More graphics options for lighting / shadows

Changes:
- OpenGL version displayed on the titlescreen
- glsl_120 or glsl_140 shaders are automatically selected depending on OpenGL version
- You can force glsl version 120 in config.ini with 'force_glsl120=true' in graphics
- Added an option to change the target type of a monster in config files

Fix:
- Some blocks are transparent to directional lights
- The crystal don't regen your life if a wisp is near
- Grenades velocity problem in multiplayer


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri

Patch 0.13.1-New Miner Class! Sonar - Directional light - Throwing pickaxe...

Hello! A new utility class, the miner! (tin armor), Directional lights helmet, glowing sticks, sonar, explosive & throwing pickaxe skills! The patch took a little time because the light engine had to be partially redone to optimize the directional light level resources & Oni had to redesign the particle engine in anticipation of future needs for new bosses and functions.





Changelog 0.13.1.0
Adds:
- New class: the miner (tin armor), with 4 skills and a mining speed bonus:
- sonar
- Glowing sticks
- Pickaxe throwing
- explosive pickaxe
- Upgrades of the lighting engine
- directional lights
- a light pass to amplify the lights on precise areas (can be disabled in config.ini)
- A directional light is associated to the miner helmet (works also on the vanilla slot)
- Particles: hot reload is now supported for configuration files (F11)

Changes:
- Killing enemies provide exp to armor pieces
- Water is more transparent

Engine:
- Internal rework of the lighting engine. Shadows use half vram.
- Better control on the shadow buffer, with possibility to create lights of specific shapes.
- Rework of the particle engine:
- optimized particles creation from O(n) to O(1)
- ability to create "parent" particles in moddable files so we can use the same
shape for different particles without duplicate texture.
- new particle emitters options in config files
- Complete refactoring of old hardcoded particles, now using config files


That's all for today, thank you for your support and do not hesitate to talk with us on our discord!
http://discord.gg/planetcentauri