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Novus Inceptio News

Current status

Just a little information for our community - more comprehensive information comes in a few days.

Hello everyone,

after a very difficult time and comparing all our thoughts.
We can announce a return to active development.

There will be many changes, but we believe most will be well received.

During this period of development, however, we will not be able to make small updates, since all changes take a little more time and above all, it is not possible releasing is as small updates, but only as one big.

But we will gradually and actively inform you (videos, pictures, and progress).

At this time we can only say that it will be something like a remaster of the whole game.

PS: In fact, we have been working on key things for almost a month. But until we were sure it would work, we didn't want to promise anything, and we kept everything in a state of paused development.

Update 0.54.004

Hello everyone,

this is only a small update:

  • It is already possible to purchase a statue for the 3rd anniversary in the trading terminal. And accomplish achievement.
  • The character icon on the map already shows the direction correctly.

Official statement

Hello everyone,

please note that this is not a game update. But only the official statement on the current situation.

As most of you have noticed is a long pause. And unfortunately, this pause will take some time. And not only from a moral perspective it is also time to inform the community a little more.

For a part of people who don't want to read a long post and read bad English, there is a summary in:

Q: Is game development canceled or abandoned?
A: Temporarily YES - On long term but NO

Q: Is game development suspended?
A: YES (no updates will come in some time horizon) - NOT in internal plans

Q: When will the new update be?
A: We do not know - we cannot say this and we do not want to promise any dates or periods.

Q: Did I steal your money and run away (as some reviews say wrongly)?
A: Definitely NO - all the money from the game has always been used to develop Novus Inceptio. And right on the heart - the time you can spend in the game is adequate to the price of the game.

And here begins a long essay ...

So I'll take it gradually, including some history.
Novus Inceptio was created as a home project in the evenings during work sometime since 2012. It was purely a fan project affair for a few friends and was not planning to sell the game in the future. Over time, the game showed up to more people and other developers, and according to their response and recommendation, the game was put on Steam at the end of 2015. Only one person works from A to Z all the time (only a few models, music, etc. is the work of external people or other persons). But always only one person worked on the game at 100%, did updates for you, communicated here on a steam forum, soc. networks, support via email, etc. Although "we" was still written all the time (because it gets a little distance from personal attacks and i is not much under pressure in private life.).
Because Novus Inceptio has never been an extraordinary successful project, it has been possible to keep the development all the time because and it has only been a single person who has been working on the game. Unfortunately, this has borne side effects of burnout and other problems. True fans could notice that there were some breaks here and there when I had to really relax a lot. Overall, however, energy has run out on such a big project and I have basically fallen away. I couldn't even communicate on the forum and do support and development at the same time. The space for hiring people was not and unfortunately not in the current time. To put it simply, the game as such really beats me away, both physically and mentally. On the other hand, the game and the steam community helped me a lot where I am currently professionally and privately.

But at the end of 2018, I really needed to run away from Novus and relax with another project - small puns - to fill my head with problems other than novus bugs and what to do next in the game. This little project helped me to get back to normal life again - to clean my head both work and private. Since then, Novus Inceptio has gone aside (though not literally, always dealing with and planning around him). Currently, the new small project is already available on Steam and is in the stage before full release.

Which is certainly no good news for you fans and the Novus Inceptio community (that was I working on another project, etc. - I totally understand all the negative feedback, etc.).
But Novus is my child, but unfortunately, this child has grown over his head - they were very huge plans and big eyes. Over time, I must just realize that I can't do it in one person doing nonstop and constantly - because the end was in sight.

At present, the Novus remaster game is being solved (on paper and in planning) - how to keep everything that is good on the game and remove what is not needed or it is too much megalomania. I.e. Keep what the game should and should be but with the mind and with the fact that it still does and only one person will do it. Remaster will not be a new game, but a big update for the current game.

It would not be a problem to publish a new small update in a matter of a week - I have a done work (content for update) that is fine-tuned. But it would only be a temporary bonus that doesn't match the way you really need mean finish the game.
That is why there is and will be a pause before everything is solved - it is no longer possible to make hurry steps, but it is necessary to have clear rules and boundaries. Otherwise, the game will be unfinished.

For most of you, this is a piece of sad news. But for those who are not waiting for multiplayer (MP probably will not really be - it's really beyond the energy and power at this time), I think that as a single player game brings enough fun in a quite reasonable form. There are many players in the community that have more than 10 hours played in the game and a really big% has even 100-300 hours or more. Which, from my humble point of view, is not a waste of time and the game has certainly brought the fun.
So basically I have to ignore all negations (both recent negative reviews, hates, and comments) - it really takes me a lot of energy. And I believe that, despite these negations, the game has found its way to some people and they found enough fun in it.

I hope this statement was understandable. And please be patient.
I know that new negations and hates will come now. Unfortunately, I am reconciled with it and I believe that it will be time to get the game into active development and finally get out from early access.

Thanks a lot for your time and support.

Update 0.53.016 - 018



Hello everyone,
we bring you a new minor update.
This year, we joined the 3rd anniversary event and the Halloween event in one. Some players do not like these events, so from now it is possible to turn them off (in the main menu).
But there are also many players who are looking forward to these events;)

This update is relatively smaller and rather focuses on minor repairs of new or older bugs.
We spent a lot of time dealing with nVidia cards and integrated graphics - this issue has caused us a lot of problems (when the game was runs under integrated graphics).

We know that the update rate of the last months is not as frequent as before.
But we still have big plans with our game, and some steps require a really big hit in the whole game (tuning the characters animation, which will allow us to implement firearms and horse riding - but this is really a big step that takes a lot of time and work) .
On the other hand, we have to keep our game / business in positive sales numbers - unfortunately, the sale numbers is slowly falling and is no longer able to make a reasonable profit for fulltime development. Therefore, we also need to take additional steps to ensure a sufficient income for the development of this game.
Soon we will inform you more - but certainly Novus Inceptio does not end - it is our child and primary project!
(only we need to ensure sufficient income for further full-fledged development)

Thank you so much for your patience, loyalty and support!

EDIT:
We certainly did not want to unleash a discussion on company income etc.
We just wanted to prepare the our players for situation when we must create and finish a new smaller project (about which we want to inform after the new year - the new project is already in the finishing phase) at this time.
And also that it will not threaten the development of the NI.
New small project is to ensure the continuation of our company and to support the development of NI.


New Content
  • Starting the 3rd Anniversary Event.
  • Starting the Halloween event.
  • Both events can be turned off in the main menu.
  • Halloween event quest - A new Hat is the main reward (include 2016 and 2017 Hats).
  • 3rd Anniversary Quest - A new sculpture is the main reward (include 2016 and 2017 sculptures).
  • Two new achievements that will be fulfilled after the 3nd Anniversary quest is finished.


Gameplay Changes
  • Removed the ability to turn off the dark edge around the game - this graphic element has been completely removed from the game.
  • It is now possible to disable the collision model of the camera (when is disabled - the camera ignores collisions with surrounding objects) turn off or on you can in Settings -> Gameplay
  • In the underground temple was removed the inactive teleport (which caused some misunderstanding during the quest's fulfillment).


Issue fixes
  • Fixed a collision door model in the dungeon.
  • Fixed the quest display in the quest journal (if the tutorial quest and normal / event quest is displayed at one time).
  • The logic of "Mix of dried herbs" and "Dried specific herbs" has been fixed, this item is no longer defined as a pure herb (which caused problems and confusion / consumption of these items during the production of oneself).
  • Correction of the FPS indication (when the color definitions were swapped (red and yellow).
  • Fixed some small bugs in game code.
  • Dungeon - slightly increased performance.
  • Added libraries for some nVidia cards that improve the compatibility for nVidia GPU systems and integrated graphics (to launch the game directly under nVidia and not under the integrated GPU).


0.53.017
  • Fixed a small typing error


0.53.018
  • Correction of inventory icons for 3rd statue.
  • Alchemy station no longer produces silk.
  • Correction of the collision behaviour for the stairs in the dungeon.

Update 0.52.023 - 024



Hello everyone,
so after a some break there is a new update.

This is the first update from the newly planed and prepared updates for this autumn and winter.
And this first update does not bring much at first glance, but the opposite is true.

We do not want to burden you with lots of edits and preparations in the background of the game. Which are not visible but are essential for further development of the game, and rather we look at the news you can now play.

So we have prepared a new anomaly - it is a procedural dungeon that is ready for gradual expansion and upgrading.
This dungeon is always a little different and you always find some reward at the end.
Part of this dungeon is the new raw material "Ergastulum" - it is basically the best material in the game (for current time) and we will still balance him.
Anyway, this material is only found in the new Dungeon.

There are some further preparations and modifications - see the slightly modified anomaly "Ruined City", ("Hostile A2-A" patrol around the City! )etc.
All this is in consistent of the upcoming things that are planned.

So now for the crucial one - why was there a pause so long?
The pause in the development was unplanned, but we are happy for this work break.
We needed a lot of rest - the burn-out effect was slowly comes, and it was better for us to take a pause. Before being we defeated by the final pressure and ending up badly (both on health and on the job side).
So we used the summer holidays and revitalized us. Finally, after a long time, we could spend time on our families too. After all, we did not stop for a long time and preferred to work (which is also not good).

But it was not all about only relaxing - we was do it a lot of work and planning.
We have other new anomalies (this still needs to be fine tuned before we can release it) and basic parts of the game code and logic for further content and tuning.
But the main thing is that we are back in full at work.

Thanks so much for your patience and understanding.



Below is a list of this update:

New content
  • New Anomaly "Dungeon"
  • "Dungeon Anomaly" - This is a procedurally generated dungeon that is not always the same and will be further developed (in future updates).
  • "Dungeon Anomaly" - Each dungeon always contains the following parts in the specified sequence:
  • 1) Start
  • 2) Corridors or rooms
  • 3) Some Quest or location with raw materials
  • 4) Corridors or rooms
  • 5) Creatures
  • 6) Corridors or rooms
  • 7) Some Quest or location with raw materials
  • 8) Corridors or rooms
  • 9) Final Creatures (Boss :) - a selection of heavy ingame creatures (Bear, Basilisk, Skorpion)
  • 10) Corridors or rooms
  • 11) Room with a reward
  • 12) Exit
  • "Dungeon Anomaly" - New material for production - Ergastulum - is currently the best material in the game.
  • Ergastulum can only be obtained in the dungeon (predominantly as a final reward).
  • New Item Ergastulum Silk
  • New Item Ergastulum Branch
  • New Item Ergastulum Ore
  • New Item Ergastulum Ingot
  • New Item Ergastulum Pelt
  • New Item Ergastulum Stone
  • New Item Ergastulum Shaft
  • New Item Scroll to invoke Dungeon Anomaly (can be bought or obtained as a reward)
  • New Recipe Ergastulum Ingot
  • New Recipe Ergastulum Shaft


Gameplay changes
  • The feeling of cold is now beginning at -2.5 (Celsius), not +5 (Celsius)
  • The feeling of heat now begins at +39 (Celsius), not +35 (Celsius)
  • It is already possible to fill an empty bottles placed in the skill bar (only when you a while standing in the water).
  • The fracture can also be treated with bandages and healing covers - but with less chance of success.
  • "New players" - Aggressive monsters don't spawn in the world, if player do not have finished the basic tutorial.
  • "New players" - Anomalies are no longer generated, if player do not have finished the basic tutorial.
  • "New players" - Scrolls for anomaly invoke can not be used, if player do not have finished the basic tutorial.
  • "New players" - The reach of the safe zone was be reduced at the startup temple so that new players can place items on the ground around the start location.
  • The Blueprint icons in the inventory are now showing whether the blueprint is learned or not.
  • If you dig a planted tree, the quality of the seedlings is diminishing.
  • Obtaining seedlings after harvesting farm fields is again influenced by FARMING skill = greater chances of obtaining seedlings (up to 100%).
  • Improving Kits must have the same or higher Tier as the item to which they are used.
  • Custom player Trees after cutting already give the correct ql / tier.
  • Doe now has a better model size with respect to player size (smaller model).
  • Mitigated and modified interval of idle sounds for monsters.
  • Adjusted Anomaly "Ruined City" (preparation for additional content):
  • "Ruined City Anomaly" - New and better placed flora (trees, shrubs, rocks, etc.).
  • "Ruined City Anomaly" - Monsters now move more outside the city.
  • "Ruined City Anomaly" - New "Hostile A2-A" patrol around the City! Be careful it's not possible to kill them - if they find you they will throw you out of the anomaly.


Game background core changes
  • Edit several core scripts in the background of the game.
  • Troubleshooting minor deficiencies with regard to future content.
  • Modifying and debug some game assets.


Issue fixes
  • Beehive Chip can no longer be used for fiber or straw production.
  • Herbal tiling already correctly requires water as one of the ingredients.
  • Scrolls to invoke anomalies are no longer visible in the filter (in inventory) for the food.
  • Correction minor collisions with the uniqueness of each item (system error).
  • Correction of Czech translation.
  • Correction of the interaction script.


Hotfix 0.52.024
  • Fixed problem with tree cutting.