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Novus Inceptio News

Update 0.51.011 - 014



Hello everyone,
today we have prepared another update for you.
First of all, we would like to highlight the optimization of the game (it's still not perfect, but it's a big step forward), but it always depends on your PC - our game is more demanding and can not be played on lowend machines anyhow.
That's why we'll be glad if you can tell us when you finding that game is running better as before - thanks in advance!

And another crucial thing is to finishing another part of the world. Logically, we continue from the start zone to the next. That's why we recommend (not only for old players) seeing new locations. You'll be very surprised at the new building site (which is really huge) and we think will force many players to move the current home;)

In the new location, you'll also find new ruins and POI locations. And most of all, the new content elements (they will be gradually implemented into the world).
And we must not forget the new dungeon (hidden under a new building site;)).
We will also look for new treasure chests - which include (if you are lucky) valuable items such as house or land papers and statues!
These chests are mostly connected to new switches and levers - which are can be also connected to the ancient door in the ruins (so sometimes it will be necessary to involve a little more search and logic) with these switches we have great plans for the future.



We also removed the fitness bar (which is still needed in the background of the game, but for the player did not have the importance of watching it). Instead, we've added a temperature indication that is more important, and will better tell you that you are in a location where there is a risk of cold or heat.



Last but not least, if you really like our game, do not hesitate to write here on Steam your game review for our game. Few people realize how important is your reviews for our game and also complement our energy. We thank you much in advance!

Below are some pictures and a complete list of changes and news:




New content
  • Another part of the world is finished.
  • New building locations - really bigger and very interesting;)
  • A new dungeon (rather as an underground tropical temple) that you find under a new building location.
  • New great ruins - an old temple.
  • New Interactive World Objects:
  • - Redwood tree - this is a huge tree / forest that can not be cut off.
  • - Neutral deciduous shrub.
  • - Rock salt deposits - similar to ore or stone deposits (very rare and updated only in finished world areas or in old cave dungeon).
  • - Barrels, Baskets, Containers, Solo Potions and Solo Blueprints - that are deployed in some POIs.
  • - Special switches and levers that open / close doors in ruins (temples), open chests or trigger other events.
  • - New special treasure chests - these chests can be locked and require POI quest completion or activation by a switch.
  • - These special chests include as a rewards (among other things) to a small percentage items as Cottage House, Villa House, Claim Land Paper or Anniversary statues.


Gameplay changes
CRAFT:
  • The production queues are now divided according to the production section (Woodworking, Cooking, Alchemy, etc.) and no longer according to the production station (Forge, A2-Craft, Kitchen etc.) - which indirectly accelerates production.
  • It is already possible to manually enter the number of pieces - the number of pieces works as an input field.
  • Production through the workbench now shows only the appropriate recipes for the given workbench (but it is possible to search (using the search input field) any other recipes - if you need).
  • Recipe for goulash no longer requires raw meat, but only cooked meat.
  • Correction of computation logic for offline production.


FOOD and HEALTH:
  • Life is no longer regenerated if the character is subject to untreated disease.
  • Adjusted (increased) meal values - replenishing the state of hunger.
  • Adjusted (increased) total drop rate of Rock salt.
  • Rock salt can now be obtained at a 20% from the rock (the calculation is adjusted so that it is not affected by other values that could cause drop under 20%).
  • Character window - It is now possible to get a information via the on mouse on the icons of the medical items in the "Health" section.


AMBIENT TEMPERATURE and RESISTANCE:
  • The fill bar for fitness has been removed, these fill bar is replaced the new indication bar to indicate the ambient temperature and resistance of the character against cold or heat.
  • Bar function:
  • - The orange line shows the current ambient temperature.
  • - The blue and red cells are the current critical temperatue for cold and hot area.
  • - These cells change with respect to your current cold and heat resistance.
  • - If the current ambient temperature is out of your comfort zone (black cell), your character may become to ill, and the currently equiped armor starts a little but constantly damaged.
  • Changes:
  • - Resistance to cold or heat is already correctly calculated and corresponds to % bonus values.
  • - Resistance to cold or heat from clothing / armor is always up to 80% as max.
  • - The only 100% cold and heat protection comes from food bonuses.
  • - Adjusted values for cold and heat and their resistance obtained from clothing.
  • - Diseases as a result of cold or heat have a higher coefficient of allocation.
  • - If the character is a person suffering from a cold or heat injury, then the armor (if dressed) is damaged.
  • - Wind location (cold) starts at lower altitude than before.
  • - Do not forget that you can always hide in a cave, under the roof, etc., giving you extra next 25% cold and heat resistance.


PERFORMANCE:
  • A significant increase in performance (in our case, an average about 10-15 FPS plus).
  • Optimized next part of the game code.
  • Smoother motion of the camera (no more frequent jamming or delay of rendering of graphics) - does not affect the collision model of the camera with the terrain...
  • There is no longer a major drop of FPS when opening the inventory (which occurred at certain time intervals for inventory with lots of items).
  • Loading items from the bank is faster.
  • Integrated detection when the game runs under integrated graphics instead of the primary GPU (the player gets a warning to set the correct GPU correctly). This is not a 100% functional solution, but we hope to help us minimize this problem.


POI:
  • New POI locations in completed parts of the world.
  • Some older POIs received new rewards in the form of new treasures.


OTHERS:
  • If a character is overloaded player will get a new notification as a float text.
  • Villa house contains newly a bank as a part of the equipment (already built buildings automatically acquire it).


GAME VERSION MARKING:
  • The version of the game has changed.
  • The shape of the base marking is the same as before and is: A.XX.YYY
  • Where:
  • - A = 0 (since the game is still in early access).
  • - XX = this is the numerical designation of a main update.
  • - YYY = internal numeric designation of a development builds that can includes public hotfixes or minor updates.
  • The current version of the game is 0.51.011 - which means 51 (update number) 011 (eleven internal game versions which were created before was release to the public).


Issue fixes
  • Fixed issue with visual values for "Age" and "Generation" points in character window.
  • The Hunter Chest (as a reward for the quest) no longer makes an error if it is a Crude Sword as a reward.
  • When you are inside the anomaly, there are no longer showing confusing notification icons that you are near the obelisk, the safe zone etc.
  • It is no longer possible to pull / hide weapons when you are in the construction mode.
  • It is no longer possible to pull / hide weapons when you have open map.
  • If the character is in a battle stance, they will automatically swap to normal stance when the building mode or map is activated.
  • Building mode - You can already click on filtering if you are holding a any building element.
  • Fixed bug with stamina supplement when ingesting some food / drink.
  • The deer is no longer stay on the same place during the fight, but it pursues you like other aggressive animals.
  • You no longer have an interaction bug if you dropped the item into the trash can (a small recycling icon in the inventory UI).
  • When opening a map or building menu, there is no longer a focus on the previous object in the world (bushes, trees, etc.) - which caused the information/interaction UI to be displayed for this object.
  • The tutorial images are no longer overlapping the tutorial text.
  • Tutorial - a waypoint that leads the character to the water, is already correctly placed in the water and not just on the shore.




0.51.012 - Hotfix
  • The icon of the starting temple (including, bank, trade terminal etc.) is already correct on the world map.
  • It is already possible to loot monsters (bat and scorpion) in the cave dungeon.
  • Corrected bad detection of the current biome if the character died in the dungeon.
  • Other smaller minor cosmetic fixes.
  • Two new icons will be added to the map for the mining sites around the new building site.


0.50.013
  • Changing the visual display of durability in the item tooltip.
  • - This change applies only to items that have durability (weapons, tools and armor).
  • - New the durability is no longer showing as increase from 0% to 100% .
  • - But newly as a decrease, from 100% to 0%, including the fillbar color according to the size of the damage.
  • New slash command to the chat "/pos" that displays your current position - suitable for situations where the map is not allowed to open and you need to report your bug and character position.
  • Other some performance tuning.
  • It is now possible to perform interaction (finishing / upgrading) on building components as well in building mode. (This option was operational earlier, but according the changes were inadvertently restricted.)
  • The logic of felled trees has been altered - this action was necessary for future world updates.
    So it is possible that some trees that have been cutted before will not appear in the world (they will still grow and it will be necessary to cutted again them in order to register a new logic).


0.51.014 - Hotfix
  • Minor fix when loading some items from DB (which had older game logic behavior).
  • System name correction for "Amanita muscaria".

Update 0.50.085 - 087 - changing logic of the decay.

Hello everyone,

we decided to alter the decay logic released in:

http://steamcommunity.com/games/386590/announcements/detail/3507615017010392639

Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game.
But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it.

Certainly it was not our intention to stress you and to force you play the game constantly.
Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans.
We apologize for that.

That's why we reassess the decay system.
Decay will must remain in the game (it is important for all future aspects and is not really annoying - it affects only some items).
But it does not work anymore if you are not in the game!

It works only if you play the game and is counted according to game days (not real days).

So do not worry about turning on the game - the game will no longer punish you for not playing.
But even so, it will be necessary to watch a little bit durring playing the game if some items are not already corrupted.

Those who have already played update 0.50.084 we are verry sorry for the possible loss of some items (or for their partial decay) - but what we know from you is that most players did not lost many items - or it was not so painful (since most of these items were not as important to play as it is now).

We also encountered some negative responses to the nutritional system and calories.


But there is nothing to worry about this :)

Key Information:
Previously you could die of hunger - so you had to eat something.
Now do not die on hungry - eat no need to do it, but if you consume all the fat layers, your character will suffer and feel hungry.

The nutritional system serves as a bonus not a penalty - you do not have to deal with it (the only thing what he do is to allow you to starve and stand for a long time without any food).

You also do not have to worry with calories!
Whatever you eat will give you a bit of calories, but there is no sanction because you eat it a lot or little (you can eat as much as you want and when you want;)).
Calories give you new bonuses and allow you to stay longer without food.

So it's not necessary to take it so negatively;)


Thanks a lot for understanding.

Below is a complete list of changes:

Decay changes
  • Decay no longer works offline - but only if you're in the game.
  • Decay starts counting from zero (or if items already have some decay from update 0.50.084, then start from its value).
  • Decay values have been modified - days are now ingame days - not real days! (ie 1 ingame day = 2 real hours)
  • Decay is applied ONLY to the following items:
  • - Herbs 60 ingame days (that's approx 120 hours spent in the game).
  • - Fruit 14 ingame days (that's approx 28 hours spent in the game).
  • - Vegetables 30 ingame days (that's approx 60 hours spent in the game).
  • - Mushrooms 30 ingame days (that's approx 60 hours spent in the game).
  • - Boiled food 30 ingame days (that's approx 60 hours spent in the game).
  • - Dried food 90 ingame days (that's approx 180 hours spent in the game).
  • - Durable meals 30 to 90 ingame days (that's approx 60 to 180 hours spent in the game).
  • - Saplings 90 ingame days (that's approx 180 hours spent in the game).
  • - Potions 60 ingame days (that's approx 120 hours spent in the game).
  • - Healing items 30 to 60 ingame days (that's approx 60 to 120 hours spent in the game).
  • - Prey 14 ingame days (that's approx 28 hours spent in the game).
  • Items placed in the freezer are decay suspended.
  • Items placed in a bank, barrel or A2-A warehouse are less decay.
  • 100% bonus on decay has been removed - because it does not make sense if decay works only when you are in the game.


Issue fixes
  • Prey from creatures (Tooths, Claws, Eyes and Fats) it is possible to transmute again.


0.50.086
  • There is no longer misrepresentation of the craft ui tooltip for selected item that occurred in some situations.
  • You can no longer make a slide jump on a steep rock (when the jump was change into falling and the character was still rising up to the top of the rock).
  • You can no longer click through the Craft UI on the Rock Salt ingredient (in recipes).


0.50.087
  • Improved (slightly) speed of game loading.
  • Adjusted and tuned logic for the fall of the character and the fracture.
  • It is no longer possible to perform a double jump, that was caused a fracture.
  • After a long fall as 1.5 seconds, the character gets a fracture injury - for every 1.5 sec the character lost 10% life.
  • It does not rain anymore if you are at the starting temple or in the caves.

Update 0.50.085 - 087 - changing logic of the decay.

Hello everyone,

we decided to alter the decay logic released in:

http://steamcommunity.com/games/386590/announcements/detail/3507615017010392639

Our original idea and plans were definitely thought positive and took into account our concept of game and future plans for further content in game.
But we have forgotten that the game also changes over time according to the players' wishes and the way how you play our game and why you play it.

Certainly it was not our intention to stress you and to force you play the game constantly.
Unfortunately we did not think, that most players will accept the decay system negatively and also think they we want to spoil the game and throw sticks under your feet - this certainly was not our idea or plans.
We apologize for that.

That's why we reassess the decay system.
Decay will must remain in the game (it is important for all future aspects and is not really annoying - it affects only some items).
But it does not work anymore if you are not in the game!

It works only if you play the game and is counted according to game days (not real days).

So do not worry about turning on the game - the game will no longer punish you for not playing.
But even so, it will be necessary to watch a little bit durring playing the game if some items are not already corrupted.

Those who have already played update 0.50.084 we are verry sorry for the possible loss of some items (or for their partial decay) - but what we know from you is that most players did not lost many items - or it was not so painful (since most of these items were not as important to play as it is now).

We also encountered some negative responses to the nutritional system and calories.


But there is nothing to worry about this :)

Key Information:
Previously you could die of hunger - so you had to eat something.
Now do not die on hungry - eat no need to do it, but if you consume all the fat layers, your character will suffer and feel hungry.

The nutritional system serves as a bonus not a penalty - you do not have to deal with it (the only thing what he do is to allow you to starve and stand for a long time without any food).

You also do not have to worry with calories!
Whatever you eat will give you a bit of calories, but there is no sanction because you eat it a lot or little (you can eat as much as you want and when you want;)).
Calories give you new bonuses and allow you to stay longer without food.

So it's not necessary to take it so negatively;)


Thanks a lot for understanding.

Below is a complete list of changes:

Decay changes
  • Decay no longer works offline - but only if you're in the game.
  • Decay starts counting from zero (or if items already have some decay from update 0.50.084, then start from its value).
  • Decay values have been modified - days are now ingame days - not real days! (ie 1 ingame day = 2 real hours)
  • Decay is applied ONLY to the following items:
  • - Herbs 60 ingame days (that's approx 120 hours spent in the game).
  • - Fruit 14 ingame days (that's approx 28 hours spent in the game).
  • - Vegetables 30 ingame days (that's approx 60 hours spent in the game).
  • - Mushrooms 30 ingame days (that's approx 60 hours spent in the game).
  • - Boiled food 30 ingame days (that's approx 60 hours spent in the game).
  • - Dried food 90 ingame days (that's approx 180 hours spent in the game).
  • - Durable meals 30 to 90 ingame days (that's approx 60 to 180 hours spent in the game).
  • - Saplings 90 ingame days (that's approx 180 hours spent in the game).
  • - Potions 60 ingame days (that's approx 120 hours spent in the game).
  • - Healing items 30 to 60 ingame days (that's approx 60 to 120 hours spent in the game).
  • - Prey 14 ingame days (that's approx 28 hours spent in the game).
  • Items placed in the freezer are decay suspended.
  • Items placed in a bank, barrel or A2-A warehouse are less decay.
  • 100% bonus on decay has been removed - because it does not make sense if decay works only when you are in the game.


Issue fixes
  • Prey from creatures (Tooths, Claws, Eyes and Fats) it is possible to transmute again.


0.50.086
  • There is no longer misrepresentation of the craft ui tooltip for selected item that occurred in some situations.
  • You can no longer make a slide jump on a steep rock (when the jump was change into falling and the character was still rising up to the top of the rock).
  • You can no longer click through the Craft UI on the Rock Salt ingredient (in recipes).


0.50.087
  • Improved (slightly) speed of game loading.
  • Adjusted and tuned logic for the fall of the character and the fracture.
  • It is no longer possible to perform a double jump, that was caused a fracture.
  • After a long fall as 1.5 seconds, the character gets a fracture injury - for every 1.5 sec the character lost 10% life.
  • It does not rain anymore if you are at the starting temple or in the caves.

Update 0.50.084



The decay logic has been changed in update 0.50.085

http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123


Hello everyone,

we have prepared another update for you.
This time there are many changes to both on background.

First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game.

But do not worry - based on your responses, we have adjusted the decomposition values. ​​and added a double bonus (which will be removed over time).
Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival.

You will also find a nutrition system that is connected to a lot of other activities.
Several new recipes and cooking ingredients have been added to the game.
And also time bonuses for eating some dishes - such as underwater breathing or freezing stamina;)
Your character can now succumb to multiple types of injuries and illnesses that need to be healed.



The item tooltip has been completely customized, which now reflects better and shows key item information.



And finally we have prepared a new big prefab house for you - Villa house - which is really very big;)



Also, material bonuses were adjusted.

And BTW: Production and transmutation are already in progress when you are not in the game ! ;)


Below is a complete list of changes:

The decay logic has been changed in update 0.50.085

http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123

DECAY:
  • - Some items now have a time decay.
  • - When the 100% decay is reached, the item is destroyed.
  • - Decay negatively affects all attributes of items.
  • - Items placed in a bank, barrel or A2-A warehouse are less decay.
  • - Items placed freely around the world are decomposed 4 times faster.
  • - Items placed in the freezer are decay suspended.
  • - Higher quality / tier items reduce the rate of decay.
  • - Decay works even if you are not in the game.
  • - Decay works only if you're in the game.
  • - Decay is applied only to the following items:
  • - Times was changed in Update 0.50.85
  • - Herbs 100 days.
  • - Fruit 14 days.
  • - Vegetables 30 days.
  • - Mushrooms 30 days.
  • - Boiled food 30 days.
  • - Dried food 200 days.
  • - Durable meals 30 to 100 days.
  • - Saplings 200 days.
  • - Potions 100 days.
  • - Healing items 100 to 200 days.
  • - Prey 30 days.
  • - Currently, a 100% bonus is applied to the new system (so the durability of the items above is doubled!)
  • - Decayed food can cause nausea or poisoning.


NUTRITION SYSTEM:
  • - New nutritional system
  • - Food and other items have calories.
  • - The character has new calories.
  • - The character has new data on fat reserves/layers.
  • - Calories can be from 0 to 2500
  • - Fat layers can be 0 to 10
  • - If character has a calorie over 1250, he has the character of skillgain bonuses up to 5% depending on how much calories he has.
  • - Higher calories reduce the loss of hunger.
  • - Calories decrease over time or during actions.
  • - If you have a calorie size greater than 1250 and the character is saturated over 85%, the character will start creating fat reserves/layers.
  • - If hunger falls below 85%, fat layers will cease to form.
  • - If the character hunger drops to 0%, it will not die anymore!
  • - If the character hunger falls to 5%, one fat layer is consumed and 20% calories are taken. The character will then be fully saturated to 100%.
  • - If the character is hungry, he will not want to do some action.


DISEASES AND INJURIES:
  • - New system of illness and injury.
  • - Bleeding - caused mainly during a fight.
  • - Fracture - caused during fall.
  • - Poisoning - caused by ingestion of poisoned or spoiled food.
  • - Nausea - caused by the use of spoiled food.
  • - Rhinitis - caused if your character is exposed to a longer chill time.
  • - Sunstroke - Caused if your character is exposed to heat for a long time.
  • - All illnesses and injuries are dose-enhancing and the intensity increases.
  • - Each disease must be treated with appropriate items.
  • - The disease is not cured immediately, but treatment takes a specific time.
  • - Disease or injury treatment is discontinued if the character gets this disease again.
  • - Disease or injury affects calories, stamina and other attributes.


FOOD BUFFS:
  • - Some dishes have bonuses.
  • - Bonuses are visible in the item's tooltip.
  • - Active bonuses are visible in the new HEALTH section of the character window.
  • - New bonus - Underwater breathing (allows you to breathe under water).
  • - New bonus - Stamina lock (Stamina is not consumed for some time).
  • - New bonus - Cold resistance (improves cold resistance).
  • - New bonus - Heat resistance (increases heat resistance).
  • - New negative bonus - Disorientation (the character is disoriented for a certain period of time).
  • - Bonuses will last for a specific period of time and then go away.


Next new content


  • HOUSING:
  • - New large prefab house - Villa House.
  • ITEMS:
  • - Food and some other items have calories.
  • - Food and some other items have a decay.
  • NEW ITEMS:
  • - Rock Salt
  • - Maple Sap
  • - Beehive chip
  • NEW ITEMS and RECIPE:
  • - Villa paper
  • - Table salt
  • - Maple Syrup
  • - Maple Sugar
  • - Honey
  • - Freezer
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Dried specific herbs
  • - Herbal tiling
  • - Fracture splint
  • - Bone powder.
  • - Dried Cranberries
  • - Dried Apples
  • - Dried Dates
  • - Dried Mushrooms
  • - Dried Fruit
  • - Mix of dried herbs
  • - Grilled Trout
  • - Fruit Pie
  • NEW RECIPE:
  • - Scrap Metal from Cola.
  • TERMINAL TRADE newly contains:
  • - Villa Paper
  • - Clay
  • - Sand
  • - Mortar
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Mix of dried herbs
  • - Herbal tiling
  • - Fracture splint


Gameplay changes
  • CRAFT:
  • - Production and transmutation are already in progress when you are not in the game.
  • - Max button is no longer limited to 100 pcs.
  • - The PopUp window for adding ingredients now shows decay (if it has a decay item) of the item.
  • - Potions no longer require empty bottles, but bottles of water.
  • - Oil no longer requires empty bottles, but bottles of water.
  • - Amanita muscaria can no longer be used as an ingredient during cooking.
  • - Workbench now applies its bonus and tier material (like tools) to the resulting production.
  • - Some cooking recipes have been modified.
  • HOUSING:
  • - Cottage House was designed to offer more space + has one interior lighting.
  • - The mine stations (quarry, lumbermill, etc.) now have the ability to connect to the building components.
  • - Better detection of the character in a house (cottage house, villa house, deed token and station with a roof)
  • ITEMS:
  • - Weapons / Armor / Tools have new durability instead of the decay indicator.
  • - Damaged equipment (weapons and armor) reduce the value of attack and defense.
  • - Damaged tools affect the resulting tool bonuses.
  • - Adjusted some attributes of weapons and armor.
  • - Modified prices for some crops and meals.
  • - Modified descriptions for some items.
  • - The item price is affects decay.
  • MATERIAL BONUSES:
  • - Adjusted attributes of all bonus material.
  • - Deleted bonuses (Value Up, Harvest Drop, Harvest QL)
  • - New Harvest Plus bonus (replacing old bonuses - Harvest Drop, Harvest QL)
  • - New bonus - Cold resistance and Hot resistance
  • SURVIVE:
  • - Hunger and thirst are dwindling faster.
  • - Bonus for cold and heat resistance if the character is in the house / under the roof.
  • - Modified hunger add-on factor.
  • FARMING - Harvesting the field no longer gives 100% seedlings, but only 25%
  • HARVESTING - Bamboo gives a branch.
  • WORLD MAP:
  • - Fast travel on your own land is now cheaper by half + the price decreases according to the deed level - the minimum price is always 1 rune fragment.
  • - Unvisited building area has a white "house" icon on the map.
  • UI:
  • - New Health section in character window.
  • - Completely redesigned UI for item ToolTip
  • - Resistance to cold and heat is already displayed in the character window (statistics)
  • - If Stamina lock is active, its status is shown above bar stamina.
  • - The hunger indicator now shows the current status of kCal and fat rezerves.


Issue fixes
  • Date Palms - Fixed a typo in the nomenclature.
  • SURVIVE - Correction of the thirst factor.
  • SURVIVE - The loss of life in an injury / lack of oxygen / thirst is already working correctly for high generation characters.
  • UI - Changing equipment with open character window updates realtime statistics.
  • PERFORMANCE - Improved performance in some situations.


Update 0.50.084



The decay logic has been changed in update 0.50.085

http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123


Hello everyone,

we have prepared another update for you.
This time there are many changes to both on background.

First of all, we are alerting you to the application of the decay system (it is only applied for some items) and it works even if you are not in the game. it works only if you're in the game.

But do not worry - based on your responses, we have adjusted the decomposition values. ​​and added a double bonus (which will be removed over time).
Decay opens up a lot of new possibilities and behavior of some deeper mechanics in the game - so do not worry - take it more as a bonus and a revival.

You will also find a nutrition system that is connected to a lot of other activities.
Several new recipes and cooking ingredients have been added to the game.
And also time bonuses for eating some dishes - such as underwater breathing or freezing stamina;)
Your character can now succumb to multiple types of injuries and illnesses that need to be healed.



The item tooltip has been completely customized, which now reflects better and shows key item information.



And finally we have prepared a new big prefab house for you - Villa house - which is really very big;)



Also, material bonuses were adjusted.

And BTW: Production and transmutation are already in progress when you are not in the game ! ;)


Below is a complete list of changes:

The decay logic has been changed in update 0.50.085

http://steamcommunity.com/games/386590/announcements/detail/3507615017014344123

DECAY:
  • - Some items now have a time decay.
  • - When the 100% decay is reached, the item is destroyed.
  • - Decay negatively affects all attributes of items.
  • - Items placed in a bank, barrel or A2-A warehouse are less decay.
  • - Items placed freely around the world are decomposed 4 times faster.
  • - Items placed in the freezer are decay suspended.
  • - Higher quality / tier items reduce the rate of decay.
  • - Decay works even if you are not in the game.
  • - Decay works only if you're in the game.
  • - Decay is applied only to the following items:
  • - Times was changed in Update 0.50.85
  • - Herbs 100 days.
  • - Fruit 14 days.
  • - Vegetables 30 days.
  • - Mushrooms 30 days.
  • - Boiled food 30 days.
  • - Dried food 200 days.
  • - Durable meals 30 to 100 days.
  • - Saplings 200 days.
  • - Potions 100 days.
  • - Healing items 100 to 200 days.
  • - Prey 30 days.
  • - Currently, a 100% bonus is applied to the new system (so the durability of the items above is doubled!)
  • - Decayed food can cause nausea or poisoning.


NUTRITION SYSTEM:
  • - New nutritional system
  • - Food and other items have calories.
  • - The character has new calories.
  • - The character has new data on fat reserves/layers.
  • - Calories can be from 0 to 2500
  • - Fat layers can be 0 to 10
  • - If character has a calorie over 1250, he has the character of skillgain bonuses up to 5% depending on how much calories he has.
  • - Higher calories reduce the loss of hunger.
  • - Calories decrease over time or during actions.
  • - If you have a calorie size greater than 1250 and the character is saturated over 85%, the character will start creating fat reserves/layers.
  • - If hunger falls below 85%, fat layers will cease to form.
  • - If the character hunger drops to 0%, it will not die anymore!
  • - If the character hunger falls to 5%, one fat layer is consumed and 20% calories are taken. The character will then be fully saturated to 100%.
  • - If the character is hungry, he will not want to do some action.


DISEASES AND INJURIES:
  • - New system of illness and injury.
  • - Bleeding - caused mainly during a fight.
  • - Fracture - caused during fall.
  • - Poisoning - caused by ingestion of poisoned or spoiled food.
  • - Nausea - caused by the use of spoiled food.
  • - Rhinitis - caused if your character is exposed to a longer chill time.
  • - Sunstroke - Caused if your character is exposed to heat for a long time.
  • - All illnesses and injuries are dose-enhancing and the intensity increases.
  • - Each disease must be treated with appropriate items.
  • - The disease is not cured immediately, but treatment takes a specific time.
  • - Disease or injury treatment is discontinued if the character gets this disease again.
  • - Disease or injury affects calories, stamina and other attributes.


FOOD BUFFS:
  • - Some dishes have bonuses.
  • - Bonuses are visible in the item's tooltip.
  • - Active bonuses are visible in the new HEALTH section of the character window.
  • - New bonus - Underwater breathing (allows you to breathe under water).
  • - New bonus - Stamina lock (Stamina is not consumed for some time).
  • - New bonus - Cold resistance (improves cold resistance).
  • - New bonus - Heat resistance (increases heat resistance).
  • - New negative bonus - Disorientation (the character is disoriented for a certain period of time).
  • - Bonuses will last for a specific period of time and then go away.


Next new content


  • HOUSING:
  • - New large prefab house - Villa House.
  • ITEMS:
  • - Food and some other items have calories.
  • - Food and some other items have a decay.
  • NEW ITEMS:
  • - Rock Salt
  • - Maple Sap
  • - Beehive chip
  • NEW ITEMS and RECIPE:
  • - Villa paper
  • - Table salt
  • - Maple Syrup
  • - Maple Sugar
  • - Honey
  • - Freezer
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Dried specific herbs
  • - Herbal tiling
  • - Fracture splint
  • - Bone powder.
  • - Dried Cranberries
  • - Dried Apples
  • - Dried Dates
  • - Dried Mushrooms
  • - Dried Fruit
  • - Mix of dried herbs
  • - Grilled Trout
  • - Fruit Pie
  • NEW RECIPE:
  • - Scrap Metal from Cola.
  • TERMINAL TRADE newly contains:
  • - Villa Paper
  • - Clay
  • - Sand
  • - Mortar
  • - Antidote
  • - Antidote powder
  • - Basil oil
  • - Mix of dried herbs
  • - Herbal tiling
  • - Fracture splint


Gameplay changes
  • CRAFT:
  • - Production and transmutation are already in progress when you are not in the game.
  • - Max button is no longer limited to 100 pcs.
  • - The PopUp window for adding ingredients now shows decay (if it has a decay item) of the item.
  • - Potions no longer require empty bottles, but bottles of water.
  • - Oil no longer requires empty bottles, but bottles of water.
  • - Amanita muscaria can no longer be used as an ingredient during cooking.
  • - Workbench now applies its bonus and tier material (like tools) to the resulting production.
  • - Some cooking recipes have been modified.
  • HOUSING:
  • - Cottage House was designed to offer more space + has one interior lighting.
  • - The mine stations (quarry, lumbermill, etc.) now have the ability to connect to the building components.
  • - Better detection of the character in a house (cottage house, villa house, deed token and station with a roof)
  • ITEMS:
  • - Weapons / Armor / Tools have new durability instead of the decay indicator.
  • - Damaged equipment (weapons and armor) reduce the value of attack and defense.
  • - Damaged tools affect the resulting tool bonuses.
  • - Adjusted some attributes of weapons and armor.
  • - Modified prices for some crops and meals.
  • - Modified descriptions for some items.
  • - The item price is affects decay.
  • MATERIAL BONUSES:
  • - Adjusted attributes of all bonus material.
  • - Deleted bonuses (Value Up, Harvest Drop, Harvest QL)
  • - New Harvest Plus bonus (replacing old bonuses - Harvest Drop, Harvest QL)
  • - New bonus - Cold resistance and Hot resistance
  • SURVIVE:
  • - Hunger and thirst are dwindling faster.
  • - Bonus for cold and heat resistance if the character is in the house / under the roof.
  • - Modified hunger add-on factor.
  • FARMING - Harvesting the field no longer gives 100% seedlings, but only 25%
  • HARVESTING - Bamboo gives a branch.
  • WORLD MAP:
  • - Fast travel on your own land is now cheaper by half + the price decreases according to the deed level - the minimum price is always 1 rune fragment.
  • - Unvisited building area has a white "house" icon on the map.
  • UI:
  • - New Health section in character window.
  • - Completely redesigned UI for item ToolTip
  • - Resistance to cold and heat is already displayed in the character window (statistics)
  • - If Stamina lock is active, its status is shown above bar stamina.
  • - The hunger indicator now shows the current status of kCal and fat rezerves.


Issue fixes
  • Date Palms - Fixed a typo in the nomenclature.
  • SURVIVE - Correction of the thirst factor.
  • SURVIVE - The loss of life in an injury / lack of oxygen / thirst is already working correctly for high generation characters.
  • UI - Changing equipment with open character window updates realtime statistics.
  • PERFORMANCE - Improved performance in some situations.