Update 0.51.011 - 014
Hello everyone,
today we have prepared another update for you.
First of all, we would like to highlight the optimization of the game (it's still not perfect, but it's a big step forward), but it always depends on your PC - our game is more demanding and can not be played on lowend machines anyhow.
That's why we'll be glad if you can tell us when you finding that game is running better as before - thanks in advance!
And another crucial thing is to finishing another part of the world. Logically, we continue from the start zone to the next. That's why we recommend (not only for old players) seeing new locations. You'll be very surprised at the new building site (which is really huge) and we think will force many players to move the current home;)
In the new location, you'll also find new ruins and POI locations. And most of all, the new content elements (they will be gradually implemented into the world).
And we must not forget the new dungeon (hidden under a new building site;)).
We will also look for new treasure chests - which include (if you are lucky) valuable items such as house or land papers and statues!
These chests are mostly connected to new switches and levers - which are can be also connected to the ancient door in the ruins (so sometimes it will be necessary to involve a little more search and logic) with these switches we have great plans for the future.
We also removed the fitness bar (which is still needed in the background of the game, but for the player did not have the importance of watching it). Instead, we've added a temperature indication that is more important, and will better tell you that you are in a location where there is a risk of cold or heat.
Last but not least, if you really like our game, do not hesitate to write here on Steam your game review for our game. Few people realize how important is your reviews for our game and also complement our energy. We thank you much in advance!
Below are some pictures and a complete list of changes and news:
New content
- Another part of the world is finished.
- New building locations - really bigger and very interesting;)
- A new dungeon (rather as an underground tropical temple) that you find under a new building location.
- New great ruins - an old temple.
- New Interactive World Objects:
- - Redwood tree - this is a huge tree / forest that can not be cut off.
- - Neutral deciduous shrub.
- - Rock salt deposits - similar to ore or stone deposits (very rare and updated only in finished world areas or in old cave dungeon).
- - Barrels, Baskets, Containers, Solo Potions and Solo Blueprints - that are deployed in some POIs.
- - Special switches and levers that open / close doors in ruins (temples), open chests or trigger other events.
- - New special treasure chests - these chests can be locked and require POI quest completion or activation by a switch.
- - These special chests include as a rewards (among other things) to a small percentage items as Cottage House, Villa House, Claim Land Paper or Anniversary statues.
Gameplay changes
CRAFT:
- The production queues are now divided according to the production section (Woodworking, Cooking, Alchemy, etc.) and no longer according to the production station (Forge, A2-Craft, Kitchen etc.) - which indirectly accelerates production.
- It is already possible to manually enter the number of pieces - the number of pieces works as an input field.
- Production through the workbench now shows only the appropriate recipes for the given workbench (but it is possible to search (using the search input field) any other recipes - if you need).
- Recipe for goulash no longer requires raw meat, but only cooked meat.
- Correction of computation logic for offline production.
FOOD and HEALTH:
- Life is no longer regenerated if the character is subject to untreated disease.
- Adjusted (increased) meal values - replenishing the state of hunger.
- Adjusted (increased) total drop rate of Rock salt.
- Rock salt can now be obtained at a 20% from the rock (the calculation is adjusted so that it is not affected by other values that could cause drop under 20%).
- Character window - It is now possible to get a information via the on mouse on the icons of the medical items in the "Health" section.
AMBIENT TEMPERATURE and RESISTANCE:
- The fill bar for fitness has been removed, these fill bar is replaced the new indication bar to indicate the ambient temperature and resistance of the character against cold or heat.
- Bar function:
- - The orange line shows the current ambient temperature.
- - The blue and red cells are the current critical temperatue for cold and hot area.
- - These cells change with respect to your current cold and heat resistance.
- - If the current ambient temperature is out of your comfort zone (black cell), your character may become to ill, and the currently equiped armor starts a little but constantly damaged.
- Changes:
- - Resistance to cold or heat is already correctly calculated and corresponds to % bonus values.
- - Resistance to cold or heat from clothing / armor is always up to 80% as max.
- - The only 100% cold and heat protection comes from food bonuses.
- - Adjusted values for cold and heat and their resistance obtained from clothing.
- - Diseases as a result of cold or heat have a higher coefficient of allocation.
- - If the character is a person suffering from a cold or heat injury, then the armor (if dressed) is damaged.
- - Wind location (cold) starts at lower altitude than before.
- - Do not forget that you can always hide in a cave, under the roof, etc., giving you extra next 25% cold and heat resistance.
PERFORMANCE:
- A significant increase in performance (in our case, an average about 10-15 FPS plus).
- Optimized next part of the game code.
- Smoother motion of the camera (no more frequent jamming or delay of rendering of graphics) - does not affect the collision model of the camera with the terrain...
- There is no longer a major drop of FPS when opening the inventory (which occurred at certain time intervals for inventory with lots of items).
- Loading items from the bank is faster.
- Integrated detection when the game runs under integrated graphics instead of the primary GPU (the player gets a warning to set the correct GPU correctly). This is not a 100% functional solution, but we hope to help us minimize this problem.
POI:
- New POI locations in completed parts of the world.
- Some older POIs received new rewards in the form of new treasures.
OTHERS:
- If a character is overloaded player will get a new notification as a float text.
- Villa house contains newly a bank as a part of the equipment (already built buildings automatically acquire it).
GAME VERSION MARKING:
- The version of the game has changed.
- The shape of the base marking is the same as before and is: A.XX.YYY
- Where:
- - A = 0 (since the game is still in early access).
- - XX = this is the numerical designation of a main update.
- - YYY = internal numeric designation of a development builds that can includes public hotfixes or minor updates.
- The current version of the game is 0.51.011 - which means 51 (update number) 011 (eleven internal game versions which were created before was release to the public).
Issue fixes
- Fixed issue with visual values for "Age" and "Generation" points in character window.
- The Hunter Chest (as a reward for the quest) no longer makes an error if it is a Crude Sword as a reward.
- When you are inside the anomaly, there are no longer showing confusing notification icons that you are near the obelisk, the safe zone etc.
- It is no longer possible to pull / hide weapons when you are in the construction mode.
- It is no longer possible to pull / hide weapons when you have open map.
- If the character is in a battle stance, they will automatically swap to normal stance when the building mode or map is activated.
- Building mode - You can already click on filtering if you are holding a any building element.
- Fixed bug with stamina supplement when ingesting some food / drink.
- The deer is no longer stay on the same place during the fight, but it pursues you like other aggressive animals.
- You no longer have an interaction bug if you dropped the item into the trash can (a small recycling icon in the inventory UI).
- When opening a map or building menu, there is no longer a focus on the previous object in the world (bushes, trees, etc.) - which caused the information/interaction UI to be displayed for this object.
- The tutorial images are no longer overlapping the tutorial text.
- Tutorial - a waypoint that leads the character to the water, is already correctly placed in the water and not just on the shore.
0.51.012 - Hotfix
- The icon of the starting temple (including, bank, trade terminal etc.) is already correct on the world map.
- It is already possible to loot monsters (bat and scorpion) in the cave dungeon.
- Corrected bad detection of the current biome if the character died in the dungeon.
- Other smaller minor cosmetic fixes.
- Two new icons will be added to the map for the mining sites around the new building site.
0.50.013
- Changing the visual display of durability in the item tooltip.
- - This change applies only to items that have durability (weapons, tools and armor).
- - New the durability is no longer showing as increase from 0% to 100% .
- - But newly as a decrease, from 100% to 0%, including the fillbar color according to the size of the damage.
- New slash command to the chat "/pos" that displays your current position - suitable for situations where the map is not allowed to open and you need to report your bug and character position.
- Other some performance tuning.
- It is now possible to perform interaction (finishing / upgrading) on building components as well in building mode. (This option was operational earlier, but according the changes were inadvertently restricted.)
- The logic of felled trees has been altered - this action was necessary for future world updates.
So it is possible that some trees that have been cutted before will not appear in the world (they will still grow and it will be necessary to cutted again them in order to register a new logic).
0.51.014 - Hotfix
- Minor fix when loading some items from DB (which had older game logic behavior).
- System name correction for "Amanita muscaria".